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Working Safezone Script?


dy3rx

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Okay so basically I was using AGN Safezone Commander, the one by AlienX...Players can shoot in the trader, admins cannot..And suddenly lately, players can shoot either other in Stary and kill each other. So I switched to Infistars safezone, and this one all toolbelt items were as if you were using speed hacks when using them, and you cannot get lumber. So if there any safezone scripts that actually work properly with no bugs? or can someone help me why stary safezone can take damage?

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The AGN Safezone Commander Script v0.4 by AlienX is working fine on our server.

The only problem(s) I found for now are:

 

* if you are driving into safezone while being gunner ..you can fire your mounted gun and kill

* if you are standing outside of safezone, you can damage/kill vehicles

* the backpack protection works more than good so sometimes you can't get into your or friendlies backpack (disabling this protection works fine)

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  • 6 months later...

Okay so basically I was using AGN Safezone Commander, the one by AlienX...Players can shoot in the trader, admins cannot..And suddenly lately, players can shoot either other in Stary and kill each other. So I switched to Infistars safezone, and this one all toolbelt items were as if you were using speed hacks when using them, and you cannot get lumber. So if there any safezone scripts that actually work properly with no bugs? or can someone help me why stary safezone can take damage?

1.put this in your init.sqf [] execVM "custom\safezone\safezone.sqf";  
2.make a new folder in the custom folder called safezone
3.make this script as an sqf save it as safezone.sqf
4. you have successfully added yr safe zone 
 
USE_CANBUILD = false; // if you don't want to define your own positions
USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = false; // to use own positions and radius
USE_AI_REMOVER = false; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = true; // use this to block opening gear if another player is within 3m!
USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does.
SPEEDLIMIT = 20; // Only used if USE_SPEEDLIMIT is true.
USE_SIGNS = true; // use this to build signs around the SafeZone
LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
[[6325.6772,7807.7412,0],150,false],
[[4063.4226,11664.19,0],150,false],
[[11447.472,11364.504,0],150,false],
[[1606.6443,7803.5156,0],150,false],
[[12944.227,12766.889,0],150,false],
[[5068.6636,9723.4248,0],100,false],
[[12060,12640,0],200,false]
];
if (isServer) exitWith
{
if (USE_SIGNS) then
{
{
_center = _x select 0;
_radius = _x select 1;
_lSign = _x select 2;
if (_lSign) then
{
for '_i' from 0 to 360 step (270 / _radius)*2 do
{
_location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
_dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
_object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
// _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
// _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
_object setDir _dir;
};
};
} forEach _infiSZ;
};
};
waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
[_infiSZ] spawn {
_infiSZ = _this select 0;
_startSafeZone =
{
if (isNil 'outNow') then
{
_msg = 'You entered a Safe Zone!';
hint _msg;
taskHint [_msg, [0,1,0,1], 'taskDone'];
inNow = nil;
outNow = true;
 
if (LOG_EnterLeave) then
{
PVDZE_send = [player,'SafeZoneState',[1]];
publicVariableServer 'PVDZE_send';
};
};
player_fired = {
deleteVehicle (nearestObject [_this select 0,_this select 4]);
cutText ['You can not fire in a SafeZone!','WHITE IN'];
};
wild_spawnZombies = {};
zombie_generate = {};
 
fnc_usec_damageHandler = {};
player removeAllEventHandlers 'handleDamage';
player addEventHandler ['handleDamage', {false}];
player allowDamage false;
_veh = vehicle player;
_szs = _veh getVariable ['inSafeZone',0];
if (_szs == 0) then
{
_veh setVariable ['inSafeZone',1,true];
if (player != _veh) then
{
_veh removeAllEventHandlers 'Fired';
_veh addEventHandler ['Fired', {_this call player_fired;}];
{
_x removeAllEventHandlers 'Fired';
_x addEventHandler ['Fired', {_this call player_fired;}];
} forEach (crew _veh);
vehicle_handleDamage = {false};
_veh removeAllEventHandlers 'HandleDamage';
_veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
_veh allowDamage false;
};
};
_notInSafeZone =
[
'MAAWS','RPG7V','M136','RPG18','STINGER',
'MeleeHatchet_DZE','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
];
_cwep = currentWeapon player;
if (_cwep in _notInSafeZone) then
{
_swep = '';
{
if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
{
_swep = _x;
};
} forEach (weapons player);
if (_swep == '') then
{
player playActionNow 'PutDown';
_iPos = getPosATL player;
_radius = 1;
_removed = ([player,_cwep,1] call BIS_fnc_invRemove);
if (_removed == 1) then
{
_item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
_item addWeaponCargoGlobal [_cwep,1];
};
}
else
{
player selectweapon _swep;
};
};
};
_endSafeZone =
{
if (isNil 'inNow') then
{
if (str fnc_usec_damageHandler == '{}') then
{
_msg = 'You left the Safe Zone!';
hint _msg;
taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
};
inNow = true;
outNow = nil;
 
if (LOG_EnterLeave) then
{
PVDZE_send = [player,'SafeZoneState',[0]];
publicVariableServer 'PVDZE_send';
};
};
wild_spawnZombies = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\wild_spawnZombies.sqf';
zombie_generate = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\zombie_generate.sqf';
 
 
player_fired = {
_this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
_unit = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
_mode = _this select 3;
_ammo = _this select 4;
_magazine = _this select 5;
_projectile = _this select 6;
_screenToWorld = screenToWorld [0.5,0.5];
_near = _screenToWorld nearEntities ['AllVehicles',100];
{
if (isPlayer _x) then
{
_szs = _x getVariable ['inSafeZone',0];
if (_szs == 1) then
{
deleteVehicle (nearestObject [_unit,_ammo]);
};
};
} forEach _near;
};
 
fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
vehicle_handleDamage = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\vehicle_handleDamage.sqf';
 
_veh = vehicle player;
_szs = _veh getVariable ['inSafeZone',0];
if (_szs == 1) then
{
_veh setVariable ['inSafeZone',0,true];
if (player != _veh) then
{
_veh removeAllEventHandlers 'HandleDamage';
_veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
_veh allowDamage true;
};
};
 
_end = false;
if (isNil 'gmadmin') then
{
_end = true;
}
else
{
if (gmadmin == 0) then
{
_end = true;
};
};
if (_end) then
{
player allowDamage true;
fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
player removeAllEventHandlers 'HandleDamage';
player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
};
};
while {1 == 1} do
{
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
_state = false;
if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
if (USE_POSITIONS) then
{
{
_z = _x select 0;
_r = _x select 1;
if ((vehicle player) distance _z < _r) then {_state = true;};
} forEach _infiSZ;
};
if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
if (USE_CANBUILD) then
{
if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
if (!canbuild) then {_state = true;};
};
if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
if (USE_TraderCity) then
{
if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
if (isInTraderCity) then {_state = true;};
};
if (_state) then
{
inSafeZone = true;
call _startSafeZone;
{
if (!isNull _x) then
{
if !(isPlayer _x) then
{
deletevehicle _x;
};
};
} forEach ((vehicle player) nearEntities ['zZombie_Base',50]);
 
if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
if (USE_AI_REMOVER) then
{
{
if ((!isNull group _x) && (getPlayerUID _x == '')) then
{
deleteVehicle _x;
};
} forEach (player nearEntities ['Man',100]);
};
}
else
{
inSafeZone = false;
};
uiSleep 2;
if (!inSafeZone) then
{
call _endSafeZone;
};
};
};
if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
{
[] spawn {
_USE_AntiSteal = USE_AntiSteal;
_USE_SPEEDLIMIT = USE_SPEEDLIMIT;
_speedlimit = SPEEDLIMIT;
while {1 == 1} do
{
if (inSafezone) then
{
if (_USE_AntiSteal) then
{
_cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]);
if ((_cnt > 0) && (!isNull (findDisplay 106))) then
{
(findDisplay 106) closedisplay 0;
closeDialog 0;closeDialog 0;closeDialog 0;
_log = format['%1 You are not allowed to open Gear while near another player!',name player];
cutText [_log,'PLAIN'];
hint _log;
};
};
if (_USE_SPEEDLIMIT) then
{
_obj = vehicle player;
if !(_obj isKindOf 'Plane') then
{
_speed = abs speed _obj;
if ((_obj != player) && (_speed > _speedlimit)) then
{
_vel = velocity _obj;
_x = 0.8;
if (_speed > 50) then {_x = 0.1;};
_velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
_obj SetVelocity _velNew;
};
};
};
}
else
{
uiSleep 2;
};
uiSleep .01;
};
};
};
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Maybe try out the community version of AGN. Can't really tell if there are major differences as:

1) haven't tested it myself yet

2) I don't have any problems with AGN by alienx.

 

Anyways if you want to give it a try: http://opendayz.net/threads/release-community-agn.20272/

Im using the CAGN on my overpochins server and it works great. Fixes all the issues above with ai and zeds in he safe zones and car god mode. It's really a great tweak to alienx's.

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