while the 1.0.2.3 patch has alleviated some of the desync/lag problems introduced before, I'm concerned that the problem itself is still present.
We still have fairly frequent (2 times/day) server locks, sometimes only half an hour after the last restart, despite having lowered the max player count to 32.
The log files are full of 'network message pending' entries, albeit not as many as before.
What I personally dislike most: character data takes way too long to be written into the DB at character logout.
When I tell a player to go into the lobby in order to repair his gear/position, all too often the entry I'm modifying in the DB is one outdated several minutes. That holds true when the player completely disconnects.
In my opinion character data must be saved immediately on player logout, regardless of any intervals in effect during normal play.
Isn't there something you can do to enforce db-write on logout?
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ekroemer
Hi all,
while the 1.0.2.3 patch has alleviated some of the desync/lag problems introduced before, I'm concerned that the problem itself is still present.
What I personally dislike most: character data takes way too long to be written into the DB at character logout.
When I tell a player to go into the lobby in order to repair his gear/position, all too often the entry I'm modifying in the DB is one outdated several minutes. That holds true when the player completely disconnects.
In my opinion character data must be saved immediately on player logout, regardless of any intervals in effect during normal play.
Isn't there something you can do to enforce db-write on logout?
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