luckydo Posted July 15, 2014 Report Share Posted July 15, 2014 Stop Vehicles from Blowing up / Disappearing -- on OverPoch as an admin spawning in for tests --- does ever single vehicle need to be added to the DZE_safeVehicle = ? Link to comment Share on other sites More sharing options...
0 redcloud78 Posted July 15, 2014 Report Share Posted July 15, 2014 i think there is a safe vehicles list in custom compiles custom fn self actions Link to comment Share on other sites More sharing options...
0 luckydo Posted July 16, 2014 Author Report Share Posted July 16, 2014 Come on now I know you pro admins out there know how to wrangle this issue down. Help a fellow DayZ Enthusiast out. Link to comment Share on other sites More sharing options...
0 MattL Posted July 16, 2014 Report Share Posted July 16, 2014 vehicles spawned by Infi's AH do not blow up. If you're using another tool to spawn them, open up whatever script you're using and add a variable then add an exception for that variable in your server_functions.sqf. This is explained on loads of scripts, like this one : http://opendayz.net/threads/release-scroll-menu-pick-your-spawn-point-and-loadout.13143/ Link to comment Share on other sites More sharing options...
0 FreakingFred Posted July 16, 2014 Report Share Posted July 16, 2014 vehicles spawned by Infi's AH do not blow up. If you're using another tool to spawn them, open up whatever script you're using and add a variable then add an exception for that variable in your server_functions.sqf. This is explained on loads of scripts, like this one : http://opendayz.net/threads/release-scroll-menu-pick-your-spawn-point-and-loadout.13143/ Yeah OP! Why didn't you read through the tutorials of tons of unrelated scripts until you answered your question?! (If you didn't read this with a sarcastic undertone, then you did it wrong. :P) Still <3 you Matt MattL 1 Link to comment Share on other sites More sharing options...
0 MattL Posted July 16, 2014 Report Share Posted July 16, 2014 Yeah OP! Why didn't you read through the tutorials of tons of unrelated scripts until you answered your question?! (If you didn't read this with a sarcastic undertone, then you did it wrong. :P) Still <3 you Matt <3 you too Fred. Link to comment Share on other sites More sharing options...
0 luckydo Posted July 16, 2014 Author Report Share Posted July 16, 2014 Thank you much I will check that out. Link to comment Share on other sites More sharing options...
0 cen Posted July 16, 2014 Report Share Posted July 16, 2014 Get a room :D MattL 1 Link to comment Share on other sites More sharing options...
0 luckydo Posted July 17, 2014 Author Report Share Posted July 17, 2014 vehicles spawned by Infi's AH do not blow up. If you're using another tool to spawn them, open up whatever script you're using and add a variable then add an exception for that variable in your server_functions.sqf. This is explained on loads of scripts, like this one : http://opendayz.net/threads/release-scroll-menu-pick-your-spawn-point-and-loadout.13143/ Actually I don't get what you mean here really. Look I just need the easiest way with the least security risks to make it so I can use all guns, all ammo, all vehicles. I'd like to understand what you guys think is best practice to do this I just don't understand the method you are proposing, need more step by step instructional info if you wouldn't mind. Link to comment Share on other sites More sharing options...
0 MattL Posted July 17, 2014 Report Share Posted July 17, 2014 Actually I don't get what you mean here really. Look I just need the easiest way with the least security risks to make it so I can use all guns, all ammo, all vehicles. I'd like to understand what you guys think is best practice to do this I just don't understand the method you are proposing, need more step by step instructional info if you wouldn't mind. That post gives exact step by step instructional info. Go to the steps where it mentions making a hacker fix or something a long those lines, and read where it says in server_functions blah blah for epoch make this change blah, then to whatever you are spawning just do _thingyouarespawning setVariable ["Mission",1,true]; Link to comment Share on other sites More sharing options...
0 NoxSicarius Posted July 17, 2014 Report Share Posted July 17, 2014 What admin tool do you use? Link to comment Share on other sites More sharing options...
0 MattL Posted July 17, 2014 Report Share Posted July 17, 2014 What admin tool do you use? Infistar antihack. Link to comment Share on other sites More sharing options...
0 luckydo Posted July 17, 2014 Author Report Share Posted July 17, 2014 I use Epoch Admin Tools Link to comment Share on other sites More sharing options...
0 luckydo Posted July 17, 2014 Author Report Share Posted July 17, 2014 What admin tool do you use? Epoch Admin Tools Link to comment Share on other sites More sharing options...
0 NoxSicarius Posted July 18, 2014 Report Share Posted July 18, 2014 Did you do steps 16 and 17 of the readme? Those are meant to stop this. I don't know if that works on this type of combination mod, but I believe it should. luckydo 1 Link to comment Share on other sites More sharing options...
0 luckydo Posted July 18, 2014 Author Report Share Posted July 18, 2014 Did you do steps 16 and 17 of the readme? Those are meant to stop this. I don't know if that works on this type of combination mod, but I believe it should. Thank you Nox, that did largely resolve the issue as long as spawn it with a key instead of temp. Link to comment Share on other sites More sharing options...
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luckydo
Stop Vehicles from Blowing up / Disappearing -- on OverPoch as an admin spawning in for tests --- does ever single vehicle need to be added to the DZE_safeVehicle = ?
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