Aedaric Posted October 18, 2014 Report Share Posted October 18, 2014 1. The server you were playing on. Mellys House 2. What arma3 build and what Epoch build you are using. 1.32.127785 - 0.1.0.3 Issue: Space is off with many of the current clothing I believe. Primary examples I have are the "Dan Clothes" have more space for storage and weight than the "Driver Coveralls (*color*)" as well as the "Wet-suit variants". Link to comment Share on other sites More sharing options...
Aedaric Posted October 18, 2014 Author Report Share Posted October 18, 2014 Additionally--loot containers spawn very slowly when entering an area. I can walk, not run, into a town and up to a building and the first ten buildings or so will have nothing and after about ten minutes of being in the town loot will begin to spawn in the town. I'm sure if this is necessarily a bug or simply bad luck for the past five days with every single town/area I've entered. Link to comment Share on other sites More sharing options...
Aedaric Posted October 18, 2014 Author Report Share Posted October 18, 2014 http://c2n.me/j71tlP.jpg http://c2n.me/j71uMx.jpg http://c2n.me/j71u17.jpg Dan Clothes > Commoner Clothers; another example. I can fit five items into my dan clothes, whereas with the commoner clothes, I can only fit my NV Goggles, one of the said five items. SS's included. Link to comment Share on other sites More sharing options...
Nic Posted October 18, 2014 Report Share Posted October 18, 2014 The capacity of clothes is not by items. So unless you tried putting the exact same items into both sets of clothes, then simply using items is not an accurate way of rating clothing capacity. Each item takes up a different amount space. So, 4x MK200 mags do not take up the same space as 4x sardines for example. Link to comment Share on other sites More sharing options...
Aedaric Posted October 19, 2014 Author Report Share Posted October 19, 2014 If you looked at the screenshots, you would of noticed I did, indeed, try to put the exact same items into all sets of clothing. While I understand many people may not know how to properly post bug reports, please fully read a bug report before assuming someone is sensless. Because that, would indeed, be absurd to assume 4 MK200 belts, not mags, are the same size (weight), as 4x sardines. Link to comment Share on other sites More sharing options...
Nic Posted October 19, 2014 Report Share Posted October 19, 2014 My apologies, I did not see the screenshots. I don't think it is a bug, it is more of a choice the devs chose to make. Link to comment Share on other sites More sharing options...
Aedaric Posted October 19, 2014 Author Report Share Posted October 19, 2014 No worries. I made a few more edits to my original post. Prior to the latest Arma patch the clothing did have the lowest capacity of everything available. So I made the assumption it was a glitch or bug. If not, simply just bringing it up and it can be erroneous information. Link to comment Share on other sites More sharing options...
Brinxter Posted October 20, 2014 Report Share Posted October 20, 2014 Just out of curiousity, how many pockets are there normally on a wet suit? It might be completely normal behavior... Link to comment Share on other sites More sharing options...
Shadow Moses Posted October 20, 2014 Report Share Posted October 20, 2014 The Wetsuit has a bonus to items carried if I am not mistaken from Arma III. At least I noticed this while playing Vanilla Arma 3. Not sure if they have been tweaked for Epoch or not. Link to comment Share on other sites More sharing options...
Cab00se Posted October 21, 2014 Report Share Posted October 21, 2014 The wetsuit capacity has always been high in order to compensate for the lack of vest storage when paired with a rebreather Link to comment Share on other sites More sharing options...
Instill Posted October 21, 2014 Report Share Posted October 21, 2014 Who is dan? Link to comment Share on other sites More sharing options...
MGT_Dazza Posted October 21, 2014 Report Share Posted October 21, 2014 well from next patch you wont be able to store items in clothes or sell them. Link to comment Share on other sites More sharing options...
Heisenberg_ZAF Posted October 23, 2014 Report Share Posted October 23, 2014 well from next patch you wont be able to store items in clothes or sell them. Why remove the clothing storage though? It's already hard enough to find backpacks as it is to store your loot... Link to comment Share on other sites More sharing options...
GungZA Posted October 23, 2014 Report Share Posted October 23, 2014 Why remove the clothing storage though? It's already hard enough to find backpacks as it is to store your loot... read the patch notes. *cough*cough*dupers*cough* Heisenberg_ZAF 1 Link to comment Share on other sites More sharing options...
Heisenberg_ZAF Posted October 23, 2014 Report Share Posted October 23, 2014 read the patch notes. *cough*cough*dupers*cough* Haha thanks :) As if we didn't have enough of this happening in DayZ SA some time ago... Glad it's been sorted there and in ArmA 3 Epoch now :) To save a few other people some time, the patch notes read > "[Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues." Link to comment Share on other sites More sharing options...
=BRC=Shep Posted October 23, 2014 Report Share Posted October 23, 2014 Why remove the clothing storage though? It's already hard enough to find backpacks as it is to store your loot... I believe from the video, that we will start with a small side pack. Heisenberg_ZAF 1 Link to comment Share on other sites More sharing options...
Caza397 Posted October 24, 2014 Report Share Posted October 24, 2014 Who is dan? Dan is the name of the clothing you first spawn with Link to comment Share on other sites More sharing options...
Brez Posted October 26, 2014 Report Share Posted October 26, 2014 Additionally--loot containers spawn very slowly when entering an area. I can walk, not run, into a town and up to a building and the first ten buildings or so will have nothing and after about ten minutes of being in the town loot will begin to spawn in the town. I'm sure if this is necessarily a bug or simply bad luck for the past five days with every single town/area I've entered. I have noticed this as well. More of an extreme delay of loot spawning I will go into a building and there is nothing. Leave and go back in 5 min and there is something. It wasn't triggered to spawn when I approached it but rather after I left the location. Probably the spawn engine needs looking into. Link to comment Share on other sites More sharing options...
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