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overpoch WAI


Mystic Joker

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Here's my AIconfig.cfg

 

///////////////////////////////////////////////////////


///Use the built in mission system (config file for mission system in mission folder)
ai_mission_sysyem = True;

///////////////////////////////////////////////////////
/// clears all Weapons and Magazines off body on death
ai_clear_body = False;

/// Clears dead bodies after given time
ai_clean_dead = True;

/// Time (in seconds) after which a dead body will be cleaned up
cleanup_time = 900;
///////////////////////////////////////////////////////
/// Sets radius for AI patrols (call spawn_group)
ai_patrol_radius = 300;

/// Sets number of waypoints to add in patrol area (call spawn_group)
ai_patrol_radius_wp = 10;

/// Sets behavior of AI groups
ai_combatmode = "RED";
ai_behaviour = "SAFE";

///////////////////////////////////////////////////////
/// Turns on AI info sharing (Makes them very hard even on low skill settings)
ai_ahare_info = True;

/// Distance AI will let other enemies know of your position (currently only on kill)
ai_share_distance = 300;

///////////////////////////////////////////////////////
/// Gain humanity for killing an AI unit (True: is on. False: is off.)
ai_humanity_gain = True;

/// Humanity added for AI kill
ai_add_humanity = 50;

/// Adds bandit kill when killing an AI (True: on. False: off.)
ai_banditkills_gain = True;

///////////////////////////////////////////////////////
/// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array)
ai_custom_skills = True;

/// Custom skill array. Use 0 to use this with ai_custom_skills = True
ai_custom_array1 = [
["aimingAccuracy",0.80],
["aimingShake",0.70],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

/// Custom skill array. Use 1 to use this with ai_custom_skills = True
ai_custom_array2 = [
["aimingAccuracy",0.85],
["aimingShake",0.70],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

/// Custom skill array. Use 2 to use this with ai_custom_skills = True
ai_custom_array3 = [
["aimingAccuracy",0.80],
["aimingShake",0.70],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

/// Arrays used in "Random" custom skill
ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3];

///////////////////////////////////////////////////////
/// Allows AI on static guns to have a loadout
ai_static_useweapon = True;

/// Allows you to set custom array for AI on static weapons. (True: On False: Off)
ai_static_skills = True;

/// Custom skill array. Use this with ai_static_skills = True;
ai_static_array = [
["aimingAccuracy",0.85],
["aimingShake",0.70],
["aimingSpeed",0.75],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];

///////////////////////////////////////////////////////
/// Gearset arrays for unit Loadouts ///

/// 0 ///
ai_gear0 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 1 ///
ai_gear1 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 2 ///
ai_gear2 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 3 ///
ai_gear3 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 4 ///
ai_gear4 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 5 ///
ai_gear5 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemRadio","ItemFlashlight"]
];

/// 6 ///
ai_gear6 = [];

/// Gearsets to use if set to "Random" ///
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];

///////////////////////////////////////////////////////
/// Weapon arrays for unit Loadouts ///
/// Format is ["Gun","Ammo"] ///

/// 0-ASSAULT RIFLES ///
ai_wep0 = [
["RH_hk416saim","30Rnd_556x45_Stanag"],
["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],
["m8_sharpshooter","30Rnd_556x45_G36"],
["RH_hk416acog","30Rnd_556x45_Stanag"],
["RH_hk417","RH_20Rnd_762x51_hk417"],
["vil_HK416_GL","30Rnd_556x45_Stanag"],
["RH_ctar21","30Rnd_556x45_Stanag"]
];

/// 1-ASSAULT RIFLES ///
ai_wep1 = [
["RH_masbaim","30Rnd_556x45_Stanag"],
["RH_acrbacog","30Rnd_556x45_Stanag"],
["RH_sc2eot","20Rnd_762x51_DMR"],
["RH_m1st","20Rnd_762x51_DMR"],
["vil_M14","20Rnd_762x51_DMR"],
["SCAR_L_CQC","30Rnd_556x45_Stanag"],
["vil_G3a3","vil_20Rnd_762x51_G3"]
];

/// 2-ASSAULT RIFLES ///
ai_wep2 = [
["FHQ_ACR_WDL_CCO","FHQ_rem_30Rnd_680x43_ACR"],
["FHQ_ACR_WDL_RCO","FHQ_rem_30Rnd_680x43_ACR"],
["vil_G3TGS","vil_20Rnd_762x51_G3"],
["FHQ_ACR_WDL_IRN","FHQ_rem_30Rnd_680x43_ACR"],
["FHQ_ACR_WDL_HWS_F","FHQ_rem_30Rnd_680x43_ACR"],
["FHQ_ACR_WDL_HAMR_GL","FHQ_rem_30Rnd_680x43_ACR"],
["FHQ_ACR_WDL_IRN_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"]
];

/// 3-SNIPER ///
ai_wep3 = [
["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"],
["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],
["DMR_DZ","20Rnd_762x51_DMR"],
["FHQ_MSR_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],
["VIL_Vikhr","vil_20Rnd_9x39_SP6ns_OC"],
["AK_107_PSO","30Rnd_545x39_AK"]
];

/// 4-MACHINE GUNS ///
ai_wep4 = [
["RPK_74","75Rnd_545x39_RPK"],
["M8_SAW","100Rnd_556x45_BetaCMag"],
["m240_scoped_EP1_DZE","100Rnd_762x51_M240"],
["Pecheneg_DZ","100Rnd_762x54_PK"],
["vil_RPK","vil_40Rnd_762x39_AK47"]
];

/// 5 ///
ai_wep5 = [
["AKS_GOLD","30Rnd_762x39_AK47"]
];

/// 6 ///
ai_wep6 = [];

/// Arrays used in "Random" for weapons///
ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4];

///////////////////////////////////////////////////////
/// Backpacks used when "" for random ///
ai_packs = [
"DZ_Czech_Vest_Puch",
"DZ_ALICE_Pack_EP1",
"DZ_TK_Assault_Pack_EP1",
"DZ_British_ACU"
];

///////////////////////////////////////////////////////
/// Skins used when "" for random ///
ai_skin = [
"Bandit1_DZ",
"BanditW1_DZ",
"BanditW2_DZ",
"Camo1_DZ",
"Sniper1_DZ",
"Soldier1_DZ"
];
//////////////////////////////////////////////////////
WAIconfigloaded = True;

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