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1.0.2.4 and antihack (spawned in vehicles blow up) - SOLVED


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I use it as well, But i never spawn a vehicle hive side though.. but then I only spawn a vehicle when I'm testing anyway..

 

But mine doesn't blow up and kill player...

 

Actually thats been happening to the bus route from axeman..

 

Don't know why though

Edited by Bags2247
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 Thank you, New version is out, and this worked.  Thinking the same thing with the new sarge AI 1.5

 

 Installed newest version of Sarge AI but it lacks documentation.

 

Sarge AI now has the same problem.

If I shoot a helicopter pilot or any car the AI are driving, then enter it instantly kills player.

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This is no longer in the server cleanup:

    "//Check for hackers" \n
       " {" \n
       "    if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

Does anyone know where they moved the kill a hacker code to, or is that all now confined to the Epochs own antihack script? 

 

 

EDIT: Solved it, that code is now found in the dayz_server\ini\server_functions.sqf

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