Alright, gentlemen, here's the deal. I have a marker that I want to spawn on the map. This marker wil change on every restart and doing that client side will cause them to have to re-download the entire mission every time.
So lets say I have marker.sqf in my dayz_server.pbo and I am calling it in the init.sqf as \z\addons\dayz_server\marker.sqf...
It will return a "script not found" error when the client tries to load in and will not execute the script.
When I execute the script server side it will only work for people who load in while the server is first starting up. Everyone who comes after will not get the marker.
My question therefore is; can I call a script that is located server side through the client?
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Madman2077
Alright, gentlemen, here's the deal. I have a marker that I want to spawn on the map. This marker wil change on every restart and doing that client side will cause them to have to re-download the entire mission every time.
So lets say I have marker.sqf in my dayz_server.pbo and I am calling it in the init.sqf as \z\addons\dayz_server\marker.sqf...
It will return a "script not found" error when the client tries to load in and will not execute the script.
When I execute the script server side it will only work for people who load in while the server is first starting up. Everyone who comes after will not get the marker.
My question therefore is; can I call a script that is located server side through the client?
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