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I just need some experienced help


Atreides

Question

There is something messed up in my pbo's and would love someone going through them tbh... having some errors IE one says Mission failed to load but w/e i just click cont... and it loads. 

 

I am sorry i can't pay for your time/assistance. 

 

I am sure some where in a script or line something may be screwed up.

 

Vilayer is my host so if you know how to use it - contact me on skype kylebmc92 however first post here :) 

 

Seeing I'm having a trusting issue as of late.

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how does that exactly help us? does that not reset entire crap?

 

and yes it does. do not post if you can not offer help ty....

 

First lesson I always teach people that want help with something on their server is how to roll back to a good version.

 

With Vilayer, this is extra easy, as all you need to do is take a backup of your existing code in the \Vilayercustomcode\ folder and then press the restore code button.

(There are other ways if you already have existing working good versions, but this is a different story)

Yes, while it _IS_ going to reset the Server and mission pbo's, it will also return you to a good working condition.

 

He is here, asking for help, and while there are people here that can help, a first lesson in how to quickly fix something that sounds like a serious issue with a broken server (Sorry Halv for reading my thoughts into your response) would in me trigger an immediate response.

 

Now.. on with the program...

Atreides.... trusting issues is not going to prevent you from posting an RPT log... please provide that so we can look into things.

 

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First lesson I always teach people that want help with something on their server is how to roll back to a good version.

 

With Vilayer, this is extra easy, as all you need to do is take a backup of your existing code in the \Vilayercustomcode\ folder and then press the restore code button.

(There are other ways if you already have existing working good versions, but this is a different story)

Yes, while it _IS_ going to reset the Server and mission pbo's, it will also return you to a good working condition.

 

He is here, asking for help, and while there are people here that can help, a first lesson in how to quickly fix something that sounds like a serious issue with a broken server (Sorry Halv for reading my thoughts into your response) would in me trigger an immediate response.

 

Now.. on with the program...

Atreides.... trusting issues is not going to prevent you from posting an RPT log... please provide that so we can look into things.

 

 

and to you glenn. how is wiping an entire server Mission/Server . going fix us reverting to  scripts? agian hubby was simply asking for bit of help.

 

as for RPT.. i shouldent need to we get 0 errors & last person who was setting up scripts named arma. Can vouch it.

 

RPT shows 0 errors only error is when attempting to login we get Mission Cannot load...

 

great we can still get in but it litterly also stops players from wanting hit continue another issue is we might know what scripts it was because person we payed 50.00 was copy/pasting. i would llove to start all over accept for fact few scripts are to complicated & we could never do it.

 

& i  am sure someone might beable see what issue is by us giving them files. as for RPT agian.... it has 0 errors i have sat there few times reading it & its  same thing no errors loading stuff...

 

so th reset code leaves us with 1 option trying find someone who is not a bad copy/paster to help us redo it which im 99.99% sure no one with exp will. we'v allrdy dished out close 200.00 otherwise we'd be option paying a exp scripter who has the post to show for it. but we'v already tried  this and its only geting us more broke and just script kiddies so we'd ask here rather then opendayz.

 

 

few scripts i can think of might be a issue

 

airraid+bombing

fast build

plot pole to uid

plotpole veh godmode

locked vehs give godmode

heli crashes

 

just few i can think of.



=====================================================================
== C:\TCAFiles\Users\KyleC1\24659\Expansion\beta\ARMA2OASERVER.EXE
== Expansion\beta\ARMA2OASERVER.exe  -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_269547\24659_config.cfg -cfg=vilayer_active_server_269547\basic.cfg -profiles=vilayer_active_server_269547 -ip=69.162.119.250 -port=2502 
=====================================================================
Exe timestamp: 2013/11/19 06:37:49
Current time:  2014/06/16 19:01:07

Version 1.63.112555
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

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Have you tried reverting back to beta version 103718? 112555 has been known to be problematic so it's worth switching back just to see if anything improves.

 

I think it's always best practice to install 1 or 2 scripts at a time and test things out before adding more. If anything breaks, troubleshooting is infinitely easier. I realize you had someone do it for you so this isn't applicable to your situation, just advice for the future if you try your hand at it. Personally, I backup like a fanatic so I always have a working version to restore back to, no matter what/how much stuff I'm adding.

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Have you tried reverting back to beta version 103718? 112555 has been known to be problematic so it's worth switching back just to see if anything improves.

 

I think it's always best practice to install 1 or 2 scripts at a time and test things out before adding more. If anything breaks, troubleshooting is infinitely easier. I realize you had someone do it for you so this isn't applicable to your situation, just advice for the future if you try your hand at it. Personally, I backup like a fanatic so I always have a working version to restore back to, no matter what/how much stuff I'm adding.

well we never had option backup..it was mostly done in 1 go..so ya.

 

as for that would that not req me redo it all agian? i was under impression the files between both had diff structures pbo wise?

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ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
21:04:11 Warning Message: Cannot load mission
21:05:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
21:05:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
21:05:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
21:05:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
21:05:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
21:05:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
21:05:14 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
21:05:14 "DayZ Epoch: MPframework inited"
21:05:15 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
21:05:15 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"
21:05:15 Warning Message: Script low_admins.sqf not found
21:05:15 Warning Message: Script normal_admins.sqf not found
21:05:15 Warning Message: Script super_admins.sqf not found
21:05:15 Warning Message: Script blacklist.sqf not found
21:05:15 "infiSTAR.de _fnc_RandomGen: {
_arr = ["7","5","c","k","x","j","j","l","a","q","M","s","l","v","b","2","T","g","d","u","7","9","a","L","j","b","Y","x","M","R"];
_gen = "PV_";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
21:05:15 "infiSTAR.de _randvar1: PV_xqMuT7c"
21:05:15 "infiSTAR.de _randvar2: PV_sxlbRbx"
21:05:15 "infiSTAR.de _randvar3: PV_vLqL5Mg"
21:05:15 "infiSTAR.de _randvar4: PV_vglaY9x"
21:05:15 "infiSTAR.de _randvar5: PV_cjjMg22"
21:05:15 "infiSTAR.de _randvar6: PV_gajYTlg"
21:05:15 "infiSTAR.de _randvar13: PV_cjxqMxx"
21:05:15 "infiSTAR.de _randvar19: PV_vMs5M5x"
21:05:15 "infiSTAR.de _randvar26: PV_lbLbMvM"
21:05:15 "infiSTAR.de _randvar27: PV_gaa75Mj"
21:05:15 "infiSTAR.de _randvar27a: PV_g9aMvgl"
21:05:15 "infiSTAR.de _randvar28: PV_RlMjj2x"
21:05:15 "infiSTAR.de AntiHack - AntiHack LOADED!"
21:05:15 "infiSTAR.de AntiHack - CREATING AdminMenu"
21:05:15 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"
21:05:15 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"
21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned
21:05:40 "Res3tting B!S effects..."
21:05:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
21:05:44 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
21:05:47 "HIVE: Starting"
21:05:47 "server_monitor.sqf execution count = 1"
21:05:47 "HIVE: trying to get objects"
21:05:47 "HIVE: found 369 objects"
21:05:47 "HIVE: Commence Object Streaming..."
21:05:47 "HIVE: got 63 Epoch Objects and 306 Vehicles"
21:05:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
21:05:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun
21:06:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
21:06:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
21:06:06 "HIVE: Vehicle Spawn limit reached!"
21:06:06 "HIVE: Spawning # of Debris: 100"
21:06:06 "HIVE: Spawning # of Ammo Boxes: 3"
21:06:06 "HIVE: Spawning # of Veins: 50"
21:06:06 "Total Number of spawn locations 5"
21:06:06 "Initializing DZAI version 2.0.0 (Final) using base path \z\addons\dayz_server\DZAI."
21:06:06 "[DZAI] Reading DZAI configuration file."
21:06:06 "[DZAI] DZAI configuration file loaded."
21:06:06 "[DZAI] Compiling DZAI functions."
21:06:06 "[DZAI] Global classname tables loaded."
21:06:06 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
21:06:06 "[DZAI] Epoch classnames loaded."
21:06:06 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
21:06:06 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
21:06:06 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
21:06:06 "[DZAI] DZAI loading completed in 0.026001 seconds."

21:06:15 "DEBUG: Too many at [10583.7,8002.42]"
21:06:20 "DEBUG VEIN: Too many objects at [8931.38,4375.31]"
21:06:21 "EPOCH EVENTS INIT"
21:06:21 "DZAI Scheduler is running required script files..."
21:06:21 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0019989 seconds."
21:06:21 "[DZAI] OBJECT PATCH :: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
21:06:21 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
21:06:21 "[DZAI] DZAI weapon classname tables created in 0.141006 seconds."
21:06:21 "[DZAI] Verified 194 unique classnames in 0.319992 seconds."
21:07:55 "infiSTAR.de PlayerConnected: _uid: 113614406 _name: Atreides"
21:07:55 "infiSTAR.de Player-Log: Atreides(113614406) - 0h 00min | ******ADMIN******"
21:07:55 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
21:07:55 "Chernarus spawn areas loaded."
21:07:55 "DZAI Scheduler will continue tasks in 1 minute."
21:07:55 "DEBUG :: SetCaptive applied to unit Dr_Hladik_EP1 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit TK_CIV_Takistani04_EP1 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit Pilot_EP1 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit Rita_Ensler_EP1 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit RU_Profiteer4 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit Woodlander3 at 063075."
21:07:55 "DEBUG :: SetCaptive applied to unit GUE_Woodlander2 at 063075."
21:07:55 "Chernarus static spawn configuration loaded."
21:07:55 "DEBUG :: SetCaptive applied to unit RU_Citizen1 at 043130."
21:07:55 "DEBUG :: SetCaptive applied to unit RU_Citizen4 at 135090."
21:07:55 "DEBUG :: SetCaptive applied to unit RU_Villager3 at 079124."
21:07:56 "DEBUG :: SetCaptive applied to unit Worker2 at 120027."
21:07:56 "DEBUG :: SetCaptive applied to unit GUE_Soldier_MG at 016075."
21:07:56 "DEBUG :: SetCaptive applied to unit Profiteer4 at 114040."
21:07:56 "DEBUG :: SetCaptive applied to unit Woodlander1 at 114039."
21:07:56 "DEBUG :: SetCaptive applied to unit RU_WorkWoman1 at 114040."
21:07:56 "DEBUG :: SetCaptive applied to unit Rocker4 at 114040."
21:07:56 "DEBUG :: SetCaptive applied to unit RU_Citizen3 at 114039."
21:07:56 "DEBUG :: SetCaptive applied to unit Dr_Annie_Baker_EP1 at 114039."
21:07:56 "DEBUG :: SetCaptive applied to unit HouseWife1 at 134099."
21:07:56 "DEBUG :: SetCaptive applied to unit Worker3 at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit CIV_EuroMan01_EP1 at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit RU_WorkWoman5 at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit TK_GUE_Soldier_5_EP1 at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit CIV_EuroMan02_EP1 at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit Doctor at 040036."
21:07:56 "DEBUG :: SetCaptive applied to unit RU_Functionary1 at 129025."
21:07:56 "Res3tting B!S effects..."
21:07:56 "[DZAI] 77 locations gathered in 1.388 seconds."
21:08:00 "TIME SYNC: Local Time set to [2013,8,3,19,8]"
21:08:01 "infiSTAR.de iproductVersion: 06062014IAHAT330D"
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
21:08:23 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (Atreides) REMOTE,"113614406"]"
21:08:23 "infiSTAR.de ******ADMIN-LOGIN******: Atreides(113614406)"
21:08:27 "infiSTAR.de Log: Atreides(113614406) - Left SafeZone"
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton 
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In your mission folder, look for the "mission.sqm" and look at hte beginning of the file...

 

It should start similar to this:

 

version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
		"warehouse",
		"mbg_killhouses",
		"mbg_buildings_3",
		"aif_arma1buildings",
		"mbg_african_buildings"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};
	randomSeed=11171215;

Now, the following errors appear because you have the buildings in the server, but the mission.sqm is not listing them as something needed:
 

21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned

You can solve them by adding the following to the mission.sqm list of needed stuff:


version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
		"warehouse",
		"mbg_killhouses",
		"mbg_buildings_3",
		"aif_arma1buildings",
		"mbg_african_buildings",
                "glt_bh_wreck_burned"

Hope that helps.

 

As for how easy or hard it is to copy paste - it is well worth it to learn.... it may take some time, but it would mean that mean spirited server-wiping advice from people here might not be needed so much in the future.

 

Asking for help in the right way was what your husband did - An RPT log is almost always my first request when trying to figure out things for other people - I dont care how awesome they are at scripting... If a server has issues, most of the time it can be seen in the RPT log.

Would have been happy taking a look at the files for you, but it appears that you are getting help now, so I wont be needed. :)

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In your mission folder, look for the "mission.sqm" and look at hte beginning of the file...

 

It should start similar to this:

 

version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
		"warehouse",
		"mbg_killhouses",
		"mbg_buildings_3",
		"aif_arma1buildings",
		"mbg_african_buildings"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};
	randomSeed=11171215;

Now, the following errors appear because you have the buildings in the server, but the mission.sqm is not listing them as something needed:

 

21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
glt_bh_wreck_burned

You can solve them by adding the following to the mission.sqm list of needed stuff:


version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon",
		"warehouse",
		"mbg_killhouses",
		"mbg_buildings_3",
		"aif_arma1buildings",
		"mbg_african_buildings",
                "glt_bh_wreck_burned"

Hope that helps.

 

As for how easy or hard it is to copy paste - it is well worth it to learn.... it may take some time, but it would mean that mean spirited server-wiping advice from people here might not be needed so much in the future.

 

Asking for help in the right way was what your husband did - An RPT log is almost always my first request when trying to figure out things for other people - I dont care how awesome they are at scripting... If a server has issues, most of the time it can be seen in the RPT log.

Would have been happy taking a look at the files for you, but it appears that you are getting help now, so I wont be needed. :)

did that so heres new rpt...



=====================================================================
== C:\TCAFiles\Users\KyleC1\24659\Expansion\beta\ARMA2OASERVER.EXE
== Expansion\beta\ARMA2OASERVER.exe  -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_952725\24659_config.cfg -cfg=vilayer_active_server_952725\basic.cfg -profiles=vilayer_active_server_952725 -ip=69.162.119.250 -port=2502 
=====================================================================
Exe timestamp: 2013/11/19 06:37:49
Current time:  2014/06/17 00:01:01

Version 1.63.112555
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
 0:01:09 Warning Message: Cannot load mission
 0:01:43 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 0:01:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 0:01:43 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 0:01:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 0:01:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
 0:01:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
 0:01:51 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
 0:01:51 "DayZ Epoch: MPframework inited"
 0:01:51 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
 0:01:51 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"
 0:01:51 Warning Message: Script low_admins.sqf not found
 0:01:51 Warning Message: Script normal_admins.sqf not found
 0:01:51 Warning Message: Script super_admins.sqf not found
 0:01:51 Warning Message: Script blacklist.sqf not found
 0:01:51 "infiSTAR.de _fnc_RandomGen: {
_arr = ["7","5","c","k","x","j","j","l","a","q","M","s","l","v","b","2","T","g","d","u","7","9","a","L","j","b","Y","x","M","R"];
_gen = "PV_";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
 0:01:51 "infiSTAR.de _randvar1: PV_j9Rdlck"
 0:01:51 "infiSTAR.de _randvar2: PV_7abRucj"
 0:01:51 "infiSTAR.de _randvar3: PV_5u5jjxY"
 0:01:51 "infiSTAR.de _randvar4: PV_5cLTMvk"
 0:01:51 "infiSTAR.de _randvar5: PV_7axlxjM"
 0:01:51 "infiSTAR.de _randvar6: PV_7aasqgk"
 0:01:51 "infiSTAR.de _randvar13: PV_M5l7Tbj"
 0:01:51 "infiSTAR.de _randvar19: PV_gduTaax"
 0:01:51 "infiSTAR.de _randvar26: PV_jLYYa2s"
 0:01:51 "infiSTAR.de _randvar27: PV_j9j7j5b"
 0:01:51 "infiSTAR.de _randvar27a: PV_aMdbjMs"
 0:01:51 "infiSTAR.de _randvar28: PV_gllRjjd"
 0:01:51 "infiSTAR.de AntiHack - AntiHack LOADED!"
 0:01:51 "infiSTAR.de AntiHack - CREATING AdminMenu"
 0:01:51 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"
 0:01:51 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:19 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
 0:02:19 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
 0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
 0:02:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 0:02:25 "Res3tting B!S effects..."
 0:02:25 "HIVE: Starting"
 0:02:25 "server_monitor.sqf execution count = 1"
 0:02:25 "HIVE: trying to get objects"
 0:02:25 "HIVE: found 371 objects"
 0:02:25 "HIVE: Commence Object Streaming..."
 0:02:25 "HIVE: got 63 Epoch Objects and 308 Vehicles"
 0:02:25 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
 0:02:25 UH1Y_DZE: ObsGun - unknown animation source ObsGun
 0:02:38 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
 0:02:38 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
 0:02:44 "HIVE: Vehicle Spawn limit reached!"
 0:02:44 "HIVE: Spawning # of Debris: 100"
 0:02:44 "HIVE: Spawning # of Ammo Boxes: 3"
 0:02:44 "HIVE: Spawning # of Veins: 50"
 0:02:44 "Total Number of spawn locations 5"
 0:02:44 "Initializing DZAI version 2.0.0 (Final) using base path \z\addons\dayz_server\DZAI."
 0:02:44 "[DZAI] Reading DZAI configuration file."
 0:02:44 "[DZAI] DZAI configuration file loaded."
 0:02:44 "[DZAI] Compiling DZAI functions."
 0:02:44 "[DZAI] Global classname tables loaded."
 0:02:44 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
 0:02:44 "[DZAI] Epoch classnames loaded."
 0:02:44 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
 0:02:44 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
 0:02:44 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
 0:02:44 "[DZAI] DZAI loading completed in 0.145004 seconds."
 0:02:56 "DEBUG VEIN: Too many objects at [9970.2,8470.38]"
 0:02:57 "EPOCH EVENTS INIT"
 0:02:57 "DZAI Scheduler is running required script files..."
 0:02:57 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0189972 seconds."
 0:02:57 "[DZAI] OBJECT PATCH :: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
 0:02:57 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
 0:02:57 "[DZAI] DZAI weapon classname tables created in 0.161011 seconds."
 0:02:57 "[DZAI] Verified 194 unique classnames in 0.339996 seconds."
 0:03:29 "infiSTAR.de PlayerConnected: _uid: 240178118   _name: akametalbeast"
 0:03:29 "infiSTAR.de Player-Log: akametalbeast(240178118) - 0h 00min"
 0:04:06 "infiSTAR.de PlayerConnected: _uid: 231467974   _name: MsKitten"
 0:04:06 "infiSTAR.de Player-Log: MsKitten(231467974) - 0h 00min | ******ADMIN******"
 0:04:28 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
 0:04:29 "Chernarus spawn areas loaded."
 0:04:29 "DZAI Scheduler will continue tasks in 1 minute."
 0:04:29 "TIME SYNC: Local Time set to [2013,8,3,22,4]"
 0:04:29 Unit 2:6 not found, cannot update
 0:04:29 "DEBUG :: SetCaptive applied to unit Dr_Hladik_EP1 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit TK_CIV_Takistani04_EP1 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit Pilot_EP1 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit Rita_Ensler_EP1 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit RU_Profiteer4 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit Woodlander3 at 063075."
 0:04:29 "DEBUG :: SetCaptive applied to unit GUE_Woodlander2 at 063075."
 0:04:29 "Chernarus static spawn configuration loaded."
 0:04:29 "DEBUG :: SetCaptive applied to unit RU_Citizen1 at 043130."
 0:04:29 "DEBUG :: SetCaptive applied to unit RU_Citizen4 at 135090."
 0:04:29 "DEBUG :: SetCaptive applied to unit RU_Villager3 at 079124."
 0:04:30 "DEBUG :: SetCaptive applied to unit Worker2 at 120027."
 0:04:30 "DEBUG :: SetCaptive applied to unit GUE_Soldier_MG at 016075."
 0:04:30 "DEBUG :: SetCaptive applied to unit Profiteer4 at 114040."
 0:04:30 "DEBUG :: SetCaptive applied to unit Woodlander1 at 114039."
 0:04:30 "DEBUG :: SetCaptive applied to unit RU_WorkWoman1 at 114040."
 0:04:30 "DEBUG :: SetCaptive applied to unit Rocker4 at 114040."
 0:04:30 "DEBUG :: SetCaptive applied to unit RU_Citizen3 at 114039."
 0:04:30 "DEBUG :: SetCaptive applied to unit Dr_Annie_Baker_EP1 at 114039."
 0:04:30 "DEBUG :: SetCaptive applied to unit HouseWife1 at 134099."
 0:04:30 "DEBUG :: SetCaptive applied to unit Worker3 at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit CIV_EuroMan01_EP1 at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit RU_WorkWoman5 at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit TK_GUE_Soldier_5_EP1 at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit CIV_EuroMan02_EP1 at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit Doctor at 040036."
 0:04:30 "DEBUG :: SetCaptive applied to unit RU_Functionary1 at 129025."
 0:04:31 "[DZAI] 77 locations gathered in 1.82899 seconds."
 0:04:35 "infiSTAR.de iproductVersion: 06062014IAHAT330D"
 0:04:43 "infiSTAR.de Log: akametalbeast (240178118) | New Player: ["37",[],[],[0,0,0],true,"1.0.4.2","Survivor2_DZ",true,true,0]   |DayZ Instance: 11|"
 0:04:44 "infiSTAR.de Log: akametalbeast(240178118) -    Left SafeZone"
 0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
 0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
 0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
 0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
 0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
 0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
 0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
 0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
 0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
 0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
 0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
 0:04:46 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (MsKitten) REMOTE,"231467974"]"
 0:04:46 "infiSTAR.de ******ADMIN-LOGIN******: MsKitten(231467974)"
 0:04:47 "infiSTAR.de Log: MsKitten(231467974) -    Left SafeZone"
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
 0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
 0:05:30 [DZMS]: Starting DayZ Mission System.
 0:05:30 [DZMS]: DZAI Found! Using DZAI's Relations!
 0:05:30 [DZMS]: Currently Running Version: 1.1FIN
 0:05:30 [DZMS]: Mission and Extended Configuration Loaded!
 0:05:30 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
 0:05:30 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
 0:05:30 [DZMS]: Loading ExecVM Functions.
 0:05:30 [DZMS]: Loading Compiled Functions.
 0:05:30 [DZMS]: Loading All Other Functions.
 0:05:30 [DZMS]: Mission Functions Script Loaded!
 0:05:30 [DZMS]: Major Mission Clock Starting!
 0:05:30 [DZMS]: Minor Mission Clock Starting!
 0:05:30 [DZMS]: Mission Marker Loop for JIPs Starting!
 0:06:00 "infiSTAR.de PlayerConnected: _uid: 113614406   _name: Atreides"
 0:06:00 "infiSTAR.de Player-Log: Atreides(113614406) - 0h 01min | ******ADMIN******"
 0:06:06 "ERROR: server_playerSync: Cannot Sync Player Atreides [31]. Position in debug! [-7245.98,19534.9,1.18845]"
 0:06:22 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 (Atreides) REMOTE,"113614406"]"
 0:06:22 "infiSTAR.de ******ADMIN-LOGIN******: Atreides(113614406)"
 0:06:24 "infiSTAR.de Log: Atreides(113614406) -    Left SafeZone"
 0:06:27 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (MsKitten) REMOTE,"MsKitten G_o_d ON"]"
 0:07:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Atreides) REMOTE,[6322.17,7821.23,0]]"
 0:07:11 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Atreides) REMOTE,"Atreides Teleported to [6322.17,7821.23,0](GPS:063075)"]"
 0:07:16 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
 0:07:51 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
 0:08:30 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Atreides) REMOTE,[12947.7,12767.6,0]]"
 0:08:30 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Atreides) REMOTE,"Atreides Teleported to [12947.7,12767.6,0](GPS:129025)"]"
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how does that exactly help us? does that not reset entire crap?

 

and yes it does. do not post if you can not offer help ty....

 

he was having problems with his server and is asking for help ... getting fresh pbo files will help you to install everything from fresh and figure out where the problem occured.

 

if you expected someone to jump in as a knight in shining armor and fix your pbo's for you, you are terribly wrong.

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he was having problems with his server and is asking for help ... getting fresh pbo files will help you to install everything from fresh and figure out where the problem occured.

 

if you expected someone to jump in as a knight in shining armor and fix your pbo's for you, you are terribly wrong.

then dont post here because we are not pro scripters & half of them he/i cannot install with breaking something sso trying to troll him with reset Database isnt exactly funny... but hey guess someone must be pretty bored to go around post reset db everywhere.

 

also i know what he posted were married /facepalm

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Triple-facepalm.jpg

 

what i said will not delete the database, but reconstruct the pbo files (as i already explained) ... why would i think its fun to have you reset your database, what are you 12 years old?

 

if you stopped complainting about the sollutions given to you and actually followed some of the suggestions given here, your problem would be fixed by now. 

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Triple-facepalm.jpg

 

what i said will not delete the database, but reconstruct the pbo files (as i already explained) ... why would i think its fun to have you reset your database, what are you 12 years old?

 

if you stopped complainting about the sollutions given to you and actually followed some of the suggestions given here, your problem would be fixed by now. 

what are you a complete fucking asshole? we did it before it resets it to fucking default pbo's that does not even fucking have a use of help when we'v already  tried for months to try scripting our server.....

 

 

 

 

do not post here. since no one can be use of help. with few pm's i'v gotten thru skype adding we'll take look at files if you pay us 25.00......or telling us to restore the code that isnt going help us we have been trying for months start a server constantly runing into issues and are just now asking for help. since people seem to ignore our rpt logs. and would rather sit here and troll us .

 

clearly this isnt scripting help area or we woulden't haft constantly pay for some help... agian i have given few scripts that most likely are causing issues and wanted someone look....just 5-10mins of time skim thru and see if anythings out of place as we are not exp scripters we dont exactly know what's going be screwed up...

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clearly this isnt scripting help area or we woulden't haft constantly pay for some help... agian i have given few scripts that most likely are causing issues and wanted someone look....just 5-10mins of time skim thru and see if anythings out of place as we are not exp scripters we dont exactly know what's going be screwed up...

 

 

few scripts i can think of might be a issue

 

airraid+bombing

fast build

plot pole to uid

plotpole veh godmode

locked vehs give godmode

heli crashes

 

The problem with naming possible scripts here is that you are assuming these are the cause of the problem. You might be right, and you might be wrong - at this point you need someone to look at the complete files.  

Since you are reporting a problem, and the RPT log is not clearly showing the issue, the only other option is to get someone to review the complete mission file or complete server file or both.

Without knowing what you have, how your custom configs are called, what you have in your server_monitor and server_function, what custom changes in the init.sqf you have made, we wont be able to help you. 

RPT log is great to show the overall errors and allows us to direct and pinpoint where you are to find the solution for your problems. If it is no longer stating any specific errors, then you need to clearly show what the problem is, or give the IP to make someone (with patch 112555) log in and experience the issue. 

After that, the person might be able to troubleshoot things by looking at the pbo's. 

For your information, people is extremely helpful here - eager even... but what we cant do is take loose questions and give specific answer to it without more info. I will always ask for RPT logs, host and more details (search for any of my replies in this forum section and you'll see), because I need those info to look closer at the problem.

 

 

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what are you a complete fucking asshole?

 

dat attitude will defo get you a lot of help ...

 

we did it before it resets it to fucking default pbo's

 

thats the whole fuckin idea of that button, you press it and you get the default pbo files ...

 

from there you can then add in your mods one by one and figure out on your own, what the problem is, so you will not have to pay someone to do exactly the same for you.

 

as a bonus to that, you would perhaps have an idea as to how to fix it, next time you mess up your files and will then not have to completly start over when you got a problem.

 

everything you need to know about to fix your server was said already in this topic, its not our fault you cant figure out how it works and gets bitch insulted by the sollutions posted.

 

but then again, i guess you just simply cant comprehend this and rather want to pay someone to mess up your files even more ... gl with that btw

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I don't mean to be disrespectful, or come off like an ass but... Sometimes perhaps people should just give up. People in this thread are attempting to help, you simply don't like the answers, you're expecting a solution to be pulled out of thin air, and that's just not possible. Even I myself (as well as many in here I'm sure) have had to reset pbo's to default in some situations, this was not due to issues caused by me, but none the less, it had to be done. Having to re-add scripts is quicker and simpler each time you do it, you get more accustom to the structure of the source coding, and how things work, so it shouldn't be viewed as a bad thing, but rather additional experience to program stuff into your mind. However if you're going to be impatient and get moody, it's clearly not something you should be doing. One of the key things people need when doing stuff like this on a learning basis is patience, trial and error is the key, and often, expect you may need to start over. From that knowledge, always backup everything you do. Every time you add something new, create a new dated backup folder with all up to date files for that build. Also don't go adding multiple things at once, add one thing, test it thoroughly, add another, rinse and repeat.

 

Best of luck if you wish to continue trying.

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