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How to make players bleed?


Markokil321

Question

Silly question, it's 6am and i just can't seem to remember how this is done.

 

Would like to make a player bleed if a random value is higher than X. Having issues with the bleeding part.

	if (floor(random 100) > 50) then {
		r_player_injured = true;
		player setVariable ['USEC_injured',true,true];
		[0.6,1] call fnc_usec_pitchWhine;
		addCamShake [55, 0.6, 111];
        };

This makes the actual health icon flash and loose blood (as when bleeding), spawns a whine on the player and shakes their screen briefly.

However i cannot get the bleeding ingame to show up. (the red trail of blood spurting from player) 

http://i.gyazo.com/ac196a9062a9158ad2ff1a1f53aff16f.png- to show what i mean if it wasn't clear, lol.

 

Any help is appreciated.

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Silly question, it's 6am and i just can't seem to remember how this is done.

 

Would like to make a player bleed if a random value is higher than X. Having issues with the bleeding part.

	if (floor(random 100) > 50) then {
		r_player_injured = true;
		player setVariable ['USEC_injured',true,true];
		[0.6,1] call fnc_usec_pitchWhine;
		addCamShake [55, 0.6, 111];
        };

This makes the actual health icon flash and loose blood (as when bleeding), spawns a whine on the player and shakes their screen briefly.

However i cannot get the bleeding ingame to show up. (the red trail of blood spurting from player) 

http://i.gyazo.com/ac196a9062a9158ad2ff1a1f53aff16f.png- to show what i mean if it wasn't clear, lol.

 

Any help is appreciated.

This might help...
 
/localize "CLIENT: Start Player Bleeding";
[] spawn fnc_usec_playerBleed; //publicizes the blood value at regular intervals
[] spawn fnc_med_publicBlood;
 
 
found in init_medical.sqf
 
defined in 
setup_functions_med.sqf
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