Wayans Posted October 22, 2013 Report Share Posted October 22, 2013 I just bought an hfb server got it up running but i feel a bit lost with the scripts and modifying those init.sqf files which i cannot find. Link to comment Share on other sites More sharing options...
0 axeman Posted October 22, 2013 Report Share Posted October 22, 2013 init.sqf is in MPMissions\DayZ_Epoch_11.Chernarus (or whichever map you are running). Wayans 1 Link to comment Share on other sites More sharing options...
0 Wayans Posted October 22, 2013 Author Report Share Posted October 22, 2013 init.sqf is in MPMissions\DayZ_Epoch_11.Chernarus (or whichever map you are running). I've seen some stuff out there, so the process usually its. Extract .pbo edit files compress .pbo file again, am i right? any recommended pbo extraction tool? Link to comment Share on other sites More sharing options...
0 Joerivang Posted October 22, 2013 Report Share Posted October 22, 2013 I've seen some stuff out there, so the process usually its. Extract .pbo edit files compress .pbo file again, am i right? any recommended pbo extraction tool? I would recommend PBO manager, quite easy. Link to comment Share on other sites More sharing options...
0 Wayans Posted October 22, 2013 Author Report Share Posted October 22, 2013 I got a bunch of tools from an arma 2 modding web and succesfully changing stuff and adding scripts on the server. Now for the AI. Thanks for the help! Link to comment Share on other sites More sharing options...
0 axeman Posted October 22, 2013 Report Share Posted October 22, 2013 When adding stuff be sure not to replace any files from dayz_code or dayz_server, this includes not replacing references to them with 'fixes' folders in your mission. Any changes to existing files should be edited manually in a text editor (notepad++) so as not to break the epoch code. Most addon authors provide a manual installation process. Most of the arma 2 modding downloads involve adding another mod which require your players to have the same mods, generally those should be safe... ..though you never know. Good luck and welcome to the joy and challenges of scripting for arma :) Link to comment Share on other sites More sharing options...
0 Wayans Posted October 22, 2013 Author Report Share Posted October 22, 2013 I've added some scripts just messing up with the file on missionsmp, added the AI, selfbloodbag and takeclothes succesfully. I must check why vehicles lose the filled ammo after restart. Link to comment Share on other sites More sharing options...
0 fr1nk Posted October 22, 2013 Report Share Posted October 22, 2013 I've added some scripts just messing up with the file on missionsmp, added the AI, selfbloodbag and takeclothes succesfully. I must check why vehicles lose the filled ammo after restart. That's a feature with 1.0.2.4. Ammo gets removed from vehicles on server restart. Link to comment Share on other sites More sharing options...
0 Wayans Posted October 22, 2013 Author Report Share Posted October 22, 2013 That's a feature with 1.0.2.4. Ammo gets removed from vehicles on server restart Are you being sarcastic? It's a bug? Also I think i saw a server mod list in the forums but can't find it anymore. Link to comment Share on other sites More sharing options...
0 fr1nk Posted October 22, 2013 Report Share Posted October 22, 2013 Are you being sarcastic? It's a bug? Also I think i saw a server mod list in the forums but can't find it anymore. No, it's an actual change made in 1.0.2.4. [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. http://dayzepoch.com/wiki/index.php?title=Changelogs#CHANGE_LOG_1.0.2.4 Link to comment Share on other sites More sharing options...
0 cen Posted October 23, 2013 Report Share Posted October 23, 2013 If you want to revert back to full ammo variants follow this: http://dayz.st/w/(Epoch)_Update_to_(or_from)_non-ammo_vehicles Link to comment Share on other sites More sharing options...
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Wayans
I just bought an hfb server got it up running but i feel a bit lost with the scripts and modifying those init.sqf files which i cannot find.
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