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Vehicle dispawns after look into gear


Dew

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Hey Epoch Com, 

 

Im running dayz epoch under linux. i want to ask if anyone has a solution for my problem.

 

i included the Sectorfng with customspawns from WAI. My Problem is now that the ammo crates getting deleted from the server cleanup script. so i replaced the crates with cars so they will not deleted from the script. But now i have the bug when someone look into the gear the vehicle disappears instandly. 

 

 

here is my crates.sqf file from the sectorfng.

//Sector FNG Made by Phoenix @ http://fridaynightgaming.co.uk/
//Feel Free to test @ 91.121.11.49:2362 Bring a group you'll need one.
//Thanks to OpenDayZ for there hard work in helping others.
//Thanks to Sarge for his great AI work.
 
if (isServer) then {
 
//Sector FNG Weapons Crate
_vehicle_103769 = objNull;
if (true) then
{
  _this = createVehicle ["Ural_INS", [6660.3984, 14177.261], [], 0, "CAN_COLLIDE"];
  _vehicle_103769 = _this;
  _this setDir -182.5;
    //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["M9SD",2];
  _this addWeaponCargoGlobal ["DMR_DZ",2];
  _this addWeaponCargoGlobal ["M4A1_AIM_SD_camo",2];
  _this addWeaponCargoGlobal ["FN_FAL",2];
  _this addWeaponCargoGlobal ["M249_DZ",2];
  _this addWeaponCargoGlobal ["M14_EP1",2];
  _this addWeaponCargoGlobal ["Mk_48_DZ",2];
  _this addWeaponCargoGlobal ["BAF_L85A2_RIS_SUSAT",2];
  _this addWeaponCargoGlobal ["BAF_L85A2_RIS_Holo",2];
  _this addWeaponCargoGlobal ["G36K_camo",2];
  _this addWeaponCargoGlobal ["NVGoggles",1];
  _this addWeaponCargoGlobal ["Binocular_Vector",1];
  _this addWeaponCargoGlobal ["ItemGPS",1];
  _this addWeaponCargoGlobal ["BAF_LRR_scoped",1];
  
 
  _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",20];
  _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",20];
  _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",10];
  _this addmagazineCargoGlobal ["100Rnd_762x51_M240",10];
  _this addmagazineCargoGlobal ["200Rnd_556x45_M249",10];
  _this addmagazineCargoGlobal ["30Rnd_556x45_G36",10];
  _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30];
  _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10];
  _this addmagazineCargoGlobal ["5x_22_LR_17_HMR",5];
  _this addmagazineCargoGlobal ["ItemPainkiller",5];
  _this addmagazineCargoGlobal ["ItemMorphine",5];
  _this addmagazineCargoGlobal ["ItemBloodBag",5];
  _this addmagazineCargoGlobal ["ItemAntibiotic",5];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  
 
  _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2];
  _this setPos [6660.3984, 14177.261];
};
//Sector FNG Vehicle Part Crate
_vehicle_103770 = objNull;
if (true) then
{
  _this = createVehicle ["Ural_INS", [6786.0361, 14320.882], [], 0, "CAN_COLLIDE"];
  _vehicle_103770 = _this;
    //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["NVGoggles",1];
  _this addWeaponCargoGlobal ["ItemGPS",1];
  _this addWeaponCargoGlobal ["ItemToolbox",5];
 
  _this addmagazineCargoGlobal ["FoodCanBadguy",10];
  _this addmagazineCargoGlobal ["FoodCanBoneboy",10];
  _this addmagazineCargoGlobal ["FoodCanCorn",10];
  _this addmagazineCargoGlobal ["FoodCanCurgon",10];
  _this addmagazineCargoGlobal ["FoodCanDemon",10];
  _this addmagazineCargoGlobal ["FoodCanFraggleos",10];
  _this addmagazineCargoGlobal ["FoodCanHerpy",10];
  _this addmagazineCargoGlobal ["FoodCanDerpy",10];
  _this addmagazineCargoGlobal ["FoodCanTylers",10];
  _this addmagazineCargoGlobal ["ItemSodaMtngreen",10];
  _this addmagazineCargoGlobal ["ItemSodaR4z0r",10];
  _this addmagazineCargoGlobal ["ItemSodaClays",10];
  _this addmagazineCargoGlobal ["ItemSodaSmasht",10];
  _this addmagazineCargoGlobal ["ItemSodaDrwaste",10];
  _this addmagazineCargoGlobal ["ItemSodaLemonade",10];
  _this addmagazineCargoGlobal ["ItemSodaLvg",10];
  _this addmagazineCargoGlobal ["ItemSodaMzly",10];
  _this addmagazineCargoGlobal ["ItemSodaRabbit",10];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
 
  _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",1];
  _this setPos [6786.0361, 14320.882];
};
//Sector FNG Food and Drink Crate
_vehicle_103771 = objNull;
if (true) then
{
  _this = createVehicle ["Ural_INS", [6791.7695, 14091.711], [], 0, "CAN_COLLIDE"];
  _vehicle_103771 = _this;
  _this setDir -178.83;
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["NVGoggles",1];
  _this addWeaponCargoGlobal ["ItemGPS",1];
 
  _this addmagazineCargoGlobal ["PartEngine",15];
  _this addmagazineCargoGlobal ["PartGeneric",15];
  _this addmagazineCargoGlobal ["PartVRotor",5];
  _this addmagazineCargoGlobal ["PartWheel",20];
  _this addmagazineCargoGlobal ["PartFueltank",15];
  _this addmagazineCargoGlobal ["PartGlass",30];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  _this addmagazineCargoGlobal ["CinderBlocks",40];
  _this addmagazineCargoGlobal ["ItemComboLock",5];
  _this addmagazineCargoGlobal ["MortarBucket",10];
  
  _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",1];
  _this setPos [6791.7695, 14091.711];
};
//Sector FNG Medical Crate
_vehicle_103772 = objNull;
if (true) then
{
  _this = createVehicle ["Ural_INS", [6591.8535, 14275.836], [], 0, "CAN_COLLIDE"];
  _vehicle_103772 = _this;
  _this setDir 90.560677;
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["NVGoggles",1];
  _this addWeaponCargoGlobal ["ItemGPS",1];
 
  _this addmagazineCargoGlobal ["ItemBandage",30];
  _this addmagazineCargoGlobal ["ItemPainkiller",30];
  _this addmagazineCargoGlobal ["ItemMorphine",30];
  _this addmagazineCargoGlobal ["ItemBloodBag",30];
  _this addmagazineCargoGlobal ["ItemEpinephrine",15];
  _this addmagazineCargoGlobal ["ItemAntibiotic",30];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  
 
  _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",1];
  _this setPos [6591.8535, 14275.836];
};
//Sector FNG BaseBuilding Crate
_vehicle_103773 = objNull;
if (true) then
{
  _this = createVehicle ["Ural_INS", [6668.1357, 14121.218], [], 0, "CAN_COLLIDE"];
  _vehicle_103773 = _this;
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["ItemEtool",5];
  _this addWeaponCargoGlobal ["ItemToolbox",5];
  _this addWeaponCargoGlobal ["NVGoggles",1];
  _this addWeaponCargoGlobal ["ItemGPS",1];
 
  _this addmagazineCargoGlobal ["HandGrenade_West",10];
  _this addmagazineCargoGlobal ["ItemSandbag",10];
  _this addmagazineCargoGlobal ["ItemTankTrap",10];
  _this addmagazineCargoGlobal ["ItemWire",10];
  _this addmagazineCargoGlobal ["ItemTent",5];
  _this addmagazineCargoGlobal ["PartGeneric",5];
  _this addmagazineCargoGlobal ["TrapBear",10];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
 
  _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",1];
  _this setPos [6668.1357, 14121.218];
};
}; 

greets and sry for my horrible english :-)

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I am not sure but I think this is not a linux version problem.

 

You look into the gear of the vehicle and it disappears?

 

I guess antihack has something to do with it.

 

It's just a guess with a problem I had with an admin tool.

 

Find server_functions.sqf in dayz_server.pbo/init and find the following line:

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

Comment it out and replace it with:

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {

If that does not work...go to your init.sqf and comment out ('//') the line where antihack gets loaded. Just as a test.

I am nut 100% sure if it has something to do with it...or let's say I am half-sure. ;)

 

Or when do they despawn? At restart or immediately?

 

Regards,

jahan.

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  • 4 weeks later...

i changed the line in my  server_functions.sqf but still the same problem. Vehicle blows up after i start the engine. 

 

..with this messages in the logs

15:15:02 "CLEANUP: KILLING A HACKER Dew_u_Nomie B 1-1-C:1 (Dew_u_Nomie) REMOTE IN pook_H13_gunship"
15:15:02 "ATTEMPT WRITE: CHILD:306:187331:[]:1:"

the vehicle spawn in after restart with this function (i placed it in the staticammobox.sqf from WAI)

//Create Sustom Vehicle in Dichina
_vehicle_103774 = objNull;
if (true) then
{
 _this = createVehicle ["pook_H13_gunship",[4007.58,8053.5,-0.02349850], [], 0, "CAN_COLLIDE"];
 _vehicle_103775 = _this;
 _uniqueid = str(round(random 999999));
 _this setVariable ["ObjectID", _uniqueid, true];
 _this setVariable ["ObjectUID", _uniqueid, true];
 _this setVariable ["permaLoot",true,true];
 _this setPos [4007.58,8053.5,-0.02349850];
};

//Create Custom Vehicle Oilfields Base
_vehicle_103773 = objNull;
if (true) then
{
 _this = createVehicle ["pook_H13_gunship",[7268.79,9739.5,0.00158691], [], 0, "CAN_COLLIDE"];
 _vehicle_103775 = _this;
 _uniqueid = str(round(random 999999));
 _this setVariable ["ObjectID", _uniqueid, true];
 _this setVariable ["ObjectUID", _uniqueid, true];
 _this setVariable ["permaLoot",true,true];
 _this setPos [7268.79,9739.5,0.00158691];
};
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so let the forum know that we found a sulution for my problem. thank to jahangir13 for helping me out.

 

uncomment this line in the server_function.sqf

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

and copy this this on right below it 

if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

than i used this to create my custom vehicles on the map. and put it somewhere in server files :-P   

_vehicle_103774 = objNull;
if (true) then
{
_this = createVehicle ["pook_H13_gunship",[4007.58,8053.5,-0.02349850], [], 0, "CAN_COLLIDE"];
_vehicle_103774 = _this;
_uniqueid = str(round(random 999999));
_this setVariable ["ObjectID", _uniqueid, true];
_this setVariable ["ObjectUID", _uniqueid, true];
_this setVariable ["permaLoot",true];
_this setVariable ["Sarge",1,true];
_this setPos [4007.58,8053.5,-0.02349850];
};

//Create Custom Vehicle Oilfields Base
_vehicle_103775 = objNull;
if (true) then
{
_this = createVehicle ["pook_H13_gunship",[7268.79,9739.5,0.00158691], [], 0, "CAN_COLLIDE"];
_vehicle_103775 = _this;
_uniqueid = str(round(random 999999));
_this setVariable ["ObjectID", _uniqueid, true];
_this setVariable ["ObjectUID", _uniqueid, true];
_this setVariable ["permaLoot",true];
_this setVariable ["Sarge",1,true];
_this setPos [7268.79,9739.5,0.00158691];
};

than you just need to set the Sarge variable ( _this setVariable ["Sarge",1,true]; ) so the antihack wont blow up the vehicles...

 

regards

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