orangesherbet Posted July 13, 2014 Report Share Posted July 13, 2014 testing date 7/13/14 Hours Alive does not reflect the actual value of time alive (stuck at zero) Soiled, Crypto, Energy, Body Temp all persist upon death- even if you relog after death(reported by MrSwartz(Stephen)) When driving up to a fresh vehicle that is still locked, the orientation shifts (by about 45 degrees) when you get to about 20m away Build system still is extremely touchy w/ the collision detection New female camo was spawning in the world and looks awesome A lot of food and not a lot of drink spawn in the trash piles(MrSwartz and I looted "the dump" for a test sample found about 10-15 cans and 0 drinks) Link to comment Share on other sites More sharing options...
vbawol Posted July 13, 2014 Report Share Posted July 13, 2014 #1 Fixed with latest files. #2 Looking into this as I thought it was fixed recently. #3 Will look into this. #4 Will look into this. #5 Thanks! #6 Should be a bit better with the files just released today. Link to comment Share on other sites More sharing options...
orangesherbet Posted July 14, 2014 Author Report Share Posted July 14, 2014 We can test the same things and report back soon- I'll be chattin w/ yall soon Link to comment Share on other sites More sharing options...
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