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[TEMP\RELEASE] DayZ Epoch 1.0.5.1 Linux Server


DeanReid

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Is there anything on the dump.log when you use the trader

14:36:12 "LOAD TRADER: \cache\traders\529.sqf"
14:36:12 Warning Message: Script cache\traders\529.sqf not found
14:36:12 "TRADER NOT FOUND"
(and so on... for all traders)

was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log)

i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later)

hint() iam adding an empty folder for traders and i think the only matter is there where created no folder...

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14:36:12 "LOAD TRADER: \cache\traders\529.sqf"
14:36:12 Warning Message: Script cache\traders\529.sqf not found
14:36:12 "TRADER NOT FOUND"
(and so on... for all traders)

was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log)

i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later)

hint() iam adding an empty folder for traders and i think the only matter is there where created no folder...

 

 

I've uploaded my generated traders folder to the github that may sort it.

also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely 

If you would like I can upload in a seperate folder the filters I use on my production server

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I've uploaded my generated traders folder to the github that may sort it.

also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely 

If you would like I can upload in a seperate folder the filters I use on my production server

 

the *.sqf are generated after adding the (traders) folder & yes i killed all BE_Filter for now :) (off now watching GER-FRA)

 

-character selection works for me (tested 2 times)

-Trader is working now (just simple added a folder "traders")

 

misc problems;

weapon trader Klen, has no shotguns (it show the subm. Guns)

copper & silver is back ? (can see it in trader menu)

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So ~ now I've decided with my guys also to move to 1.0.5.1 (1.0.5.2 git) ~

 

are there any special steps to follow except

updating ArmA2 to 112555,

dayz epoch to 1.0.5.1,

throwing all the different files onto server,

transfering the 1.0.5.1 linux server from the temp-git onto server

executing the 1.0.5.1 sql update file?

 

 

edit1:

ok, updated the server~

found errors so far:

on startup:

2014/07/07,  2:38:03 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1
2014/07/07,  2:38:03 "_iClass isNil, exiting loot spawn!"
2014/07/07,  2:38:03 Error in expression <
_itemType = _itemTypes select _index;
[_itemType select 0, _itemType select 1, >
2014/07/07,  2:38:03   Error position: <_itemType select 0, _itemType select 1, >
2014/07/07,  2:38:03   Error Undefined variable in expression: _itemtype
2014/07/07,  2:38:03 File z\addons\dayz_server\modules\crash_spawner.sqf, line 91
 2:38:17 Game started.

mid game:

2014/07/07,  2:53:18 "RUNNING EVENT: supply_drop on [2012,6,6,5,15]"
2014/07/07,  2:53:18 "_iClass isNil, exiting loot spawn!"
2014/07/07,  2:53:18 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
2014/07/07,  2:53:18   Error position: <select _index;
[_itemType select 0, _ite>
2014/07/07,  2:53:18   Error Zero divisor
2014/07/07,  2:53:18 File z\addons\dayz_server\modules\supply_drop.sqf, line 56

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Those are nothing to worry about, these won't effect performance at all, just Epoch Missions, which not alot of people use because of DZMS but I'll fix these now! thanks for the info  :)   also there is no real change on how to install it, just as you would 1.0.4.2, the only different steps are adding the cron jobs for timesync fix and if wanted the rcon restart alerts which can be found here 

 

https://github.com/deannreid/DayZEpoch-Linux-Server/blob/master/tools/crons.txt

 

 

To install them I have included a guide on how to do so including for webmin and cpanel  I have also fixed these problems, but as I said, nothing to worry about, just remove

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

from your missions init.sqf and those will disappear

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Those are nothing to worry about, these won't effect performance at all, just Epoch Missions, which not alot of people use because of DZMS but I'll fix these now! thanks for the info  :) 

...

Well, I'm (was XD) using the original mission system along with the EMS missions balanced on each other w/o any problems so far ^^

yeah, I'm using already the cronjobed warnings via php calls.. nothing new for me there ^^

Same here as for MrInfro, I never had problems with the timesync so far :D

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Wow Dean, nice job. Just one thing... why to use the time sync fix? I have linux server as well and there the time is ok for everybody... thats something strange :)

There was a bug, not sure if it got fixed where time did sync, but if you logged out and back in again, it would reset time to when the server last restarted

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Seem like loot in safe dont save.

 

its saves but it will not load it. Same for all Epoch building items

Looks like Devd got his version running, try using his version, I'll still look into it though

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