Nox Posted June 8, 2013 Report Share Posted June 8, 2013 Hello, Il need your help to put new skin on my Epoch Srv. I wanted to put skins like that http://www.armaholic.com/page.php?id=13984 I've try to Mod : Dayz_CODE cfgVehicles.hpp I Put this in class SBH_Alpha_Soldier3; class IA1_DZ: SBH_Alpha_Soldier3 { displayName = "Survivor"; side = 1; canCarryBackPack = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; Then After let's go here Config.cpp then Add class Skin_Para_DZ: Default { sex = "male"; playerModel = "SBH_Alpha_Soldier3"; }; The i try to give Skin_Para_DZ in item (with Navicat) to put cloth : Nothing on me :( Then after i mod class Skin_TK_INS_Soldier_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Soldier_EP1_DZ"; }; in class Skin_TK_INS_Soldier_EP1_DZ: Default { sex = "male"; playerModel = "SBH_Alpha_Soldier3"; }; I give in DB the skin item to my survivor I've A cloth pack But when i put it :( i received TK_INS_Soldier_EP1 Skin Did you have somes clues to put (client or Server side) item cloth or custom skin ? this is the last things i need to have a Great server. Regards Link to comment Share on other sites More sharing options...
Bungle Posted June 8, 2013 Report Share Posted June 8, 2013 This is beyond me... sorry buddy. Good-luck, they look pretty sweet, however a bit too polished for my taste. :D Link to comment Share on other sites More sharing options...
Nox Posted June 8, 2013 Author Report Share Posted June 8, 2013 thx :D Link to comment Share on other sites More sharing options...
Nox Posted June 9, 2013 Author Report Share Posted June 9, 2013 I've try the skin on my IA and .... it's Work :) Well WHY THEY DON'T WORK for my Survivor :( Anybody have clues ? I think something reset model character in Client ou Server Side :( Link to comment Share on other sites More sharing options...
Nox Posted June 10, 2013 Author Report Share Posted June 10, 2013 i found something good In PlayerLogin.sqf server side if (!(_model in AllPlayers)) then { _model = "Survivor2_DZ"; }; } else { _isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; first i Create a class with a new skin pack named Model_DZ Then i try to mod it this evening in if (!(_model in AllPlayers)) then { _model = _newmodel; if ( _playerName == "Nox") then { newModel = "Model_DZ";}; }; } else { _isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; I dream about this all the night ^^' DayZ code Addicted ..... Link to comment Share on other sites More sharing options...
Nox Posted June 11, 2013 Author Report Share Posted June 11, 2013 YES YES YES YES !!!!!! I DID IT, I DID IT !!! after 48hours, 2564 Redbull, 1 tone of Pizza I F###ING DIT IT !!! My God ! few Link to comment Share on other sites More sharing options...
Nox Posted June 11, 2013 Author Report Share Posted June 11, 2013 well i'm goping to make an universal Tuto to explain what you need to add more Skin. You need to modify - Client & server Side - You need to download Skin pack (Armaholic for example) And After i'm back with tuto :p Now i need to rest :) Link to comment Share on other sites More sharing options...
Nox Posted June 11, 2013 Author Report Share Posted June 11, 2013 Link to comment Share on other sites More sharing options...
fr1nk Posted June 12, 2013 Report Share Posted June 12, 2013 Eagerly awaiting the tutorial :) Link to comment Share on other sites More sharing options...
Nox Posted June 13, 2013 Author Report Share Posted June 13, 2013 I'm try to do my best to be more clearly as possible http://www.gameoverblog.fr/2013/06/13/tuto-ajouter-des-skin-dans-dayz/ Good Luck every one Link to comment Share on other sites More sharing options...
Nox Posted June 15, 2013 Author Report Share Posted June 15, 2013 Need to make it more Simple and more attractive. I've try to make a Random skins for civ at the first connection :) but every time i'm stuck to "Character retriving" (or something like that). FOr my Random i use if (!(_model in AllPlayers)) then { _randomskins = ((random 14) + 1); if ( _randomskins = 0) then { _model = "CIV1_DZ";}; if ( _randomskins = 1) then { _model = "CIV2_DZ";}; if ( _randomskins = 2) then { _model = "CIV3_DZ";}; if ( _randomskins = 3) then { _model = "CIV4_DZ";}; if ( _randomskins = 4) then { _model = "CIV5_DZ";}; if ( _randomskins = 5) then { _model = "CIV6_DZ";}; if ( _randomskins = 6) then { _model = "CIV7_DZ";}; if ( _randomskins = 7) then { _model = "CIV8_DZ";}; if ( _randomskins = 8) then { _model = "CIV9_DZ";}; if ( _randomskins = 9) then { _model = "CIV10_DZ";}; if ( _randomskins = 10) then { _model = "CIV11_DZ";}; if ( _randomskins = 11) then { _model = "CIV12_DZ";}; if ( _randomskins = 12) then { _model = "CIV13_DZ";}; if ( _randomskins = 13) then { _model = "CIV14_DZ";}; } else { _isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _randomskins = ((random 14) + 1); if ( _randomskins = 0) then { _model = "CIV1_DZ";}; if ( _randomskins = 1) then { _model = "CIV2_DZ";}; if ( _randomskins = 2) then { _model = "CIV3_DZ";}; if ( _randomskins = 3) then { _model = "CIV4_DZ";}; if ( _randomskins = 4) then { _model = "CIV5_DZ";}; if ( _randomskins = 5) then { _model = "CIV6_DZ";}; if ( _randomskins = 6) then { _model = "CIV7_DZ";}; if ( _randomskins = 7) then { _model = "CIV8_DZ";}; if ( _randomskins = 8) then { _model = "CIV9_DZ";}; if ( _randomskins = 9) then { _model = "CIV10_DZ";}; if ( _randomskins = 10) then { _model = "CIV11_DZ";}; if ( _randomskins = 11) then { _model = "CIV12_DZ";}; if ( _randomskins = 12) then { _model = "CIV13_DZ";}; if ( _randomskins = 13) then { _model = "CIV14_DZ";}; } else { if (_model == "") then { _randomskins = ((random 14) + 1); if ( _randomskins = 0) then { _model = "CIV1_DZ";}; if ( _randomskins = 1) then { _model = "CIV2_DZ";}; if ( _randomskins = 2) then { _model = "CIV3_DZ";}; if ( _randomskins = 3) then { _model = "CIV4_DZ";}; if ( _randomskins = 4) then { _model = "CIV5_DZ";}; if ( _randomskins = 5) then { _model = "CIV6_DZ";}; if ( _randomskins = 6) then { _model = "CIV7_DZ";}; if ( _randomskins = 7) then { _model = "CIV8_DZ";}; if ( _randomskins = 8) then { _model = "CIV9_DZ";}; if ( _randomskins = 9) then { _model = "CIV10_DZ";}; if ( _randomskins = 10) then { _model = "CIV11_DZ";}; if ( _randomskins = 11) then { _model = "CIV12_DZ";}; if ( _randomskins = 12) then { _model = "CIV13_DZ";}; if ( _randomskins = 13) then { _model = "CIV14_DZ";};};}; Did you have some clues ? Link to comment Share on other sites More sharing options...
Nox Posted June 17, 2013 Author Report Share Posted June 17, 2013 I lets go Random Skins at each new survival :) But i've had more packetable skin Really Proud of this ;) Bungle and Rythron 2 Link to comment Share on other sites More sharing options...
Bungle Posted June 17, 2013 Report Share Posted June 17, 2013 Really cool man! I like them, notice they all use the default slots for inventory and support backpacks as well, even if not showing on model. Link to comment Share on other sites More sharing options...
Nox Posted June 17, 2013 Author Report Share Posted June 17, 2013 yep For someone who want make Skins .... don't forget in your config class CANCARRYBACKPACK = 1 :) Not show but wearable :) Link to comment Share on other sites More sharing options...
Nox Posted June 18, 2013 Author Report Share Posted June 18, 2013 ok :) Now i can choose my starting Skin .... :wub: (36 Skins usable :rolleyes: ) Lot's of work actually :p When all it's over, i'm going to make a movie about my Skin Mod Link to comment Share on other sites More sharing options...
Nox Posted June 19, 2013 Author Report Share Posted June 19, 2013 Now i've 72 Skin Usable :wub: But My Dayz Pack = 1.5Go :blink: Witrh Compression 850Mo :rolleyes: I'm stop here for skinning :) Next step : Mod all to make it more clearly and wearable After next step : Mod All Trader Database to insert all vehicules in sell, buy, pop. THX YOU DAYZ EPOCH ADMIN for This great Mod (To start a personal Mod this is the MUST, cause many thing are included and they are COOL !! Thx a lot Bungle 1 Link to comment Share on other sites More sharing options...
deadlokd Posted June 24, 2013 Report Share Posted June 24, 2013 hey nox i have a present for you .. come on my teamspeak and i will show you Link to comment Share on other sites More sharing options...
deadlokd Posted June 24, 2013 Report Share Posted June 24, 2013 ts60.gameservers.com:9150 Link to comment Share on other sites More sharing options...
deadlokd Posted June 24, 2013 Report Share Posted June 24, 2013 i followed your tutorial and lost it about half way.. after the unrap part... it all got messy... anyway come on my teamspeak and i'll show you how i got other way to work.. but i cant put in any of these.. or email [email protected] or skype : deadlokd teamspeak3 ts60.gameservers.com Link to comment Share on other sites More sharing options...
Nox Posted June 24, 2013 Author Report Share Posted June 24, 2013 I take Skype contact :p Link to comment Share on other sites More sharing options...
denniskubach Posted October 21, 2013 Report Share Posted October 21, 2013 Hey :) I'm trying to add those Skins http://community.bistudio.com/wiki/ArmA_2:_Infantry to my DayZ Epoch server, but i don't know how to do it, wanted to add it so people would be able to find the skins around on the map, and buy them from the Traders aswell. But to begin with i just wanted to know or learn how to add it to Epoch server, is there anyone that might would be able to help me with that? Link to comment Share on other sites More sharing options...
LimpNoodle Posted October 21, 2013 Report Share Posted October 21, 2013 I'd also love to see more skins in game, but ye... someone will have to do a proper guide Link to comment Share on other sites More sharing options...
denniskubach Posted October 21, 2013 Report Share Posted October 21, 2013 Yeah that would definitly be nice, because right now i don't understand any of that they just did tell about in the rest of the topics Link to comment Share on other sites More sharing options...
Swash Posted November 28, 2013 Report Share Posted November 28, 2013 (edited) So where are cfgVehicles.hpp and Config.cpp? Because I've extracted dayz_code.pbo from the Epoch Client and these files are not in there. So what gives? Edit: Nevermind. This cranky old man found them after unrapping the config.bin. Since I'm concerned about what tools work to repack bins, I'll wait for the tutorial. I'd rather follow a working method than go reinventing the wheel. Edited November 29, 2013 by Swash Link to comment Share on other sites More sharing options...
z1p Posted December 9, 2013 Report Share Posted December 9, 2013 Hi, firends! Very much I want to make everything on steps as wrote Nox, but it is impossible to me. Please, write step by step (proper guide) Link to comment Share on other sites More sharing options...
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