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Help Please, having major issues with new update.


Nakama Mind

Question

So I got my server up and running followed all instructions and I have tried to use 3 different loot tables so far and none of them will work, No loot will spawn, and my server is extremely laggy now, like almost unplayable with 2 people on it. I just installed 1.0.5.1.

RPT error

9:32:57 Error in expression <nd (((_itemChances select _l) select 1) * 100);
for "_k" from 0 to (_weight - 1)>
9:32:57 Error position: <* 100);
for "_k" from 0 to (_weight - 1)>
9:32:57 Error *: Type String, expected Number
9:32:57 File z\addons\dayz_code\init\loot_init.sqf, line 85


I realize this is from the new loot format, but as I said above when I use the proper loot tables my game is literally unplayable with lag and no over watch loot spawns let alone cans of beans, I have seen key maker kits and maps. . . .Any advice would be great homies.

loot tables that let me log in but result in unplayable lag and no loot spawns. http://www.sendspace.com/filegroup/QLQrbnKvPqnGW86Zq2jjug

Loot tables that use to work but now give me rpt error above.  http://adf.ly/pKzWs

Side note is the hud missing the sight and sound symbols for anyone else?

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Tried a fresh install of everything again. . .still same result. I am so confused and I assume no one else is experiencing the lag I am talking about using the loot tables that work. . .here is my rpt while it is running or well lagging

Exe timestamp: 2014/06/18 05:37:33
Current time:  2014/06/26 11:10:15

Version 1.63.112555
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
11:11:06 Old style material 207 used in ReportStack not available
11:11:06 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
11:11:11 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
11:11:11 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
11:11:11 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
11:11:11 "DayZ Epoch: MPframework inited"
11:11:13 Old style material 204 used in ReportStack not available
11:11:13 Old style material 205 used in ReportStack not available
11:11:22 "Res3tting B!S effects..."
11:11:22 Error in expression <, you have access to this players bag")
_msgLock = true;
};
};
} else {
_msgLock>
11:11:22   Error position: <_msgLock = true;
};
};
} else {
_msgLock>
11:11:22   Error Missing ;
11:11:22 File mpmissions\__cur_mp.Lingor\AGN\agn_SafeZoneCommander.sqf, line 167
11:11:22 Error in expression <, you have access to this players bag")
_msgLock = true;
};
};
} else {
_msgLock>
11:11:22   Error position: <_msgLock = true;
};
};
} else {
_msgLock>
11:11:22   Error Missing ;
11:11:22 File mpmissions\__cur_mp.Lingor\AGN\agn_SafeZoneCommander.sqf, line 167
11:11:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
11:11:25 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
11:11:25 "--------------------------------"
11:11:25 "UPSMON started"
11:11:25 "[AGN] Starting Trader City Safezone Commander!"
11:11:25 "Error: Attempting to start AGN products on a server where it should not be!"
11:11:25 "[AGN] Starting Trader City Safezone Commander!"
11:11:25 "Error: Attempting to start AGN products on a server where it should not be!"
11:11:25 Error in expression <ivate.sqf"
if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
11:11:25   Error position: <AdminList || (getPlayerUID player) in Mo>
11:11:25   Error Undefined variable in expression: adminlist
11:11:25 File mpmissions\__cur_mp.Lingor\admintools\Activate.sqf, line 1
11:11:25 "HIVE: Starting"
11:11:25 "HIVE: trying to get objects"
11:11:25 "HIVE: found 303 objects"
11:11:25 "HIVE: Commence Object Streaming..."
11:11:25 "HIVE: got 0 Epoch Objects and 303 Vehicles"
11:11:28 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
11:11:28 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
11:11:29 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
11:11:29 UH1Y_DZE: ObsGun - unknown animation source ObsGun
11:11:32 "HIVE: Spawning # of Vehicles: 14"
11:11:32 "HIVE: Spawning # of Debris: 500"
11:11:32 "HIVE: Spawning # of Ammo Boxes: 3"
11:11:32 "HIVE: Spawning # of Veins: 50"
11:11:32 "Total Number of spawn locations 11"
11:11:32 "----------------------------------------"
11:11:32 "Starting SAR_AI version 1.1.0"
11:11:32 "----------------------------------------"
11:11:32 "SAR_AI: Area & Trigger definition Started"
11:11:32 "Setting up SAR_AI for : lingor"
11:11:38 "DEBUG: Too many at [6847.51,6041.14]"
11:11:43 "SAR_AI: Area & Trigger definition finalized"
11:11:43 "SAR_AI: Static Spawning for Helicopter patrols started"
11:11:43 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:43   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:43   Error Undefined variable in expression: _unit_pistol_name
11:11:43 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:43 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:43   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:43   Error Undefined variable in expression: _unit_pistol_name
11:11:43 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:43 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:43   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:43   Error Undefined variable in expression: _weapon
11:11:43 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:44 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error Undefined variable in expression: _weapon
11:11:44 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:44 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error Undefined variable in expression: _weapon
11:11:44 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:44 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:44   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:44   Error Undefined variable in expression: _unit_pistol_name
11:11:44 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:44 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:44   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:44   Error Undefined variable in expression: _unit_pistol_name
11:11:44 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:44 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:44   Error Undefined variable in expression: _weapon
11:11:44 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:45   Error Undefined variable in expression: _weapon
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:45 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:11:45   Error Undefined variable in expression: _unit_pistol_name
11:11:45 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:11:46 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error Undefined variable in expression: _weapon
11:11:46 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:46 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error Undefined variable in expression: _weapon
11:11:46 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:46 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:11:46   Error Undefined variable in expression: _weapon
11:11:46 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:11:46 "SAR_AI: Static Spawning for Helicopter patrols finished"
11:11:46 "SAR_AI: Static Spawning for infantry patrols finished"
11:11:46 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:46   Error position: <select _index;
_cntWeights = count _weig>
11:11:46   Error Zero divisor
11:11:46 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:46 "PUBLISH: Attempt 27fee080# 769535: skodovka.p3d"
11:11:46 "HIVE: WRITE: "CHILD:308:7:Skoda:0:0:[35,[6874.26,2168.65,0.0102711]]:[]:[["motor",0.543537],["sklo predni P",0.996024],["sklo predni L",0.456378],["karoserie",0.249941],["palivo",0.763949],["wheel_1_1_steering",0.564105],["wheel_2_1_steering",0.631069],["wheel_1_4_steering",0.703736],["wheel_2_4_steering",0.209157],["wheel_1_3_steering",0.684476],["wheel_2_3_steering",0.338905],["wheel_1_2_steering",0.952246],["wheel_2_2_steering",0.235845],["glass1",0.837627],["glass2",0.425137],["glass3",0.942691],["glass4",0.768136]]:0.921001:6874321686035:""
11:11:46 "DEBUG: Too many vehicles at [6957.33,6583]"
11:11:46 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:46   Error position: <select _index;
_cntWeights = count _weig>
11:11:46   Error Zero divisor
11:11:46 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 "PUBLISH: Attempt 2753e080# 769537: datsun1_civil_2_covered.p3d"
11:11:47 "HIVE: WRITE: "CHILD:308:7:datsun1_civil_2_covered:0:0:[131,[1179.87,716.592,0.0153427]]:[]:[["motor",0.560764],["sklo predni P",0.481309],["sklo predni L",0.888285],["karoserie",0.817437],["palivo",0.300055],["wheel_1_1_steering",0.518388],["wheel_2_1_steering",0.91639],["wheel_1_4_steering",0.27169],["wheel_2_4_steering",0.921638],["wheel_1_3_steering",0.591958],["wheel_2_3_steering",0.948554],["wheel_1_2_steering",0.524988],["wheel_2_2_steering",0.748788],["glass1",0.427633],["glass2",0.200979],["glass3",0.0634388],["glass4",0.940407]]:0.588024:1179971660131:""
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 "PUBLISH: Attempt 276790c0# 769540: v3s_refuel.p3d"
11:11:47 "HIVE: WRITE: "CHILD:308:7:V3S_Refuel_TK_GUE_EP1_DZ:0:0:[88,[1427.33,1405.23,0.00732708]]:[]:[["wheel_1_1_steering",0.94834],["wheel_1_2_steering",0.220689],["wheel_1_3_steering",0.491935],["wheel_2_1_steering",0.662055],["wheel_2_2_steering",0.331305],["wheel_2_3_steering",0.381277],["wheel_1_4_steering",0.118161],["wheel_2_4_steering",0.192707],["motor",0.763442],["sklo predni P",0.51751],["sklo predni L",0.935972],["karoserie",0.348211],["palivo",0.833174],["glass1",0.446372],["glass2",0.377904],["glass3",0.690134],["glass4",0.391945]]:0.70518:1427314052088:""
11:11:47 "DEBUG: Too many vehicles at [5206.36,7060.96]"
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 "PUBLISH: Attempt 27fdf040# 769550: ikarus.p3d"
11:11:47 "HIVE: WRITE: "CHILD:308:7:Ikarus:0:0:[167,[6649.28,6426.13,0]]:[]:[["glass5",0.737116],["glass6",0.00978364],["motor",0.419912],["sklo predni P",0.119083],["sklo predni L",0.518037],["karoserie",0.79184],["palivo",0.190828],["wheel_1_1_steering",0.0397123],["wheel_2_1_steering",0.321444],["wheel_1_4_steering",0.882642],["wheel_2_4_steering",0.7327],["wheel_1_3_steering",0.103038],["wheel_2_3_steering",0.300572],["wheel_1_2_steering",0.612101],["wheel_2_2_steering",0.245407],["glass1",0.576499],["glass2",0.878914],["glass3",0.240693],["glass4",0.879931]]:0.0266898:66493642610167:""
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:47   Error position: <select _index;
_cntWeights = count _weig>
11:11:47   Error Zero divisor
11:11:47 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:47 "PUBLISH: Attempt 2805b040# 769552: skodovka.p3d"
11:11:47 "HIVE: WRITE: "CHILD:308:7:Skoda:0:0:[4,[2937.76,6886.02,0]]:[]:[["motor",0.230206],["sklo predni P",0.531855],["sklo predni L",0.513413],["karoserie",0.259611],["palivo",0.623123],["wheel_1_1_steering",0.629692],["wheel_2_1_steering",0.0328406],["wheel_1_4_steering",0.768972],["wheel_2_4_steering",0.781386],["wheel_1_3_steering",0.653167],["wheel_2_3_steering",0.847216],["wheel_1_2_steering",0.92581],["wheel_2_2_steering",0.333388],["glass1",0.904948],["glass2",0.378935],["glass3",0.721643],["glass4",0.32765]]:0.594916:293786886004:""
11:11:47 "DEBUG: Too many vehicles at [6898.66,4336.69]"
11:11:49 "DEBUG: Too many vehicles at [1026.97,4991.72]"
11:11:49 "DEBUG: Too many vehicles at [6026.38,6746.06]"
11:11:49 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:49   Error position: <select _index;
_cntWeights = count _weig>
11:11:49   Error Zero divisor
11:11:49 File z\addons\dayz_server\init\server_functions.sqf, line 362
11:11:49 "PUBLISH: Attempt 2805a080# 769570: jetskiyanahui.p3d"
11:11:49 "HIVE: WRITE: "CHILD:308:7:JetSkiYanahui_Case_Red:0:0:[81,[-93.4629,-107.961,17.9031]]:[]:[["motor",0.724718]]:0.244986:93461079617981:""
11:11:51 "DEBUG: Too many vehicles at [4386.25,5989.89]"
11:11:57 "DEBUG: Too many at [1125.18,717.983]"
11:12:09 "DEBUG VEIN: Too many objects at [3302.54,3703.47]"
11:12:09 "DEBUG VEIN: Too many objects at [1291.71,739.793]"
11:12:11 "DEBUG VEIN: on road [4537.88,1815.25]"
11:12:12 "DEBUG VEIN: Too many objects at [1270.13,741.768]"
11:12:14 "EPOCH EVENTS INIT"
11:12:26 "HIVE: WRITE: "CHILD:388:6874321686035:""
11:12:26 "HIVE: WRITE: "CHILD:388:293786886004:""
11:12:26 "HIVE: WRITE: "CHILD:388:66493642610167:""
11:12:26 "HIVE: WRITE: "CHILD:388:93461079617981:""
11:12:26 "HIVE: WRITE: "CHILD:388:1427314052088:""
11:12:26 "HIVE: WRITE: "CHILD:388:1179971660131:""
11:12:26 "CUSTOM: Selected "1219""
11:12:26 "PUBLISH: Created Skoda with ID "6874321686035""
11:12:26 "CUSTOM: Selected "1223""
11:12:26 "CUSTOM: Selected "1222""
11:12:26 "CUSTOM: Selected "1224""
11:12:26 "PUBLISH: Created JetSkiYanahui_Case_Red with ID "93461079617981""
11:12:26 "CUSTOM: Selected "1221""
11:12:26 "CUSTOM: Selected "1220""
11:12:26 "PUBLISH: Created Skoda with ID "293786886004""
11:12:26 "PUBLISH: Created Ikarus with ID "66493642610167""
11:12:26 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "1427314052088""
11:12:26 "PUBLISH: Created datsun1_civil_2_covered with ID "1179971660131""
11:12:27 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_patrol_maruko_airport>
11:12:27   Error position: <KRON_Trig_GUER_SAR_patrol_maruko_airport>
11:12:27   Error Undefined variable in expression: kron_trig_guer_sar_patrol_maruko_airport
11:12:27 Error in expression <se;
};	

if (_inheli) then {
_landing = _heli getVariable "UPSMON_landing";
if (>
11:12:27   Error position: <_heli getVariable "UPSMON_landing";
if (>
11:12:27   Error Undefined variable in expression: _heli
11:12:27 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1476
11:12:27 "TIME SYNC: Local Time set to [2013,8,3,8,12]"
11:12:27 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_patrol_fob_eddie>
11:12:27   Error position: <KRON_Trig_GUER_SAR_patrol_fob_eddie>
11:12:27   Error Undefined variable in expression: kron_trig_guer_sar_patrol_fob_eddie
11:12:28 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:28   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:28   Error Undefined variable in expression: _lastcurrpos
11:12:28 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression < = [_markername,3,_snipers,_soldiers,"",_respawn] call SAR_AI;
_grps_upd set [co>
11:12:28   Error position: <_respawn] call SAR_AI;
_grps_upd set [co>
11:12:28   Error Undefined variable in expression: _respawn
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_AI_spawn.sqf, line 69
11:12:28 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error Undefined variable in expression: _weapon
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:12:28 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error Undefined variable in expression: _weapon
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:12:28 Error in expression <er','delete:',SAR_DELETE_TIMEOUT];

if (_respawn) then {
_ups_para_list = _ups_p>
11:12:28   Error position: <_respawn) then {
_ups_para_list = _ups_p>
11:12:28   Error Undefined variable in expression: _respawn
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_setup_AI_patrol.sqf, line 181
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression < = [_markername,1,_snipers,_soldiers,"",_respawn] call SAR_AI;
_grps_upd set [co>
11:12:28   Error position: <_respawn] call SAR_AI;
_grps_upd set [co>
11:12:28   Error Undefined variable in expression: _respawn
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_AI_spawn.sqf, line 87
11:12:28 Error in expression <eapon_name];
_unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error position: <_unit_pistol_name];

_unit_weapon_names;>
11:12:28   Error Undefined variable in expression: _unit_pistol_name
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 755
11:12:28 Error in expression <se;
};	

if (_inheli) then {
_landing = _heli getVariable "UPSMON_landing";
if (>
11:12:28   Error position: <_heli getVariable "UPSMON_landing";
if (>
11:12:28   Error Undefined variable in expression: _heli
11:12:28 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1476
11:12:28 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error Undefined variable in expression: _weapon
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:12:28 Error in expression <n = _weapons select _forEachIndex;

if (_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error position: <_weapon !="") then
{
_unit_magazine_name>
11:12:28   Error Undefined variable in expression: _weapon
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_functions.sqf, line 785
11:12:28 Error in expression <er','delete:',SAR_DELETE_TIMEOUT];

if (_respawn) then {
_ups_para_list = _ups_p>
11:12:28   Error position: <_respawn) then {
_ups_para_list = _ups_p>
11:12:28   Error Undefined variable in expression: _respawn
11:12:28 File mpmissions\__cur_mp.Lingor\addons\SARGE\SAR_setup_AI_patrol.sqf, line 181
11:12:28 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_patrol_prison>
11:12:28   Error position: <KRON_Trig_GUER_SAR_patrol_prison>
11:12:28   Error Undefined variable in expression: kron_trig_guer_sar_patrol_prison
11:12:29 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:29   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:29   Error Undefined variable in expression: _lastcurrpos
11:12:29 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:29 Error in expression <se;
};	

if (_inheli) then {
_landing = _heli getVariable "UPSMON_landing";
if (>
11:12:29   Error position: <_heli getVariable "UPSMON_landing";
if (>
11:12:29   Error Undefined variable in expression: _heli
11:12:29 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1476
11:12:29 Error in expression <KRON_UPS_>
11:12:29   Error position: <KRON_UPS_>
11:12:29   Error Undefined variable in expression: kron_ups_
11:12:29 Error in expression < format ["KRON_UPS_%1",_npcname]);

if (_cont==0) then { 
_exit=true
};

if ((_e>
11:12:29   Error position: <_cont==0) then { 
_exit=true
};

if ((_e>
11:12:29   Error Undefined variable in expression: _cont
11:12:29 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 2484
11:12:29 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_patrol_calamar>
11:12:29   Error position: <KRON_Trig_GUER_SAR_patrol_calamar>
11:12:29   Error Undefined variable in expression: kron_trig_guer_sar_patrol_calamar
11:12:30 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:30   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:30   Error Undefined variable in expression: _lastcurrpos
11:12:30 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:30 Error in expression <se;
};	

if (_inheli) then {
_landing = _heli getVariable "UPSMON_landing";
if (>
11:12:30   Error position: <_heli getVariable "UPSMON_landing";
if (>
11:12:30   Error Undefined variable in expression: _heli
11:12:30 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1476
11:12:30 Error in expression <KRON_UPS_>
11:12:30   Error position: <KRON_UPS_>
11:12:30   Error Undefined variable in expression: kron_ups_
11:12:30 Error in expression < format ["KRON_UPS_%1",_npcname]);

if (_cont==0) then { 
_exit=true
};

if ((_e>
11:12:30   Error position: <_cont==0) then { 
_exit=true
};

if ((_e>
11:12:30   Error Undefined variable in expression: _cont
11:12:30 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 2484
11:12:30 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_patrol_mainland>
11:12:30   Error position: <KRON_Trig_GUER_SAR_patrol_mainland>
11:12:30   Error Undefined variable in expression: kron_trig_guer_sar_patrol_mainland
11:12:31 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:31   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:31   Error Undefined variable in expression: _lastcurrpos
11:12:31 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:31 Error in expression <KRON_UPS_>
11:12:31   Error position: <KRON_UPS_>
11:12:31   Error Undefined variable in expression: kron_ups_
11:12:31 Error in expression < format ["KRON_UPS_%1",_npcname]);

if (_cont==0) then { 
_exit=true
};

if ((_e>
11:12:31   Error position: <_cont==0) then { 
_exit=true
};

if ((_e>
11:12:31   Error Undefined variable in expression: _cont
11:12:31 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 2484
11:12:31 Error in expression <se;
};	

if (_inheli) then {
_landing = _heli getVariable "UPSMON_landing";
if (>
11:12:31   Error position: <_heli getVariable "UPSMON_landing";
if (>
11:12:31   Error Undefined variable in expression: _heli
11:12:31 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1476
11:12:32 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:32   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:32   Error Undefined variable in expression: _lastcurrpos
11:12:32 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:32 Error in expression <KRON_UPS_>
11:12:32   Error position: <KRON_UPS_>
11:12:32   Error Undefined variable in expression: kron_ups_
11:12:32 Error in expression < format ["KRON_UPS_%1",_npcname]);

if (_cont==0) then { 
_exit=true
};

if ((_e>
11:12:32   Error position: <_cont==0) then { 
_exit=true
};

if ((_e>
11:12:32   Error Undefined variable in expression: _cont
11:12:32 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 2484
11:12:33 Error in expression <KRON_UPS_>
11:12:33   Error position: <KRON_UPS_>
11:12:33   Error Undefined variable in expression: kron_ups_
11:12:33 Error in expression < format ["KRON_UPS_%1",_npcname]);

if (_cont==0) then { 
_exit=true
};

if ((_e>
11:12:33   Error position: <_cont==0) then { 
_exit=true
};

if ((_e>
11:12:33   Error Undefined variable in expression: _cont
11:12:33 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 2484
11:12:34 Error in expression <KRON_TRGFlag=KRON_Trig_EAST_SAR_area_2_3>
11:12:34   Error position: <KRON_Trig_EAST_SAR_area_2_3>
11:12:34   Error Undefined variable in expression: kron_trig_east_sar_area_2_3
11:12:35 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:35   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:35   Error Undefined variable in expression: _lastcurrpos
11:12:35 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:36 Error in expression <KRON_TRGFlag=KRON_Trig_GUER_SAR_area_2_3>
11:12:36   Error position: <KRON_Trig_GUER_SAR_area_2_3>
11:12:36   Error Undefined variable in expression: kron_trig_guer_sar_area_2_3
11:12:36 Error in expression <ts1 = [];
_targets2 = [];
{
if (!isnull _x && alive _x && !captive _x ) then {	
>
11:12:36   Error position: <_x && alive _x && !captive _x ) then {	
>
11:12:36   Error Undefined variable in expression: _x
11:12:36 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\Init_UPSMON.sqf, line 335
11:12:37 Error in expression <ype == "MOVE" && _timeontarget >= 60 && _lastcurrpos select 0 == _currpos select>
11:12:37   Error position: <_lastcurrpos select 0 == _currpos select>
11:12:37   Error Undefined variable in expression: _lastcurrpos
11:12:37 File mpmissions\__cur_mp.Lingor\addons\UPSMON\scripts\upsmon.sqf, line 1888
11:12:39 Error in expression <e;
} else {

sleep _currcycle;
};	

if (_cont==2) then { 

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Yea i fixed the error for agn right after I seen it, I am pretty sure it was just causing that message to spam out. I noticed the sarge stuff but I don't see why that would cause all of the loot not to spawn, I don't know much though so I'll get rid of sarge and try it out.

Could anyone confirm if they are running sarge with the new update?

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Any ideas why this is coming up an error in my rpt

lines 344-362 from server_functions

			// Add 0-3 loots to vehicle using random cfgloots 
			_num = floor(random 4);
			_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
			
			for "_x" from 1 to _num do {
				_iClass = _allCfgLoots call BIS_fnc_selectRandom;

				_itemTypes = [];
				if (DZE_MissionLootTable) then{
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
				}
				else {
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(configFile >> "cfgLoot" >> _iClass);
				};



Error from rpt

11:11:46 Error in expression <find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weig>
11:11:46   Error position: <select _index;
_cntWeights = count _weig>
11:11:46   Error Zero divisor
11:11:46 File z\addons\dayz_server\init\server_functions.sqf, line 362

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I believe you're missing a closing bracket

 

This should be correct:

			// Add 0-3 loots to vehicle using random cfgloots 
			_num = floor(random 4);
			_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
			
			for "_x" from 1 to _num do {
				_iClass = _allCfgLoots call BIS_fnc_selectRandom;

				_itemTypes = [];
				if (DZE_MissionLootTable) then {
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
				}
				else {
					{
						_itemTypes set[count _itemTypes, _x select 0]
					} count getArray(configFile >> "cfgLoot" >> _iClass);
				};
			};
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