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Anyone else getting massive error log reports?


MatthewK

Question

My server logs are full of this type of stuff , even when I only use the default pbo's. 

 

The errors below are from the custom debug monitor I've used for 2 years and now it just suddenly starts throwing up undefined variable errors... The Missions are doing the same.. Any ideas?

3:15:54 Wrong text element 'null'
 3:15:54 Wrong text element 'null'
 3:15:54 Error in expression <),
(player getVariable["humanity", 0]),
dayz_skilllevel,
(count playableUnits),
>
 3:15:54   Error position: <dayz_skilllevel,
(count playableUnits),
>
 3:15:54   Error Undefined variable in expression: dayz_skilllevel
 3:15:54 File mpmissions\DayZ_Epoch_11.Chernarus\custom_monitor.sqf, line 40
 3:15:54 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
 3:15:54   Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
 3:15:54   Error Undefined variable in expression: dzmsmindone
 3:15:54 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
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Did you update your A2 beta build recently? If so they added extra error checking and changes to the way some nil values are handled.

 

I did and the only error I can't figure out at the moment is this one: 

 
19:50:41 Wrong text element 'null'
 
waitDebug = false;
if (isNil "debugMonitor") then { debugMonitor = false; };
        if (debugMonitor) then {
            debugMonitor = false;
            hintSilent "";
        } else {
    debugMonitor = true;
    while {debugMonitor} do
    {
	
	if (waitDebug) then {sleep 10};
				waitDebug = false;
		
	 hintSilent parseText format ["
	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players: </t><t size='0.95' font='Bitstream' align='left'>%7</t>
	<t size='0.95' font='Bitstream' align='right' color='#FFBF00'>Restart: </t><t size='0.95' font='Bitstream' align='right'>%9 mins.</t><br/>
	
	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombie Kills: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Survivor Kills: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandit Kills: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/>

	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='left'>%6</t>
	<t size='0.95' font='Bitstream' align='right' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%8</t><br/>
	<t size='0.95' font='Bitstream' align='center'>nomad.gamingdeluxe.net</t><br/>
	<t size='0.95' font='Bitstream' align='center'>dayzepoch.com/wiki</t>

	",
	(name player), //1
	(player getVariable['zombieKills', 0]), //2
	(player getVariable['headShots', 0]),  //3
	(player getVariable['humanKills', 0]), //4
	(player getVariable['banditKills', 0]), //5
	(player getVariable['humanity', 0]), //6
	(count playableUnits), //7
	r_player_blood, //8
	(360-(round(serverTime/60))) //9
	

];
sleep 2;
};
};

fyi: This debug monitor waits 10 seconds if a mission debug flashes up, hence the extra code at the start.. 

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