Hello,
I'm working on a script that allows players to upgrade their guns (eg. AK74 to AKS_74_kobra,) when they have the required items in their inventory. For eg. I want an AK74 to be able to upgrade for 2 scrap metal into a AKS_74_kobra, how do I do this?
Something like this?
private [_mags]; _mags = ["Scrap_Metal","Scrap_Metal"]; // Don't mind the classname, only as an example :D if !(player hasWeapon "AK74") exitWith { cutText [format["U don't have an AK74!"], "PLAIN DOWN"]; }; if !(player has in _mags) exitWith { cutText [format["U don't have the required items to upgrade: 2x scrap metal"], "PLAIN DOWN"]; }; if (player has in _mags) then { player removeweapon "AK74"; sleep 1; player addweapon "AKS_74_kobra"; cutText [format["Ur AK74 has been updated to an AKS_74_kobra!"], "PLAIN DOWN"]; };
Thanks in advance,
Darryl