NAIL Posted October 16, 2013 Report Share Posted October 16, 2013 Vilayer server 1.0.2.4 - running DayZ AntiHack - BETA -running sarge AI - running All spawned in vehicles blow when entered, kills player, does not kick player. player can re-spawn by waiting for abort and re-selecting gender Link to comment Share on other sites More sharing options...
0 Lanmanfm Posted October 16, 2013 Report Share Posted October 16, 2013 having the same issue. if I spawn a hive vehicle and wait for reboot it will work fine. Link to comment Share on other sites More sharing options...
0 LimpNoodle Posted October 16, 2013 Report Share Posted October 16, 2013 Its the Anti-Hack get a newer version Link to comment Share on other sites More sharing options...
0 Lanmanfm Posted October 16, 2013 Report Share Posted October 16, 2013 got the latest as of yesterday... Link to comment Share on other sites More sharing options...
0 Bags2247 Posted October 16, 2013 Report Share Posted October 16, 2013 (edited) I use it as well, But i never spawn a vehicle hive side though.. but then I only spawn a vehicle when I'm testing anyway.. But mine doesn't blow up and kill player... Actually thats been happening to the bus route from axeman.. Don't know why though Edited October 16, 2013 by Bags2247 Link to comment Share on other sites More sharing options...
0 NAIL Posted October 16, 2013 Author Report Share Posted October 16, 2013 Its the Anti-Hack get a newer version Thank you, New version is out, and this worked. Thinking the same thing with the new sarge AI 1.5 Link to comment Share on other sites More sharing options...
0 NAIL Posted October 16, 2013 Author Report Share Posted October 16, 2013 Thank you, New version is out, and this worked. Thinking the same thing with the new sarge AI 1.5 Installed newest version of Sarge AI but it lacks documentation. Sarge AI now has the same problem. If I shoot a helicopter pilot or any car the AI are driving, then enter it instantly kills player. Link to comment Share on other sites More sharing options...
0 DickCheney Posted October 18, 2013 Report Share Posted October 18, 2013 _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; _object setVariable ["Sarge",1,true]; Where does this fancy little bit go? Link to comment Share on other sites More sharing options...
0 NAIL Posted October 24, 2013 Author Report Share Posted October 24, 2013 This fixed it, forgot exactly how, but it was the killed a hacker code. Now the cars/helis just despawn like intended. Link to comment Share on other sites More sharing options...
0 MatthewK Posted May 12, 2014 Report Share Posted May 12, 2014 This is no longer in the server cleanup: "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Does anyone know where they moved the kill a hacker code to, or is that all now confined to the Epochs own antihack script? EDIT: Solved it, that code is now found in the dayz_server\ini\server_functions.sqf Link to comment Share on other sites More sharing options...
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NAIL
Vilayer server
1.0.2.4 - running
DayZ AntiHack - BETA -running
sarge AI - running
All spawned in vehicles blow when entered, kills player, does not kick player. player can re-spawn by waiting for abort and re-selecting gender
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