Cubitron Posted July 18, 2014 Report Share Posted July 18, 2014 Hello all is it possible Trees´s from the Editor to Harvest ?( they all have godmode :D ) Link to comment Share on other sites More sharing options...
0 Fully Posted July 18, 2014 Report Share Posted July 18, 2014 DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"]; Add your tree(s) to the variables in there =) Link to comment Share on other sites More sharing options...
0 Cubitron Posted July 18, 2014 Author Report Share Posted July 18, 2014 I added the MAP EU Tree(s) but not work Link to comment Share on other sites More sharing options...
0 TheVampire Posted July 18, 2014 Report Share Posted July 18, 2014 Hello all is it possible Trees´s from the Editor to Harvest ?( they all have godmode :D ) If the trees have godmode, you won't be able to harvest them, because they can't have damage set to them. I added the MAP EU Tree(s) but not work You need to add the model names in there, not the classnames. Link to comment Share on other sites More sharing options...
0 Cubitron Posted July 19, 2014 Author Report Share Posted July 19, 2014 ok but the Editor Trees are only on the Map with the classnames and the models names are in the Variables but how can i get this work I can destroy the trees with Car or Granade but not with a Chainsaw or Hatchet Link to comment Share on other sites More sharing options...
0 TheVampire Posted July 19, 2014 Report Share Posted July 19, 2014 ok but the Editor Trees are only on the Map with the classnames and the models names are in the Variables but how can i get this work I can destroy the trees with Car or Granade but not with a Chainsaw or Hatchet Are you sure you have the model name? It ends with .p3d, they have to be all lowercase, and could be completely different from the classname of the tree. If you have the correct model names, it should all be working. Link to comment Share on other sites More sharing options...
0 Cubitron Posted July 19, 2014 Author Report Share Posted July 19, 2014 i add in the editor from the Fallujah plants (Map is Fallujah) _vehicle_68 = objNull; if (true) then { _this = createVehicle ["Land_shez_palm_04", [6773.0024, 2189.7998, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir -83.629295; _this setPos [6773.0024, 2189.7998, 5.3405762e-005]; }; Variables ("palm_04.p3d") is Land_ shez palm04 the same as palm_04.p3d? where can i look the classes from the editor trees to p3d? Link to comment Share on other sites More sharing options...
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Cubitron
Hello all
is it possible Trees´s from the Editor to Harvest ?( they all have godmode :D )
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