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Taviana (origins 1.7.9) map area.


Achmed

Question

If a player logs out one one of the small islands near the edge of the map (2 in bottom left corner of map http://i1192.photobucket.com/albums/aa324/Goliath_swiss/origins179_zps675601c5.jpg) when they log back in it puts them approx 4km away from the island. When i tested this i teleported to the island and when i logged back in i was back where i teleported from (run round island to get db to update before i logged off).

 

Also the black player debug box is visible from this island.

 

 

Does this mean that these might be wrong?

 

dayz_MapArea = 20000;
dayz_minpos = -26000; 
dayz_maxpos = 26000;
 
 
Or is it hard coded into the map?
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I remember an issue with that on the normal tavi map. It had todo with the center. 

if a player logged off on ski lift mountain they tp  back to a spawn point when they logged back in..

I changed the center and this stopped. I also got crash sites and missions on both islands.,..

 

again this was for regular tavi though....

 

I just got overpochins loaded on my server. I can spawn  ori vehicles  but do you have any links to setting it up so players can build/craft these vehicles and any other origins  setups ???

 

everything I find is like a serverpack where its all already done. I cannot use these packs since I started a overpoch tavi with zuppas currency.

then changed it to origins afterwards. 

now my root dll are changed Im afraid of using a serverpack...

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It does look like center is set for standard tavi (107/124) where it should be more of 127/127. I dont see how moving the center to the east would affect the island on the west cost other then moving it more out of the map maybe?

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It does look like center is set for standard tavi (107/124) where it should be more of 127/127. I dont see how moving the center to the east would affect the island on the west cost other then moving it more out of the map maybe?

I found my old post about simular problem

 

http://opendayz.net/threads/players-log-on-ski-mountain-please-help.13940/

 

More than likely your respawn_west marker is to close to the mountain...

Depending on server code (only familiar with bliss/reality) it won't sync players near respawn_west i.e when players are loading into game.

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from sounds of it, looks like it could be to do with how close the island is to the respawn_west marker as i could log out more south and more west then the island is just not on that island

just curious  if I should have mission classintel tavi or origins ??

in your mission do you have 

 

class Intel
{
briefingName="DayZ Epoch Origins";
briefingDescription="MGT DayZ Epoch Origins";
resistanceEast=1;
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=6;
day=1;
hour=12;
};

or like mine

 

class Intel
{
briefingName="DayZ Epoch Taviana";
briefingDescription="DayZ Epoch Taviana Private Server";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=6;
day=1;
hour=12;
};
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thanks ebay.

 

would it not be better off moving the debug area so that its not inside the maps play area?

 

Currently its set to

		class Item1
		{
			position[]={125.80597,0.55931646,158.21259};
			name="respawn_west";
			type="Empty";
		};

if i was to change that to 

		class Item1
		{
			position[]={-2125.80597,0.55931646,-2158.21259};
			name="respawn_west";
			type="Empty";
		};

would that move it outside the play area? (i know i would have to do the same for the 100 debug locations as well)

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gave it a try and appears to be working ok with no errors in the RPT log

 

do i need to edit the cords for this?

			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
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