So, we have a server on dayz.st that we've reset our pbo's back to default after the 1.0.2.1 patch. The only thing that has been modified is the list of vehicles in the dynamic_vehicle.sqf file, and their corresponding soft limits, and we changed our maxvehicle limit to 500.
Our issue right now is this: we noticed after the 1st inital server start up, the number of vehicles that spawned in was around 300, which is fine, as I've read it can take a couple restarts to get to the max number. So we manualy restarted a couple times, and now the number of rows in Object_DATA is well over 500, and keeps increasing by around 20-50 each restart. I can provide a copy of my server_functions.sqf (though it's untouched from dayz.st), my init.sqf and my rpt log if that helps. Unless this is a known issue right now?
EDIT: I suppose a good question to ask also, is if the numbers of individual vehicle limits adds up to more than the maxcehicle limit, does that override the global limit?
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squshy7
So, we have a server on dayz.st that we've reset our pbo's back to default after the 1.0.2.1 patch. The only thing that has been modified is the list of vehicles in the dynamic_vehicle.sqf file, and their corresponding soft limits, and we changed our maxvehicle limit to 500.
Our issue right now is this: we noticed after the 1st inital server start up, the number of vehicles that spawned in was around 300, which is fine, as I've read it can take a couple restarts to get to the max number. So we manualy restarted a couple times, and now the number of rows in Object_DATA is well over 500, and keeps increasing by around 20-50 each restart. I can provide a copy of my server_functions.sqf (though it's untouched from dayz.st), my init.sqf and my rpt log if that helps. Unless this is a known issue right now?
EDIT: I suppose a good question to ask also, is if the numbers of individual vehicle limits adds up to more than the maxcehicle limit, does that override the global limit?
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