In my upgrading to Epoch 1.0.2 I found an odd issue with sensors.
When leaving dome area they do not deactivate. The script continues.
SAMPLE: From mission.sqf class sensor
class Item0 { position[]={13878.3,0,13351.3}; a=150; b=150; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="dome1"; expCond="(vehicle player) in thislist;"; expActiv="dome = [] execVM ""scripts\dome1.sqf"";"; expDesactiv="terminate dome1; titleText [""You have left 556 territory."", ""PLAIN DOWN"", 3];"; class Effects { }; };
dome1sqf
if ((getPlayerUID player) in ["92736774" , "89103942" , "86414598" , "129972614" , "135770246"]) exitWith { titleText ["Welcome home 6'er!", "PLAIN DOWN", 3]; }; titleText ["You are entering a restricted area!", "PLAIN DOWN", 3]; sleep 10; titleText ["WARNING: Trespassers may be shot or detained.", "PLAIN DOWN", 3]; sleep 20; titleText ["WARNING: Trespassers may be shot or detained. Turn back now!", "PLAIN DOWN", 3]; sleep 10; player setPosATL [15415.5,10105.9,0.001]; /// to the prison
Any info, tips, ideas, suggestions would be most appreciated!