I have a question about the buildings spawned in with the editor. I currently use an sqf file that calls in the mission file init. My question is how do I set the hitpoints for the objects? For example, I want to make the castle walls basically indestructible by making the hitpoints a very high number. Is there a line of code that you can put in to set those values?
Question
TheSeventhSense
I have a question about the buildings spawned in with the editor. I currently use an sqf file that calls in the mission file init. My question is how do I set the hitpoints for the objects? For example, I want to make the castle walls basically indestructible by making the hitpoints a very high number. Is there a line of code that you can put in to set those values?
_vehicle_22 = objNull;
if (true) then
{
_this = createvehicle ["Map_A_Castle_Wall1_20", [3777.3025, 7971.9102, 3.7063589], [], 0,
"CAN_COLLIDE"];
_vehicle_22 = _this;
_this setDir 123.26903;
_this setPos [3777.3025, 7971.9102, 3.7063589];
};
Thank you in advance for your help
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now