Jump to content
  • 0

HiveExt(0): [Error] Error executing |CHILD:103:22929414:<null>:2:|


Ullsokken

Question

Recommended Posts

  • 0

For a full server I recall there being arma issues when too many of a certain "side" are created. That includes animals/whatever. I could see it being an issue with a full server. You have 52 ppl so its not really an issue but for 100 ppl servers it happens. The hive child error can be traced back to back files with an antihack or modifying something that happens on login. Camera pan/10 second god mode/etc. Review your addons and take any antihacks off till you figure the issue out.

Link to comment
Share on other sites

  • 0

For a full server I recall there being arma issues when too many of a certain "side" are created. That includes animals/whatever. I could see it being an issue with a full server. You have 52 ppl so its not really an issue but for 100 ppl servers it happens. The hive child error can be traced back to back files with an antihack or modifying something that happens on login. Camera pan/10 second god mode/etc. Review your addons and take any antihacks off till you figure the issue out.

In vanilla dayz in the early stages of the mod the hive child error didn't happen but you would be spawned as a seagull. I know that spawning as a seagull has been removed so perhaps if there is no spawnablilty it just spits an error out.

Link to comment
Share on other sites

  • 0

Description.ext:

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

Maybe we can set the maxPlayers to a higher count? I dont know how dayz handles Animals, etc. Are they spawned as "players" (AI) or not?

Link to comment
Share on other sites

  • 0

Description.ext:

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

Maybe we can set the maxPlayers to a higher count? I dont know how dayz handles Animals, etc. Are they spawned as "players" (AI) or not?

I know that originally animals were spawned as zombies but that was changed. I have no been involved much in the script/files side of things since almost 1.5 years ago and much has changed. Give it a try. Who knows. If something doesn't work I generally say "Well thats just how Arma is isn't it" and I move on.

Link to comment
Share on other sites

  • 0

Not the original poster but I am getting the same thing on my server now, its a Taviana Epoch server, I think its something having to do with 1 entry in either the character_data or object_data in the DB.  My RPT looks like this-  Backed up databse worked for 3 hours until next restart then started again... So far these are the steps that we have taken...Cleared dead players, wiped the player_login table, replaced trader_items table with the table in the development DB(identical server we use for testing that is working just fine, doesn't have as many instances in each table as only myself and maybe three other players have been on for testing etc.) wiped player_data .  Nothing has fixed the issue yet....have 50 players in TS raging about this and we no not how to fix :angry: :angry: :angry: :angry:  So many unresolved posts about this as well............losing years off my life due to arma code!!!!

2013-10-22 06:48:34 HiveExt: [Error] Error executing |CHILD:103:23862022:any:2:|
2013-10-22 06:48:41 HiveExt: [Error] Error executing |CHILD:103:92004806:any:2:|
2013-10-22 06:49:12 HiveExt: [Error] Error executing |CHILD:103:61060486:any:2:|
2013-10-22 06:50:11 HiveExt: [Error] Error executing |CHILD:103:42770054:any:2:|
2013-10-22 06:50:13 HiveExt: [Error] Error executing |CHILD:103:71881926:any:2:|
2013-10-22 06:50:19 HiveExt: [Error] Error executing |CHILD:103:150038022:any:2:|
2013-10-22 06:50:24 HiveExt: [Error] Error executing |CHILD:103:92004806:any:2:|
2013-10-22 06:50:28 HiveExt: [Error] Error executing |CHILD:103:16769414:any:2:|
2013-10-22 06:51:58 HiveExt: [Error] Error executing |CHILD:103:20516550:any:2:|
2013-10-22 06:52:15 HiveExt: [Error] Error executing |CHILD:103:152449350:any:2:|
Link to comment
Share on other sites

  • 0

Look in your RPT Log for Errors or/and Warnings and Post them here

 

Meanwhile 90 entries of:

 

 

 

HiveExt: [Error] Error executing |CHILD:103:(INSERT RANDOM PLAYERUID HERE):any:2:|

 

Edit:

I think i can reproduce this error by allowing the connecting player to have CharacterID = <null>. Lets try:

 

LqKcOEE.jpg

Link to comment
Share on other sites

  • 0

FOUND THE PROBLEM!!!!!!!, it had to do with a cleanup script we wrote.  We goofed up and basically what was happening was this, Woodwall has 0 fuel=delete, so yeah.  It deleted 1868 entries upon server starting which goofed everything, we literally had to  delete everything in the database table by table, until we found the table that was causing this.   Until we deleted them all and nothing was different.  We wiped everything then, I mean a completely fresh server and it was still happening.  So then we proceeded to check all our .dll's.   Nope, still happening.   Eventually found it by replacing the script.....Luckily we run a another server on our box for development and testing, and it pretty much identical to our live server which really helped solve this.  So point in case, check to see if you changed anything with your cleanup script for vehicles.  After investigating this more, you have to be careful what exactly you tell it do. Replaced all tables and we are good to go,like it never happened....minus the 2 hours it took to figure it out. Our console showed that epoch assets where getting split into two groups via our cleanup script, that's basically how we found it.

Link to comment
Share on other sites

  • 0

BMRF runs 3 vanilla epoch servers that regularly get 40-45 players and no reports of any issues like this. 

If your server is customized there maybe many possible causes, can you run 100% vanilla epoch for a while to see if you still have the issues? Also, how often do you restart the server? How many objects are spawning and are you performing cleanup?

Link to comment
Share on other sites

  • 0

BMRF runs 3 vanilla epoch servers that regularly get 40-45 players and no reports of any issues like this. 

If your server is customized there maybe many possible causes, can you run 100% vanilla epoch for a while to see if you still have the issues? Also, how often do you restart the server? How many objects are spawning and are you performing cleanup?

 

That isn't entirely true. Hatter has linked me some of the hiveext errors from epoch 2.

 

(They may however be unrelated. )

Link to comment
Share on other sites

  • 0

BMRF runs 3 vanilla epoch servers that regularly get 40-45 players and no reports of any issues like this. 

If your server is customized there maybe many possible causes, can you run 100% vanilla epoch for a while to see if you still have the issues? Also, how often do you restart the server? How many objects are spawning and are you performing cleanup?

 

We wiped the database and removed the infistar antihack we were running and things seem a lot better now. No more black screens and the Debug FPS has increased considerably. We have also been able to increase the auto restart interval from 2 to 3 hours. :)

Link to comment
Share on other sites

  • 0

Wait, Spoke to soon, black screens again and hive errors appearing in the console. :(

 

 

Edit:

 

This is from the arma2oaserver.RPT

10:30:59 NetServer::SendMsg: cannot find channel #275662329, users.card=16
10:30:59 NetServer: users.get failed when sending to 275662329
10:30:59 Message not sent - error 0, message ID = ffffffff, to 275662329 (neiljb)
10:30:59 NetServer::SendMsg: cannot find channel #275662329, users.card=16
10:30:59 NetServer: users.get failed when sending to 275662329
10:30:59 Message not sent - error 0, message ID = ffffffff, to 275662329 (neiljb)
10:30:59 "DISCONNECT: neiljb (123456789) Object: any, _characterID: any"

Always get messages similar to this in the hive log when it happens:

2013-10-25 10:36:52 HiveExt: [Information] Method: 103 Params: 36538886:any:2:
2013-10-25 10:36:52 HiveExt: [Error] Error executing |CHILD:103:36538886:any:2:|
Link to comment
Share on other sites

  • 0

same here.....

 

many many player

 

 

18:24:59 NetServer::SendMsg: cannot find channel #217709682, users.card=13
18:24:59 NetServer: users.get failed when sending to 217709682
18:24:59 Message not sent - error 0, message ID = ffffffff, to 217709682 (Hampelmann)
18:24:59 "DISCONNECT: Hampelmann (115471494) Object: B 1-1-I:1 (Hampelmann) REMOTE, _characterID: 5688"
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...