Tang0 Posted September 21, 2014 Report Share Posted September 21, 2014 Hi, i have dzms set to include the rpg in the Ai DZMSUseRPG = true; and this works well in game BUT is it possible to have more than 1 Ai with a RPG in a mission eg 3-4 Ai have and use RPG as i want to toughen some of the missions up more from vehicle driving at them. I tried adding the RPG to the Ai weapon list but so far i havent seen them with one. Link to comment Share on other sites More sharing options...
TheVampire Posted September 22, 2014 Report Share Posted September 22, 2014 The amount of RPGs are based on the number of AI groups at a mission. Link to comment Share on other sites More sharing options...
Tang0 Posted September 22, 2014 Author Report Share Posted September 22, 2014 so is it 1 rpg per ai group spawned? Link to comment Share on other sites More sharing options...
TheVampire Posted September 23, 2014 Report Share Posted September 23, 2014 so is it 1 rpg per ai group spawned? Yes. Link to comment Share on other sites More sharing options...
Tang0 Posted September 25, 2014 Author Report Share Posted September 25, 2014 Thnx :) Link to comment Share on other sites More sharing options...
Stollenwerk Posted October 18, 2014 Report Share Posted October 18, 2014 Is it possible to add AA weapons like an IGLA as well, beside the RPG? So one group may carry a RPG the other an IGLA? Found this code in the DZMSConfig.sqf: //Lets give a launcher if enabled //The last _unit should still be defined from the FOR above (to be honest, I don't understand what is meant with "from the FOR above :huh: ) if (DZMSUseRPG) then { _unit addWeapon "RPG7V"; _unit addMagazine "PG7V"; _unit addMagazine "PG7V"; }; So, I understand some code, but I'm not a scripter. Possible? Would be great. Link to comment Share on other sites More sharing options...
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