Mikeeeyy Posted July 5, 2014 Author Report Share Posted July 5, 2014 <snip> I can't make anything out of that as it's not formatted. At least put it in a code box within a spoiler please. Link to comment Share on other sites More sharing options...
Gr8 Posted July 5, 2014 Report Share Posted July 5, 2014 Your code is fixed Minty. use this /* Build Snapping - Extended v1.6 Idea and first code: Maca Reworked by: OtterNas3 01/11/2014 Last update 02/20/2014 */ class SnapPoints { //////////////// //EPOCH STUFF/// //////////////// class MetalFloor_DZ { snap[] = {"MetalFloor_DZ"}; points[] = { { {0, -5.25, 0}, 0 }, { {0, 5.25, 0}, 0 }, { {5.25, 0, 0}, 0 }, { {-5.25, 0, 0}, 0 } }; }; class Sandbag1_DZ { snap[] = {"Sandbag1_DZ"}; points[] = { { {-2.75, 0, -0.441071}, 180 }, { {2.75, 0, -0.441071}, 180 }, { {0, 0, 0.351071}, 180 }, { {0, 0, -1.243213}, 180 }, { {-2.75, 0, -0.441071}, 0 }, { {2.75, 0, -0.441071}, 0 }, { {0, 0, 0.351071}, 0 }, { {0, 0, -1.243213}, 0 }, { {1.375, 1.375, -0.441071}, 270 }, { {1.375, -1.375, -0.441071}, 270 }, { {-1.375, 1.375, -0.441071}, 90 }, { {-1.375, -1.375, -0.441071}, 90 } }; }; class MetalPanel_DZ { snap[] = {"MetalPanel_DZ"}; points[] = { { {-2.9, 0, -0.999695}, 180 }, { {2.9, 0, -0.999695}, 180 }, { {0, 0, 1.699695}, 180 }, { {0, 0, -3.69939}, 180 }, { {-2.9, 0, -0.999695}, 0 }, { {2.9, 0, -0.999695}, 0 }, { {0, 0, 1.699695}, 0 }, { {0, 0, -3.69939}, 0 }, { {1.45, 1.45, -0.999695}, 270 }, { {1.45, -1.45, -0.999695}, 270 }, { {-1.45, 1.45, -0.999695}, 90 }, { {-1.45, -1.45, -0.999695}, 90 } }; }; class Fence_corrugated_DZ { snap[] = {"Fence_corrugated_DZ"}; points[] = { { {-3.9375, 0, -0.548553}, 180 }, { {3.9375, 0, -0.548553}, 180 }, { {0, 0, 1.198553}, 180 }, { {0, 0, -2.297106}, 180 }, { {-3.9375, 0, -0.548553}, 0 }, { {3.9375, 0, -0.548553}, 0 }, { {0, 0, 1.198553}, 0 }, { {0, 0, -2.297106}, 0 }, { {1.96875, 1.96875, -0.548553}, 270 }, { {1.96875, -1.96875, -0.548553}, 270 }, { {-1.96875, 1.96875, -0.548553}, 90 }, { {-1.96875, -1.96875, -0.548553}, 90 } }; }; class StickFence_DZ { snap[] = {"StickFence_DZ"}; points[] = { { {-5.6, 0, -0.363831}, 180 }, { {5.6, 0, -0.363831}, 180 }, { {0, 0, 0.863831}, 180 }, { {0, 0, -1.627662}, 180 }, { {-5.6, 0, -0.363831}, 0 }, { {5.6, 0, -0.363831}, 0 }, { {0, 0, 0.863831}, 0 }, { {0, 0, -1.627662}, 0 }, { {2.8, 2.8, -0.363831}, 270 }, { {2.8, -2.8, -0.363831}, 270 }, { {-2.8, 2.8, -0.363831}, 90 }, { {-2.8, -2.8, -0.363831}, 90 } }; }; class Land_HBarrier1_DZ { snap[] = {"Land_HBarrier1_DZ"}; points[] = { { {-1.1, 0, -0.606171}, 180 }, { {1.1, 0, -0.606171}, 180 }, { {0, 0, 0.706171}, 180 }, { {0, 0, -1.912342}, 180 }, { {-1.1, 0, -0.606171}, 0 }, { {1.1, 0, -0.606171}, 0 }, { {0, 0, 0.706171}, 0 }, { {0, 0, -1.912342}, 0 }, { {0.55, 0.55, -0.606171}, 270 }, { {0.55, -0.55, -0.606171}, 270 }, { {-0.55, 0.55, -0.606171}, 90 }, { {-0.55, -0.55, -0.606171}, 90 } }; }; class Land_HBarrier3_DZ { snap[] = {"Land_HBarrier3_DZ"}; points[] = { { {-3.3, 0, -0.606171}, 180 }, { {3.3, 0, -0.606171}, 180 }, { {0, 0, 0.706171}, 180 }, { {0, 0, -1.912342}, 180 }, { {-3.3, 0, -0.606171}, 0 }, { {3.3, 0, -0.606171}, 0 }, { {0, 0, 0.706171}, 0 }, { {0, 0, -1.912342}, 0 }, { {1.65, 1.65, -0.606171}, 270 }, { {1.65, -1.65, -0.606171}, 270 }, { {-1.65, 1.65, -0.606171}, 90 }, { {-1.65, -1.65, -0.606171}, 90 } }; }; class Land_HBarrier5_DZ { snap[] = {"Land_HBarrier5_DZ"}; points[] = { { {-5.5, 0, -0.606171}, 180 }, { {5.5, 0, -0.606171}, 180 }, { {0, 0, 0.706171}, 180 }, { {0, 0, -1.912342}, 180 }, { {-5.5, 0, -0.606171}, 0 }, { {5.5, 0, -0.606171}, 0 }, { {0, 0, 0.706171}, 0 }, { {0, 0, -1.912342}, 0 }, { {2.75, 2.75, -0.606171}, 270 }, { {2.75, -2.75, -0.606171}, 270 }, { {-2.75, 2.75, -0.606171}, 90 }, { {-2.75, -2.75, -0.606171}, 90 } }; }; class Fort_RazorWire { snap[] = {"Fort_RazorWire"}; points[] = { { {-8.075, 0, -0.753632}, 180 }, { {8.075, 0, -0.753632}, 180 }, { {0, 0, 0.853632}, 180 }, { {0, 0, -2.307264}, 180 }, { {-8.075, 0, -0.753632}, 0 }, { {8.075, 0, -0.753632}, 0 }, { {0, 0, 0.853632}, 0 }, { {0, 0, -2.307264}, 0 }, { {4.0375, 4.0375, -0.753632}, 270 }, { {4.0375, -4.0375, -0.753632}, 270 }, { {-4.0375, 4.0375, -0.753632}, 90 }, { {-4.0375, -4.0375, -0.753632}, 90 } }; }; class WoodFloor_DZ { snap[] = {"WoodFloor_DZ"}; points[] = { { {0, -4.63, 0}, 0 }, { {0, 4.63, 0}, 0 }, { {4.97, 0, 0}, 0 }, { {-4.97, 0, 0}, 0 } }; }; class CinderBase { snap[] = { "CinderWall_DZ", "CinderWallDoorway_DZ", "CinderWallDoorLocked_DZ", "CinderWallDoor_DZ", "CinderWallSmallDoorway_DZ", "CinderWallDoorSmallLocked_DZ", "CinderWallHalf_DZ", "CinderWallDoorSmall_DZ" }; points[] = { { {-5.5134, 0, 0}, 180 }, { {5.5134, 0, 0}, 180 }, { {0, 0, 3.38}, 180 }, { {0, 0, -4.1}, 180 }, { {-5.5134, 0, 0}, 0 }, { {5.5134, 0, 0}, 0 }, { {0, 0, 3.38}, 0 }, { {0, 0, -4.1}, 0 }, { {2.7567, 2.7567, 0}, 270 }, { {2.7567, -2.7567, 0}, 270 }, { {-2.7567, 2.7567, 0}, 90 }, { {-2.7567, -2.7567, 0}, 90 } }; }; class CinderWall_DZ: CinderBase {}; class CinderWallDoorway_DZ: CinderBase {}; class CinderWallDoorLocked_DZ: CinderBase {}; class CinderWallDoor_DZ: CinderBase {}; class CinderWallSmallDoorway_DZ: CinderBase {}; class CinderWallDoorSmallLocked_DZ: CinderBase {}; class CinderWallHalf_DZ: CinderBase {}; class WoodLargeBase { snap[] = { "WoodLargeWall_DZ", "Land_DZE_LargeWoodDoor", "WoodLargeWallWin_DZ", "WoodLargeWallDoor_DZ", "Land_DZE_GarageWoodDoor", "Land_DZE_GarageWoodDoorLocked", "Land_DZE_LargeWoodDoorLocked", "WoodSmallWallThird_DZ" }; points[] = { { {-4.9, 0, 0}, 180 }, { {4.9, 0, 0}, 180 }, { {0, 0, 2.9}, 180 }, { {0, 0, -2.8}, 180 }, { {-4.9, 0, 0}, 0 }, { {4.9, 0, 0}, 0 }, { {0, 0, 2.9}, 0 }, { {0, 0, -2.8}, 0 }, { {2.45, 2.45, 0}, 270 }, { {2.45, -2.45, 0}, 270 }, { {-2.45, 2.45, 0}, 90 }, { {-2.45, -2.45, 0}, 90 } }; }; class WoodLargeWall_DZ: WoodLargeBase {}; class Land_DZE_LargeWoodDoor: WoodLargeBase {}; class WoodLargeWallWin_DZ: WoodLargeBase {}; class WoodLargeWallDoor_DZ: WoodLargeBase {}; class Land_DZE_GarageWoodDoor: WoodLargeBase {}; class Land_DZE_GarageWoodDoorLocked: WoodLargeBase {}; class Land_DZE_LargeWoodDoorLocked: WoodLargeBase {}; class WoodSmallWallThird_DZ: WoodLargeBase {}; class WoodSmallBase { snap[] = { "WoodSmallWallDoor_DZ", "WoodSmallWall_DZ", "WoodSmallWallWin_DZ", "Land_DZE_WoodDoor", "Land_DZE_WoodDoorLocked" }; points[] = { { {-4.58326, 0, 0}, 180 }, { {4.58326, 0, 0}, 180 }, { {0, 0, 2.9}, 180 }, { {0, 0, -2.8}, 180 }, { {-4.58326, 0, 0}, 0 }, { {4.58326, 0, 0}, 0 }, { {0, 0, 2.9}, 0 }, { {0, 0, -2.8}, 0 }, { {2.34163, 2.34163, 0}, 270 }, { {2.34163, -2.34163, 0}, 270 }, { {-2.34163, 2.34163, 0}, 90 }, { {-2.34163, -2.34163, 0}, 90 } }; }; class WoodSmallWallDoor_DZ: WoodSmallBase {}; class WoodSmallWall_DZ: WoodSmallBase {}; class WoodSmallWallWin_DZ: WoodSmallBase {}; class Land_DZE_WoodDoor: WoodSmallBase {}; class Land_DZE_WoodDoorLocked: WoodSmallBase {}; class WoodRamp_DZ { snap[] = {"WoodRamp_DZ"}; points[] = { { {0, -3.31323, 0}, 0 }, { {0, 3.31323, 0}, 0 } }; }; class VaultStorage { snap[] = {"VaultStorage", "VaultStorageLocked"}; points[] = { { {0.732422, 0, 0}, 0 }, { {-0.732422, 0, 0}, 0 }, { {0, 0, 1.22001}, 0 }, { {0, 0, -1.22001}, 0 } }; }; class VaultStorageLocked: VaultStorage {}; class TentStorage { snap[] = {"TentStorage"}; points[] = { { {-1.59155, 0, -0.583953}, 0 }, { {1.59155, 0, -0.583953}, 0 } }; }; class TentStorageDomed { snap[] = {"TentStorageDomed", "TentStorageDomed2"}; points[] = { { {-2.66309, 0, -0.619246}, 0 }, { {2.66309, 0, -0.619246}, 0 } }; }; class TentStorageDomed2: TentStorageDomed {}; class StorageShed_DZ { snap[] = {"StorageShed_DZ"}; points[] = { { {0, -2.72192, -1.22576}, 0 }, { {0, 2.72192, -1.22576}, 0 } }; }; class WoodFloorHalf_DZ { snap[] = {"WoodFloorHalf_DZ"}; points[] = { { {-2.50244, 0, 0}, 0 }, { {2.50244, 0, 0}, 0 }, { {0, -4.67456, 0}, 0 }, { {0, 4.67456, 0}, 0 } }; }; class WoodFloorQuarter_DZ { snap[] = {"WoodFloorQuarter_DZ"}; points[] = { { {-2.49268, 0, 0}, 0 }, { {2.49268, 0, 0}, 0 }, { {0, -2.45239, 0}, 0 }, { {0, 2.45239, 0}, 0 } }; }; class WoodStairsSans_DZ { snap[] = {"WoodStairsSans_DZ", "WoodStairs_DZ", "WoodStairsRails_DZ"}; points[] = { { {0, 1.58154, 0}, 0 }, { {0, -1.58154, 0}, 0 } }; }; class WoodStairs_DZ: WoodStairsSans_DZ {}; class WoodStairsRails_DZ: WoodStairsSans_DZ {}; class GunRack_DZ { snap[] = {"GunRack_DZ"}; points[] = { { {0.78125, 0, -0.504823}, 0 }, { {-0.78125, 0, -0.504823}, 0 }, { {0, 0, 0.234676}, 0 }, { {0, 0, -0.234676}, 0 } }; }; class WoodCrate_DZ { snap[] = {"WoodCrate_DZ"}; points[] = { { {0.996582, 0, -0.486694}, 0 }, { {-0.996582, 0, -0.486694}, 0 }, { {0, 1.00293, -0.486694}, 0 }, { {0, -1.00293, -0.486694}, 0 }, { {0, 0, 0.481537}, 0 }, { {0, 0, -0.481537}, 0 } }; }; }; Link to comment Share on other sites More sharing options...
MyLevelsUp Posted July 5, 2014 Report Share Posted July 5, 2014 How download? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted July 5, 2014 Author Report Share Posted July 5, 2014 How download? You don't need to download anything, just follow the instructions. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now