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Revive player doesent work.


ifordmc

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Our team has had instances where the 1st shot did nothing.   Then, attempting a 2nd shot, we would see an animation of the player to be revived go through a death animation.  The player being revived was then getting a message indicating he could only be revived once per life.

 

I think the revive player is still glitchy. 

 

Another possible bug? (not sure if it is intended).   But after being revived with the gun, if you end your session for the evening and log out, upon logging in you are a fresh spawn with your gear dropped at your previous log out position.  It does not appear that the database recognizes a 'revived' player.  Sort of like some of the encounter spawned vehicles back in Epoch 2.  They hang around until server reboot, then blamo, all gone :)

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Our team has had instances where the 1st shot did nothing.   Then, attempting a 2nd shot, we would see an animation of the player to be revived go through a death animation.  The player being revived was then getting a message indicating he could only be revived once per life.

 

I think the revive player is still glitchy. 

 

Another possible bug? (not sure if it is intended).   But after being revived with the gun, if you end your session for the evening and log out, upon logging in you are a fresh spawn with your gear dropped at your previous log out position.  It does not appear that the database recognizes a 'revived' player.  Sort of like some of the encounter spawned vehicles back in Epoch 2.  They hang around until server reboot, then blamo, all gone :)

 

If they are not getting revived after a couple tries, have them alt+f4 and completely close the game. When they relog they will be dead on the ground with no timer and a blurry screen. Try to revive them again. If it works they will be alive, but the screen will be blurry. To get rid of the blurriness have them relog once more. This will also reset their energy and alive time stats, but at least they don't have a long run back from spawn. I have done this several time on the 0.2.0.1 patch, not sure if it will work on the 0.2.5 RC patch.

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