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Posts posted by Bags2247
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Matthew, here's a quote from opendayz
Unpack your server.pbo and create a Folder inside (call it building if you want, I called it addons).
Open your server_functions.sqf wich is in the init folder with a texteditor and put this in, at the very bottom.Code:[] execVM "\z\addons\dayz_server\yourfoldername\yourfilename.sqf";
(replace yourfoldername and yourfilename with the actual names of your folder and files)
You can have as many of this lines like you want to add filesCode://foldername [] execVM "\z\addons\dayz_server\foldername\yourfilename.sqf"; [] execVM "\z\addons\dayz_server\foldername\yourfilename.sqf"; [] execVM "\z\addons\dayz_server\foldername\yourfilename.sqf"; [] execVM "\z\addons\dayz_server\foldername\yourfilename.sqf"; [] execVM "\z\addons\dayz_server\foldername\yourfilename.sqf";
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did you ever figure a way to remove the debris off the road so this works ok.. or a fix for it...preferred
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ok so have the bus doing the route, but need to remove debris... otherwise it goes funky for a bit..
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if they are custom addons, and they are spawned clientside.. SargeAI won't see them or be affected by them.....
Unless your talking about the EPOCH modular building system, if so.. I've no idea
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Just wondering if you could convert the bus into something more military themed, say a MTVR_DES_EP1..
Just it being that the military have decided to try to maintain some semblence of the old ways and have provided this service for what survivors are left..
Just an idea, and have the driver and friend in a uniform as well
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Actually survivor, i've been getting that one as well lately...must admit thought that it was(This server is not running BRS) was the issue
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Thnx Matt, for testing that.. saved me doing it
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well thats 50 odd satchel charges....
will test it ok. later tonight, after dinner
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I'd answer mate, but wouldn't know what to say tbh...lol
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Agreed for the admins forum section... now im scouring people's safes, lockboxes and inventory for the results of it...
Any suggestions on where I should be looking in the logs for this happening.
send me email if preferred, or via pm here
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pretty thorough though mate.. nice work
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I'm trying to get the Cannabilize script from here,
http://opendayz.net/threads/cannibalism.12218/
working in EPOCH...
Pretty much the title...
I have his other one which is the flip side of it Bury Coprse, from here..
http://opendayz.net/threads/bury-corpses.13368/
working in it.. but am a bit confused as to why this won't work..
Any suggestions from you guys..
I'm using a Vilayer hosting if that makes a difference.
Other scripts installed
Bury Corpses
Self BloodBag ( I can't get the bloody tent-sleep healing script working at all.. REALLY annoying..losing my immersion there)
Very Limited Lift/Tow
Enhanced Water Bottle filling (from the rain)
Drink from wells and ponds
Ingame voice mod from blur
Zabn's Take Clothes
AI mission system
Welcome Credits
Vilayer's ANTI-HACK ADDON (infistars)
And the Anti-Theft script inside Trader Cities, (was trying to simulate some sort of POLICE/GUARD control)
I'm personally trying to get a real feel to the game/mod as much as possible anyway.
Any ideas guys....
Bags
P.s.
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Frigging Genius Mate, Awesome work there
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it sounds like the gun is not supported.
try adding this, it will add AKS 74 to the hero/bandit traider
INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["AKS_74",3]',25,'[2,"ItemGoldBar",1]','[1,"ItemGoldBar",1]',0,477,'trade_weapons'), ('["AKS_74",3]',25,'[2,"ItemGoldBar",1]','[1,"ItemGoldBar",1]',0,627,'trade_weapons'),
OK so following that logic... sorta, does that mean that this would add cinder blocks to the building items dude, buying for 5gold and selling them for 2g..
INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["CinderBlocks",3]',25,'[5,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,508,'trade_items'), ('["CinderBlocks",3]',25,'[5,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,678,'trade_items'), ('["CinderBlocks",3]',25,'[5,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,680,'trade_items'), ('["CinderBlocks",3]',25,'[5,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,530,'trade_items'),
Is that right??
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I like that
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Thnx mate
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Hello,
I made a script to detect when the gear menu is open, and to force open your own gear menu. This prevents accessing gear from other players and vehicles.
Install instructions:
1. Save the code at the bottom of this post to "theft.sqf" in your mission pbo folder.
2. Open your "mission.sqm" file.
3. Find each occurrence of "canbuild = false;"
4. Append this afterwards: execVM ""theft.sqf"";
5. Save and play!
This is how one of the lines should look in the mission pbo:
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";";
// This script was written by SilverShot. _fix = false; while { !canbuild } do { sleep 0.1; if( !isNull (FindDisplay 106) ) then { if( !_fix ) then { player action ["GEAR", ""]; titleText["\n\nCan only access your gear in the safe zone.", "PLAIN DOWN",0]; _fix = true; }; } else { if( _fix ) then { _fix = false; }; }; };
Ok guys i'm looking at my mission .sqm and it doesnt say anything about canbuild=false, but what it does have is:
"snip"
class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 50;"; expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; placevault = false;"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; placevault = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item1 { position[]={11463.747,317.3078,11349.89}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 50;"; expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; placevault = false;"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; placevault = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item2 { position[]={6344.8081,304.99023,7806.7598}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 50;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; placevault = false;"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; placevault = true;"; class Effects { soundDet="arabian_market_1"; }; }; }; };
If i put it like,
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";";
Would that still work???
link for dropbox full mission.sqm
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Hey Alucard, would there need to be any BE update/kick/ban issues fixed
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Dig the carpet axeman, ill get a pic for you guys later.. as soon as i clean my desk a little bit, its a bit untidy
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Must admit that a admin map for a vilayer server would be bloody awesome,
I cant seem to get the tools from nightmare working, not really surprising for one of my low/newbish talent though..
thats poking fun at myself and not nightmare.. just so people dont think Im burning him...
he has done a fantastic job... just wish I could get them to work though
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use a jerrycan on the generator, to refill and start the generator.. which should give it power.. at least it does on vanilla stuff anyway
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nvm someone beat me to it
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Thnx Snowmobil.. i owe u
Regarding Domes
in Scripting
Posted
from memory on reading about it, if you deleted the rectangle line it creates a radius instead...ill see if i can find the link to it