In my upgrading to Epoch 1.0.2 I found an odd issue with sensors.
When leaving dome area they do not deactivate. The script continues.
SAMPLE: From mission.sqf class sensor
class Item0
{
position[]={13878.3,0,13351.3};
a=150;
b=150;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="dome1";
expCond="(vehicle player) in thislist;";
expActiv="dome = [] execVM ""scripts\dome1.sqf"";";
expDesactiv="terminate dome1; titleText [""You have left 556 territory."", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
dome1sqf
if ((getPlayerUID player) in ["92736774" , "89103942" , "86414598" , "129972614" , "135770246"]) exitWith {
titleText ["Welcome home 6'er!", "PLAIN DOWN", 3];
};
titleText ["You are entering a restricted area!", "PLAIN DOWN", 3];
sleep 10;
titleText ["WARNING: Trespassers may be shot or detained.", "PLAIN DOWN", 3];
sleep 20;
titleText ["WARNING: Trespassers may be shot or detained. Turn back now!", "PLAIN DOWN", 3];
sleep 10;
player setPosATL [15415.5,10105.9,0.001]; /// to the prison
Any info, tips, ideas, suggestions would be most appreciated!
Question
Swash
In my upgrading to Epoch 1.0.2 I found an odd issue with sensors.
When leaving dome area they do not deactivate. The script continues.
SAMPLE: From mission.sqf class sensor
dome1sqf
Any info, tips, ideas, suggestions would be most appreciated!
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