I would like a MOVING truck (maybe with a live updated marker) to move from 1 position to another on the map.
The objective would be to intercept and shoot the driver (and co-driver) and then grabbing the vehicle with the loot INSIDE.
If vehicle gets destroyed then some loot will spawn around like a chopper crash.
I like the idea of a moving marker (saw it in Wasteland) but it could also just be start and end position shown.
Both start position and end position should be randomly set. So players are able to chase the vehicle but as such not knowing where the mission starts.
I have tried editing the existing animated crash spawner but had no luck. Anyone willing or wanting to take on this task? Creating this would result in unlimited variations for server owners. They will be able to create missions based on this and activating their players even more. ATV/MC patrols getting chased. Policecar on its way to apprehend criminals - intercept and protect your friends = loot
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DynaMike
I would like a MOVING truck (maybe with a live updated marker) to move from 1 position to another on the map.
The objective would be to intercept and shoot the driver (and co-driver) and then grabbing the vehicle with the loot INSIDE.
If vehicle gets destroyed then some loot will spawn around like a chopper crash.
I like the idea of a moving marker (saw it in Wasteland) but it could also just be start and end position shown.
Both start position and end position should be randomly set. So players are able to chase the vehicle but as such not knowing where the mission starts.
I have tried editing the existing animated crash spawner but had no luck. Anyone willing or wanting to take on this task? Creating this would result in unlimited variations for server owners. They will be able to create missions based on this and activating their players even more. ATV/MC patrols getting chased. Policecar on its way to apprehend criminals - intercept and protect your friends = loot
The possibilities are MANY.
Should be run as an Epoch event.
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SchwEde
ok, well then lets get back to the old version with waypoints and try to get rid of the errors one by one: if (isServer) then { private["_vehicle","_position","_unitGroup","_waypoint_data","_num
SchwEde
yes it is, but first need to get rid of the errors so the script is working right first, see the RPT log from ryker
DynaMike
I would like a MOVING truck (maybe with a live updated marker) to move from 1 position to another on the map. The objective would be to intercept and shoot the driver (and co-driver) and then grabb
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