jOoPs Posted July 9, 2014 Report Share Posted July 9, 2014 A_Hospital_i.p3d - ladderbug http://s7.directupload.net/images/140709/kavbnl2f.jpg http://s7.directupload.net/images/140709/q868hbdn.jpg Mil_Barracks_i - shadowbug http://s14.directupload.net/images/140709/jxx542en.jpg http://s14.directupload.net/images/140709/9vckmwx7.jpg http://s14.directupload.net/images/140709/c4verqhv.jpg http://s14.directupload.net/images/140709/wpmhhqup.jpg http://s14.directupload.net/images/140709/6wptu4jh.jpg Repair_Center_i.p3d - setting Z problem http://s14.directupload.net/images/140707/tlp464i5.jpg Land_Mil_House.p3d - vertical shadestripes following you alle around that building http://s14.directupload.net/images/140711/vdxu94sx.jpg devs, fix oder remove them please cheers btw. tested on different maps - and no, i wont disable shadows in options. Link to comment Share on other sites More sharing options...
jOoPs Posted July 13, 2014 Author Report Share Posted July 13, 2014 Land_HouseV_3I3 - shadebug http://s7.directupload.net/images/140713/6l85mahq.jpg http://s1.directupload.net/images/140713/rtq2pv4m.jpg Land_HouseV_1L2 - shadebug (growing shades?) http://s7.directupload.net/images/140713/f4v35hnn.jpg http://s1.directupload.net/images/140713/3khjeyc9.jpg Link to comment Share on other sites More sharing options...
Axle Posted July 16, 2014 Report Share Posted July 16, 2014 Talking to the wrong devs. We only use what DayZero has provided to us. Link to comment Share on other sites More sharing options...
jOoPs Posted July 16, 2014 Author Report Share Posted July 16, 2014 DZE devs are responsible for including them - think about removing them or make them optional via cfg-file. dont become a 0815-mod like others! Link to comment Share on other sites More sharing options...
Guest Posted July 18, 2014 Report Share Posted July 18, 2014 dont overreact dude Link to comment Share on other sites More sharing options...
jOoPs Posted July 18, 2014 Author Report Share Posted July 18, 2014 yes yes, quantity over quality... Link to comment Share on other sites More sharing options...
avdieking Posted July 19, 2014 Report Share Posted July 19, 2014 joops then just hide them on your server really simple Link to comment Share on other sites More sharing options...
Achmed Posted July 19, 2014 Report Share Posted July 19, 2014 Omg deal with it. There are buildings standard in arma 2/OA that's ate buggy and even kill you... you going to bitch to them devs also? Outlaw and MrPredatorr 2 Link to comment Share on other sites More sharing options...
jOoPs Posted July 19, 2014 Author Report Share Posted July 19, 2014 Omg deal with it. There are buildings standard in arma 2/OA that's ate buggy and even kill you... you going to bitch to them devs also? oh cmon.. dont missunderstand me.. i only reported that the new buildings causes massive clipping bugs and devs should take an eye on it... think about removing some of them or inform their "building-"provider the bugs.. i really like arma and dze-mod.. weathersystem, 24h-daysystem, sundawn - you should know what i mean - just a really nice simulation. and i have alot respect for dze-devs - and the work they have done. fast updates, nice community, fresh ideas... a kind of quality, which other mods never will reach... and yes i m a bit pissed of that step (or two) backwards in quality. just dont look the pictures.. go to tc-stary-sobor - infihack your weathersystem remove clouds, make a sunny day - and take a look on it. or go to NWAF in night with nvg and visit that new buildings - most of the original buildings next to new buildings are effected from the bugged-buildings.. its not funny to see buildings without textures(inside &outside)... clippingbugs or shades filling the whole screen from buildings that more then 20m away... i know arma has many many bugs, but i think its not okay to add more bugs, destroying things which run fine before, only to give players something new - to hold them.. thats pure quantity-over-quality-thinking. dayz-community isnt grown in the past month, the different mods are fighting for every single player. but that cant be the way - isnt it the goal to keep the quality? Link to comment Share on other sites More sharing options...
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