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Map Porting


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Does anyone know how to MAP Port ? Want to use a custom map with Epoch.

 

Before The post comes up GOOGLE IT.. I did . Here is the problem i'm having

 

I have everything changed in mission folder / server.cfg / server.bat files to it points to -mod=@mymap;@DayZ_Epoch;@DayZ_Epoch_Server

When logging in it takes me to the Chernarus map. Is there another place I am missing on this? Everything I read does not say anything different. 

 

Any help will be appriciated . 

Thank You in advance

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When you modified the mission file, did you take a version of the missions init.sqf that was from Chernarus? 

 

 

In the init file, there is the following setting at the top: 
 

//REALLY IMPORTANT VALUES
dayZ_instance = 13;	//The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

Depending on the instance given, the server will be looking for mission related content matching that instance number (in this case Taviana = 13) from the dayz_server\Missions\ folder. 

Check and see if adding your mission to that list, and then making sure it has the proper instance version set in the init. sqf should solve the problem. 
 

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Thanks for the reply .

 

I just checked it and it's set to the right mission instance folder I have set up. I used a custom instance #. I'm going to reinstall it from scratch and see what happens using a cherno mission folder . 

 

 

Thank You 

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in mission.sqm ...

version=11;
class Mission
{
	addOns[]=
	{
		"myworldname",
		"whateverelse",
		"addodnsneeds",
		"toloadhere",

		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"myworldname",
		"whateverelse",
		"addodnmightsneed",
		"toloadhereaswell"
	};

also makesure you do not have -world=chernarus in launch parameters

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