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Edited Tree´s to harvest? possible?


Cubitron

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    DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];

Add your tree(s) to the variables in there =)

  

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Hello all

 

is it possible Trees´s from the Editor to Harvest ?( they all have godmode :D )

 

If the trees have godmode, you won't be able to harvest them, because they can't have damage set to them.

 

 

I added the MAP EU Tree(s) but not work

 

You need to add the model names in there, not the classnames.

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ok but the Editor Trees are only on the Map with the classnames and the models names are in the Variables but how can i get this work

I can destroy the trees with Car or Granade but not with a Chainsaw or Hatchet

 

Are you sure you have the model name? It ends with .p3d, they have to be all lowercase, and could be completely different from the classname of the tree.

If you have the correct model names, it should all be working.

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i add in the editor from the Fallujah plants  (Map is Fallujah)

 

 _vehicle_68 = objNull;

if (true) then
{
  _this = createVehicle ["Land_shez_palm_04", [6773.0024, 2189.7998, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir -83.629295;
  _this setPos [6773.0024, 2189.7998, 5.3405762e-005];
};
 
 
 
Variables ("palm_04.p3d")
 
 
is Land_ shez palm04 the same as palm_04.p3d?
 
where can i look the classes from the editor trees to p3d?
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