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New Skins Adding


Nox

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Hello, 

 

Il need your help to put new skin on my Epoch Srv.

 

I wanted to put skins like that 

 

http://www.armaholic.com/page.php?id=13984

 

I've try to

 

Mod :

Dayz_CODE

cfgVehicles.hpp

 

I Put this in

 

 

class SBH_Alpha_Soldier3;
class IA1_DZ: SBH_Alpha_Soldier3 {
displayName = "Survivor";
side = 1;
canCarryBackPack = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16  + 12*131072";
canHideBodies = 1;
};

 

 

Then After let's go here

Config.cpp

then Add

 

 

class Skin_Para_DZ: Default {
sex = "male";
playerModel = "SBH_Alpha_Soldier3";
};

 

 

 

The i try to give Skin_Para_DZ in item (with Navicat) to put cloth : Nothing on me :(

 

Then after i mod 

 

class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};

 

 

 

in

 

 

class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "SBH_Alpha_Soldier3";
};

 

 

I give in DB the skin item to my survivor

I've A cloth pack

But when i put it :( i received TK_INS_Soldier_EP1 Skin

 

Did you have somes clues to put (client or Server side) item cloth or custom skin ?

 

this is the last things i need to have a Great server.

 

Regards

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I've try the skin on my IA and .... it's Work :)

Well WHY THEY DON'T WORK for my Survivor :(

 

Anybody have clues ?

 

I think something reset model character in Client ou Server Side :(

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i found something good

 

In PlayerLogin.sqf server side

 

 
if (!(_model in AllPlayers)) then {
_model = "Survivor2_DZ";
};


} else {
_isInfected = _primary select 3;
_model = _primary select 4;
_hiveVer = _primary select 5;


if (isNil "_model") then {
_model = "Survivor2_DZ";
} else {
if (_model == "") then {
_model = "Survivor2_DZ";
};
};

first i Create a class with a new skin pack named Model_DZ

 

Then i try to mod it this evening in

 

 
if (!(_model in AllPlayers)) then {
_model = _newmodel;
if ( _playerName == "Nox")  then { newModel = "Model_DZ";}; 

};

} else { _isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; };

 

I dream about this all the night ^^'

 

DayZ code Addicted .....

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well i'm goping to make an universal Tuto to explain what you need to add more Skin.

 

You need to modify

- Client & server Side

 

- You need to download Skin pack (Armaholic for example)

 

And After i'm back with tuto :p

 

Now i need to rest :)

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Need to make it more Simple and more attractive.

 

I've try to make a Random skins for civ at the first connection :) but every time i'm stuck to "Character retriving" (or something like that).

 

FOr my Random i use

 

if (!(_model in AllPlayers)) then {
_randomskins = ((random 14) + 1);
if ( _randomskins = 0) then { _model = "CIV1_DZ";}; 
if ( _randomskins = 1) then { _model = "CIV2_DZ";};
if ( _randomskins = 2) then { _model = "CIV3_DZ";};
if ( _randomskins = 3) then { _model = "CIV4_DZ";};
if ( _randomskins = 4) then { _model = "CIV5_DZ";};
if ( _randomskins = 5) then { _model = "CIV6_DZ";};
if ( _randomskins = 6) then { _model = "CIV7_DZ";};
if ( _randomskins = 7) then { _model = "CIV8_DZ";};
if ( _randomskins = 8) then { _model = "CIV9_DZ";};
if ( _randomskins = 9) then { _model = "CIV10_DZ";};
if ( _randomskins = 10) then { _model = "CIV11_DZ";};
if ( _randomskins = 11) then { _model = "CIV12_DZ";};
if ( _randomskins = 12) then { _model = "CIV13_DZ";};
if ( _randomskins = 13) then { _model = "CIV14_DZ";}; 
} else {
_isInfected = _primary select 3;
_model = _primary select 4;
_hiveVer = _primary select 5;


if (isNil "_model") then {
_randomskins = ((random 14) + 1);


if ( _randomskins = 0) then { _model = "CIV1_DZ";}; 
if ( _randomskins = 1) then { _model = "CIV2_DZ";};
if ( _randomskins = 2) then { _model = "CIV3_DZ";};
if ( _randomskins = 3) then { _model = "CIV4_DZ";};
if ( _randomskins = 4) then { _model = "CIV5_DZ";};
if ( _randomskins = 5) then { _model = "CIV6_DZ";};
if ( _randomskins = 6) then { _model = "CIV7_DZ";};
if ( _randomskins = 7) then { _model = "CIV8_DZ";};
if ( _randomskins = 8) then { _model = "CIV9_DZ";};
if ( _randomskins = 9) then { _model = "CIV10_DZ";};
if ( _randomskins = 10) then { _model = "CIV11_DZ";};
if ( _randomskins = 11) then { _model = "CIV12_DZ";};
if ( _randomskins = 12) then { _model = "CIV13_DZ";};
if ( _randomskins = 13) then { _model = "CIV14_DZ";};
} else {
if (_model == "") then {
_randomskins = ((random 14) + 1);
if ( _randomskins = 0) then { _model = "CIV1_DZ";}; 
if ( _randomskins = 1) then { _model = "CIV2_DZ";};
if ( _randomskins = 2) then { _model = "CIV3_DZ";};
if ( _randomskins = 3) then { _model = "CIV4_DZ";};
if ( _randomskins = 4) then { _model = "CIV5_DZ";};
if ( _randomskins = 5) then { _model = "CIV6_DZ";};
if ( _randomskins = 6) then { _model = "CIV7_DZ";};
if ( _randomskins = 7) then { _model = "CIV8_DZ";};
if ( _randomskins = 8) then { _model = "CIV9_DZ";};
if ( _randomskins = 9) then { _model = "CIV10_DZ";};
if ( _randomskins = 10) then { _model = "CIV11_DZ";};
if ( _randomskins = 11) then { _model = "CIV12_DZ";};
if ( _randomskins = 12) then { _model = "CIV13_DZ";};
if ( _randomskins = 13) then { _model = "CIV14_DZ";};};};

Did you have some clues ?

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ok :) Now i can choose my starting Skin ....  :wub:  (36 Skins usable :rolleyes:  )

 

Lot's of work actually :p

 

When all it's over, i'm going to make a movie about my Skin Mod

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Now i've 72 Skin Usable  :wub:

 

But My Dayz Pack = 1.5Go  :blink: Witrh Compression 850Mo  :rolleyes:

 

I'm stop here for skinning :)

 

Next step : Mod all to make it more clearly and wearable

 

After next step : Mod All Trader Database to insert all vehicules in sell, buy, pop.

 

THX YOU DAYZ EPOCH ADMIN for This great Mod (To start a personal Mod this is the MUST, cause many thing are included and they are COOL !! Thx a lot

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  • 3 months later...

Hey :) I'm trying to add those Skins http://community.bistudio.com/wiki/ArmA_2:_Infantry to my DayZ Epoch server, but i don't know how to do it, wanted to add it so people would be able to find the skins around on the map, and buy them from the Traders aswell. But to begin with i just wanted to know or learn how to add it to Epoch server, is there anyone that might would be able to help me with that?

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  • 1 month later...

So where are cfgVehicles.hpp and Config.cpp? Because I've extracted dayz_code.pbo from the Epoch Client and these files are not in there.

So what gives?

 

Edit: Nevermind. This cranky old man found them after unrapping the config.bin.

Since I'm concerned about what tools work to repack bins, I'll wait for the tutorial.

I'd rather follow a working method than go reinventing the wheel.

Edited by Swash
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  • 2 weeks later...

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