mgm Posted September 8, 2014 Report Share Posted September 8, 2014 Hi guys, Does anyone have a working code for smelting? We are using single currency and everything is perfect -almost- but one missing thing is smelting options. If a player is at his base with Gold Bars/10oz Gold Bars/Briefcases with all that wealth he still cannot pay his base maintenance fees because he doesn't have any "gold coins" which is the only accepted payment form. I would like to make it so that as long as there's a fire barrel (or any other fire source around - such as the fireplace at trade cities) around, player can convert coins to physical gold (gold bar / 10 oz gold bar / briefcase) and vice versa. Coins-to-gold workflow should be something like: 1. A popup window should ask how many gold coins to convert to physical gold 2. Remove the cash from player 3. Spawn corresponding amount of gold items in his personal inventory Gold-to-coins workflow: Perhaps we can have a fancy right click option on physical gold items [only if there's a lit fire source near by] > "convert to coins" > remove physical object and top up players gold coins. Link to comment Share on other sites More sharing options...
Storm Posted September 8, 2014 Report Share Posted September 8, 2014 Give me some time and I will make one. mgm 1 Link to comment Share on other sites More sharing options...
mgm Posted September 8, 2014 Author Report Share Posted September 8, 2014 Give me some time and I will make one. Thanks a lot! Link to comment Share on other sites More sharing options...
Storm Posted September 8, 2014 Report Share Posted September 8, 2014 Not sure if this will work or not. Download these two files https://github.com/UPGStorm/Smeltbars/blob/master/player_smeltbars.sqf https://github.com/UPGStorm/Smeltbars/blob/master/player_smeltcoins.sqf Save them to your mission/gold folder Next open up your variables.sqf and add this somewhere at the top next to the other coin stuff SmeltingGoldBarsToCoinsRate = 1000; // How many gold coins are in a gold bar Next open up fn_selfActions.sqf find // Zupa- SC - Give Money if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; Add this right below the closing bracket if (isNil "SmeltingInProgress") then { SmeltingInProgress = false; }; _player_money = player getVariable["cashMoney",0]; // Smelt gold coins if (inflamed _cursorTarget and (_player_money > SmeltingGoldBarsToCoinsRate) and !SmeltingInProgress) then { if (s_smelt_coins < 0) then { if (_player_money > 10000) then { s_smelt_coins = player addAction [format["Smelt %1 %2 into a 10oz Gold Bar", (SmeltingGoldBarsToCoinsRate * 10), CurrencyName], "gold\player_smeltcoins.sqf","ItemGoldBar10oz", 3, true, true, "", ""]; } else { s_smelt_coins = player addAction [format["Smelt %1 %2 into a Gold Bar", SmeltingGoldBarsToCoinsRate, CurrencyName], "gold\player_smeltcoins.sqf","ItemGoldBar", 3, true, true, "", ""]; }; }; } else { player removeAction s_smelt_coins; s_smelt_coins = -1; }; _hasGoldBars = "ItemGoldBar" in _magazinesPlayer; // Smelt bars into coins if (inflamed _cursorTarget and (_hasGoldBars) and !SmeltingInProgress) then { if (s_smelt_bars < 0) then { s_smelt_bars = player addAction [format["Smelt a Gold Bar into %1 %2", SmeltingGoldBarsToCoinsRate, CurrencyName], "gold\player_smeltbars.sqf","ItemGoldBar", 3, true, true, "", ""]; }; } else { player removeAction s_smelt_bars; s_smelt_bars = -1; }; _has10ozGoldBars = "ItemGoldBar10oz" in _magazinesPlayer; // Smelt bars into coins if (inflamed _cursorTarget and (_has10ozGoldBars) and !SmeltingInProgress) then { if (s_smelt_10bars < 0) then { s_smelt_10bars = player addAction [format["Smelt a 10oz Gold Bar into %1 %2", (SmeltingGoldBarsToCoinsRate * 10), CurrencyName], "gold\player_smeltbars.sqf","ItemGoldBar10oz", 3, true, true, "", ""]; }; } else { player removeAction s_smelt_10bars; s_smelt_10bars = -1; }; Then find s_givemoney_dialog = -1; player removeAction s_bank_dialog; add this right above that player removeAction s_smelt_coins; s_smelt_coins = -1; player removeAction s_smelt_bars; s_smelt_bars = -1; player removeAction s_smelt_10bars; s_smelt_10bars = -1; Profit!?!?!? I haven't had time to really test if it works or not. Credits to Maca for the smelting. calamity and Slimdickens 2 Link to comment Share on other sites More sharing options...
Slimdickens Posted September 21, 2014 Report Share Posted September 21, 2014 Instruction fix: Next open up fn_damageActions.sqf should be fn_selfActions.sqf. And the code works great, thank you for doing this. Storm and mgm 2 Link to comment Share on other sites More sharing options...
calamity Posted September 25, 2014 Report Share Posted September 25, 2014 Not sure if this will work or not. Download these two files https://github.com/UPGStorm/Smeltbars/blob/master/player_smeltbars.sqf https://github.com/UPGStorm/Smeltbars/blob/master/player_smeltcoins.sqf I just added your smelting to my server but. it allows me to smelt all seems good, it takes the goldbar says smelted into 10000 coins but does not give me any coins. any thought on why ?? I can smelt the coins that It does not show in my wallet or my bank into gold bars.. so I kinda have them Link to comment Share on other sites More sharing options...
calamity Posted September 25, 2014 Report Share Posted September 25, 2014 Instruction fix: Next open up fn_damageActions.sqf should be fn_selfActions.sqf. And the code works great, thank you for doing this. how did you get this working ??? add anything extra ? shows it works but I get no coins back just says it worked where do the coins go ?? not my bank and not in my wallet :( Do I need Custom HiveExt.dll Release ????? for this to work Link to comment Share on other sites More sharing options...
Storm Posted September 27, 2014 Report Share Posted September 27, 2014 how did you get this working ??? add anything extra ? shows it works but I get no coins back just says it worked where do the coins go ?? not my bank and not in my wallet :( Do I need Custom HiveExt.dll Release ????? for this to work Are you using Soul's Hive? Instruction fix: Next open up fn_damageActions.sqf should be fn_selfActions.sqf. And the code works great, thank you for doing this. Thanks for the update. Link to comment Share on other sites More sharing options...
Slimdickens Posted September 28, 2014 Report Share Posted September 28, 2014 Calamity: sorry did not know you posted a question here. Only thing I did different than what the instructions said was the file I called out. Other than that I followed it line for line. I am using Zupa 1.1 that is upgraded to Souls 2.0. Worked like a charm. Storm: Glad I could help, figure like most people I copy and paste the code but want to start contributing back the best I can. Link to comment Share on other sites More sharing options...
Draay Posted March 3, 2015 Report Share Posted March 3, 2015 Got this working ok, until someone made me aware that they were converting 1000 coins (into 10oz instead of 1 gold). Worked great but i'll just set it under trade metals at the traders. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now