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[HELP]Weapons & InfiStar/Battleeye


Dutch Vertigo

Question

Hello, When using a RPG or some functions in my Infistar anti-hack i get kicked. For example, if i add a building using InfiStar I get kicked.

When using a RPG i get kicked ( You were kicked of the game Battle Eye : Create Vehicle Restriction # 17.

How do i change the reasons players get kicked ? How do i allow weapons ? 

Is it a file I need to access and change?


Thanks for helping me!

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When troubleshooting BE kicks, there are a few things you need to keep in mind in order to create exceptions: 

 

1.) What was the kick for (Script restriction/variable restriction etc) 

2.) What was the # given

3.) What was the trigger. 

 

In your case, we know it is a Create Vehicle restriction #17, but we dont know what was the actual trigger. It could be something on line #17, but it could also be #18 or #19, depending on how many lines are excluded from being read by the server (i this case it's line 18, as line 1 is commented). 

 

To be certain that you are actually solving the problem, make sure to check that the trigger that kicked the person is in fact related to that line.

 

Then decide if you want to make an exception for that trigger, or if you want to keep it as is, but simply not kick for it. 

 

The number that is before each line, dictates if this trigger should be logged only (1) or kicked and logged (5). There are a few other options, but those two are what you generally want.
Note that just logging the use of Hydras will make your createvehicle.log immensely huge.  

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//new
5 "SeaGull"
1 "" !"WeaponHolder"
5 "box" !="DebugBoxPlayer_DZ" !"MedBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox"
5 "BasicWeapons"
5 "SpecialWeapons"
5 "FunctionsManager"
5 "M_Vikhr_AT"
5 "M_Hellfire_AT"
5 "Logic"
5 "snowman"

So i guess i need to add rpg to special weapons ? (Sorry scripting is still chinese for me -.-.)
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What are the players actually getting kicked for? Find the actual kick message and find the associated log file, then find the trigger and make sure it is related to that line in the txt file before you decide what to do. 

 

 

For RPG and Stingers, you still need to look in teh CreateVehicle.log and CreateVehicle.txt, as the launcher creates a flying vehicle that explodes on impact. 

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I did go ingame, shot a RPG, got kicked. Now checked the end of my log file and i find this :

16.09.2014 15:44:46: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 5:92 5:4 Soldier1_DZ [4323,10073,340] [-105,-46,-1]
16.09.2014 15:44:46: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 5:92 5:4 Soldier1_DZ [4323,10073,340] [-105,-46,-1]

Can you give me a few more instructions please? i really appreciate you're help, thanks!!!
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Example: 

 

16.09.2014 15:44:46: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 5:92 5:4 Soldier1_DZ [4323,10073,340] [-105,-46,-1]

16.09.2014 15:44:46: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 5:92 5:4 Soldier1_DZ [4323,10073,340] [-105,-46,-1]

 

1.) Open your createvehicle.txt

2.) Make sure you are not having wordwrapping on (and preferrably using notepad++), then find line #0 (which is the 2nd line in this file). 

3.) This line is logging all  (signified by quotemarks "" ), except for the items with exclamation marks before it on that line. You might want to keep this, as this is logging that you created the vehicle (meaning the RPG shot)

4.) Find the line #17, which is actually line 19 in the createvehicle.txt file that you linked in a post above. 

5.) Note that the line say this: 

5 "_AT" !="R_M136_AT"

This indicates that anything that has _AT in the name, will be kicked, unless its full class name is R_M136_AT. Note that the != is code for "except" or "exclude this". 

 

6.) Add an exception to the item you want to not get kicked for... in this case: !="R_PG7V_AT"   (note that the equal sign is not really needed... !"R_PG7V_AT"  works just as well) 

7.) Double check that you dont have any more triggers for "R_PG7V_AT" to worry about....  

8.) If you saved the file and tried it at step 7, you will have been kicked again... :)   looking at line 39, you see the following: 

5 "R_PG"

This indicates that anything that has R_PG in the name, will be kicked. As the shot is having "R_PG" in the name, you need to put the same exception into this line as well. 
9.) Save the createvehicle.txt and upload it to your battleye folder where your other filters are.

Go in, shoot again and see it work (or not, at which point you will have another message that you need to find the log for, decipher what line to make the exception for and so on.  ;)

Happy BE filter editing! :P 

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i shot another RPG, still got kicked. Log files show a different error.

createvehicle.txt:
http://pastebin.com/QSqiaQ3T

createvehicle.log:

16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]
16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]

I don't see anymore triggers ?
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i shot another RPG, still got kicked. Log files show a different error.

 

16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]
16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]

I don't see anymore triggers ?

 

you infistar removed from the banned weapons RPG ....in AHconfig FORBIDDEN Weapons     */ _ForbiddenWeapons =  

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i shot another RPG, still got kicked. Log files show a different error.

createvehicle.txt:

http://pastebin.com/QSqiaQ3T

createvehicle.log:

16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]
16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]

I don't see anymore triggers ?

 

You have not yet updated the file, or you placed the updated file in the wrong location. Check your BE files again. 

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i shot another RPG, still got kicked. Log files show a different error.

createvehicle.txt:

http://pastebin.com/QSqiaQ3T

createvehicle.log:

16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #0 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]
16.09.2014 18:52:56: [ElitZ]Dutch Vertigo (86.84.121.121:2342) aaebd460606d628c8203e96c3175a3c3 - #17 "R_PG7V_AT" 4:7 4:4 Soldier1_DZ [4349,10088,340] [-39,-99,42]

I don't see anymore triggers ?

 

here is my file, and I have everything working,

 

//new
5 "SeaGull"
1 "" !"WeaponHolder"
5 "box" !="DebugBoxPlayer_DZ" !"MedBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox" !="USVehicleBox"  !="MAP_Misc_PostBox" !="MAP_phone_box" !="MAP_Camo_box" !="MAP_phonebox" !="MAP_icebox" !="MAP_box_c" !="Land_Misc_ConcBox_EP1" 
5 "BasicWeapons"
5 "SpecialWeapons"
5 "FunctionsManager"
5 "M_Vikhr_AT"
5 "_AT" !="R_M136_AT" !="M_AT2_AT" !="M_CRV7_AT" !="M_Hellfire_AT" !="R_PG7V_AT" 
5 "Logic"
5 "snowman"
!="USVehicleBox"
!=(Citizen3|CZ_Soldier_DES_EP1|Rocket_DZ|TK_INS_Soldier_EP1|US_Soldier_EP1|Villager1|Worker1|ParachuteC)
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Its still not working, didnt have time to fix it. Now i do. i changed the file in this folder:

EmP2IYh.png

Thats the right place for those filter right ? dont know where else to put them

 

No, your filters need to go in the BattlEye folder that is in your instance folder.

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