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Need help random load outs


Asian Kid

Question

I have this and its not wokring
 
_randomloadout = [_low,_Med,_high,_def] call BIS_fnc_selectRandom;
 
if(_low) then {
//Low
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
};
if(_Mid) then {
//Mid
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"];
DefaultBackpack = "DZ_CivilBackpack_EP1";
DefaultBackpackWeapon = "";
};
if(_High) then {
//High
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "";
};
//default
if (_def) then {
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";
};
 
I have also tried
 
_roll = floor(random 100);
if(_roll <= 75) then {
//Low
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
 
}else{
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";
};
if(_roll <= 60) then {
//Mid
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"];
DefaultBackpack = "DZ_CivilBackpack_EP1";
DefaultBackpackWeapon = "";
 
}else{
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";
};
if(_roll <= 40) then {
//High
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "";
 
}else{
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";
};
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4 answers to this question

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This is what I have now
 

_roll = floor(random 100);

switch true do {
case (_chance <= 60):
{
//Low
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
};
case (_chance <= 40):
{
//Mid
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"];
DefaultBackpack = "DZ_CivilBackpack_EP1";
DefaultBackpackWeapon = "";
};
case (_chance <= 20):
{
//High
DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "";
};
default 
{
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";
};
 case ((getPlayerUID player) in ["00","0","0"])  :  
{
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemGoldBar10oz"];
DefaultWeapons = ["glock17_EP1","M4A1_AIM_SD_camo","Binocular_Vector","ItemRadio","NVGoggles","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE"];
DefaultBackpack = "DZ_LargeGunBag_EP1";
DefaultBackpackWeapon = "";
};
};
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Try using a case switch such as this one:

_num = floor(random 4);
switch (_num) do {
	case 0: {
		DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
		DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"];
		DefaultBackpack = "DZ_ALICE_Pack_EP1";
		DefaultBackpackWeapon = "";
	};

	case 1: {
		DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
		DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"];
		DefaultBackpack = "DZ_CivilBackpack_EP1";
		DefaultBackpackWeapon = "";
	};

	case 2: {
		DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
		DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"];
		DefaultBackpack = "DZ_Backpack_EP1";
		DefaultBackpackWeapon = "";
	}:

	default: {
		DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"];
		DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"];
		DefaultBackpack = "DZ_TerminalPack_EP1";
		DefaultBackpackWeapon = "";
	};
};
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