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Moved to a dedicated server


Sebu

Question

So we had a server at Vilayer for few months and now we moved to a dedicated machine. Everything else is working fine except everything that is inside the server.pbo. I've theseted all scripts in-game and they are working fine but for example infistars antihack (which is in server.pbo) isn't working. I can see it loading in server.RPT but it doesn't work in-game. I tried installing an Epoch server on my own computer using the same method (mission.pbo and server.pbo+database) and it's working fine.

 

Any suggestions?

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Okay this is weird. I noticed that I hadn't added the mission.pbo on the server I hosted on my computer. When I moved the mission.pbo on that one the antihack and server.pbo stuff stop working. :o

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It is there. I just did a fresh server install but anything that I edit inside server.pbo isn't working. Mission.pbo related scripts etc are working fine but it's just the server.pbo... I tried a VPS a few weeks ago and I remember it had the same problem. It's still weird that I can get everything to work on my home computer.

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Here is the arma2oaserver.RPT Could it have something to do with those errors?



=====================================================================
== E:\Disturbed Gaming\arma2oaserver.exe
== "E:\Disturbed Gaming\arma2oaserver.exe" -ip=185.16.85.2 -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;@hive;" -cpuCount=2 -exThreads=7 -bandwidthAlg=2 -maxMem=2047 -noSound
=====================================================================
Exe timestamp: 2014/04/24 23:08:50
Current time:  2014/04/26 11:31:07

Version 1.62.95251
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
11:31:48 Server error: Player without identity Sebu (id 1619879325)
11:32:15 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
11:32:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
11:32:15 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
11:32:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
11:32:16 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
11:32:16 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
11:32:17 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
11:32:17 "DayZ Epoch: MPframework inited"
11:32:18 Error in expression <hicle _obj addMagazine _mag;
systemchat format['%1 added %2 for %3',name _obj,_m>
11:32:18   Error position: <format['%1 added %2 for %3',name _obj,_m>
11:32:18   Error Missing ;
11:32:18 File z\addons\dayz_server\init\AH.sqf, line 3562
11:32:18 Error in expression <hicle _obj addMagazine _mag;
systemchat format['%1 added %2 for %3',name _obj,_m>
11:32:18   Error position: <format['%1 added %2 for %3',name _obj,_m>
11:32:18   Error Missing ;
11:32:18 File z\addons\dayz_server\init\AH.sqf, line 3562
11:32:18 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
11:32:18 "infiSTAR.de AntiHack - bis_fnc_init done - STARTING!"
11:32:18 Warning Message: Script low_admins.sqf not found
11:32:18 Warning Message: Script normal_admins.sqf not found
11:32:18 Warning Message: Script super_admins.sqf not found
11:32:18 Warning Message: Script blacklist.sqf not found
11:32:18 "infiSTAR.de AntiHack - AntiHack Loading..."
11:32:18 Error in expression <utText [_log,'WHITE IN'];
			systemchat _log;
			hint _log;
			if (isNil 'BKEYPr>
11:32:18   Error position: <_log;
			hint _log;
			if (isNil 'BKEYPr>
11:32:18   Error Missing ;
11:32:18 Error in expression <utText [_log,'WHITE IN'];
			systemchat _log;
			hint _log;
			if (isNil 'BKEYPr>
11:32:18   Error position: <_log;
			hint _log;
			if (isNil 'BKEYPr>
11:32:18   Error Missing ;
11:32:18 "infiSTAR.de AntiHack - AntiHack Loaded!"
11:32:18 "infiSTAR.de AntiHack - CREATING AdminMenu"
11:32:18 Warning Message: Script z\addons\dayz_server\compile\server_playerCharacters.sqf not found
11:32:29 "Res3tting B!S effects..."
11:32:29 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
11:32:29 "HIVE: Starting"
11:32:29 "server_monitor.sqf execution count = 1"
11:32:29 "HIVE: trying to get objects"
11:32:30 "HIVE: found 5576 objects"
11:32:30 "HIVE: Commence Object Streaming..."
11:32:30 Error in expression <ect 0) == "ObjectStreamStart") then {


profileNamespace setVariable ["SUPERKEY">
11:32:30   Error position: <profileNamespace setVariable ["SUPERKEY">
11:32:30   Error Undefined variable in expression: profilenamespace
11:32:30 File z\addons\dayz_server\system\server_monitor.sqf, line 70
11:32:30 "HIVE: got 3327 Epoch Objects and 2249 Vehicles"
11:32:32 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
11:32:32 UH1Y_DZE: ObsGun - unknown animation source ObsGun
11:32:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
11:32:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
11:32:36 "Res3tting B!S effects..."
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:41 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:41 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
11:32:46 "HIVE: Vehicle Spawn limit reached!"
11:32:46 "HIVE: Spawning # of Debris: 500"
11:32:46 "HIVE: Spawning # of Ammo Boxes: 3"
11:32:46 "HIVE: Spawning # of Veins: 50"
11:32:46 "Total Number of spawn locations 5"
11:32:46 "EPOCH EVENTS INIT"
11:32:47 "DEBUG: Too many at [2996.57,6709.74]"
11:32:52 "DEBUG VEIN: Too many objects at [6711.95,6920.53]"
11:32:52 "DEBUG VEIN: Too many objects at [6498.86,6558.16]"
11:32:52 "DEBUG VEIN: Too many objects at [4947.42,4249.84]"
11:32:52 "DEBUG VEIN: Too many objects at [11097.9,8479.5]"
11:33:16 "TIME SYNC: Local Time set to [2013,8,3,13,33]"
11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S

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Did you change something in your AH ? i see errors there

Also you are missing file: dayz_server\compile\server_playerCharacters.sqf

Also in your dayz_server\system\server_monitor.sqf i see errors.

 

I think your biggest problem is in your AH.sqf or your AHconfig.sqf

Check your AH around line : 3562

Maybe you added something there and forgot to add a closing ;

 

Or check your AHconfig.sqf....see you if you forgot a closing " at your UIDS or something.

I think somewhere in your days_server you tweaked something and forgot to close a quote or a comma, breaking everything after that.

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I didn't add anything to my AH.sqf. That's is just a fresh update from infistar. Oh and I forgot to delete that playrCharacters file. I was using the multi character script but deleted it. I guess I forgot to delete that file. This looks very weird to me.

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Does anyone know what is causing that error in server_monitor.sqf? Because I'm using the default Epoch server files.

 

EDIT* I jsut noticed that I'm not getting those server_monitor errors if I launch the server from the .bat file. I'm using firedaemon to launch everything so I guess that is causing the problem.

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I'm getting freaking tired of this. I just can't see what's the problem. I just redownloaded ARMA2 and OA, putted them to my server file, readded the server and client files from epochforums and installed the antihack. Still isn't working.

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We moved from a Dayz.st host to a dedicated box and canr get anything working.

 

we dove in at the deep end getting our dedi (no experience with hosting games servers)

which was dumb i know, but we had to.

 

and i can't get anything working followed a crap load of guides to no avail.

 

our dayz.st has now been shutdown and we need to get our dedi running the epioch server ASAP for the regular players.

 

we have all the DB's from dayz.st and stuff but just cant get it working on the new server.

 

need someone to help me or do it for me if possible.

i am techinical so can follow instructions but im obviously missing soemthing.

 

i just need it running, i can take tiem to learn later but i need help ASAP.

 

please let me know if you would be willing to help.

 

i can pay if neccessary.

 

Many thanks

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