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Bags2247

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Posts posted by Bags2247

  1. OK guys, I've been having a look at this...

     

    and I'm gonna run some code by you guys, you might have a better idea..

     

    This is my current part in the server_cleanup.fsm

    if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    This is what DAYZAI said to add

    if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""DZAI"",0] != 1)) then {" \n
    

    But I haven't had to do that to get my DAYZAI working.. dunno why though

    For the missions, it says to put this in there

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
    

    Now my question is...how should I modify my current part to do it

     

    Any suggestions???

  2. Would I need to add the factions.sqf if I have DAYZAI running, you only mentioned SARGE AI.. I'm guessing I wouldn't but want to make sure

     

    or following Retra's example, would it need to be DAYZAI instead of SARGE in this code

     " if(vehicle _x != _x && !(vehicle _x in _safety) && (vehicle _x getVariable [""Sarge"",0] != 1) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    My brain has gone on strike today I think

  3. Is your UID in the ahconfig file, ... beyond that, i'd open a ticket with them and get on they're TS3 server.. he is more than willing to work with you to get it fixed..

     

    well he did for me anyway

     

    EDIT: ok so it looks like your UID is in the right spot

     

    this is a copy&paste from their site..

     

    Anti-Hack update AH0312 now released and available trough your costumers panel. If you use a key over at Vilayer simply backup your AHconfig.sqf then uninstall the anti-hack and install it again as this should force an update, you then only have to copy back in the player ids for admins etc. Also be sure to check your - File Manager > \vilayercodecustom\dayz_modname\init\server_functions.sqf   remove this line: #include "\antihack\AH.sqf";
    you should find this at verry bottom of the file. Then put this at the verry top of the file instead:
    [] execVM "\antihack\AH.sqf";


    IF you are useing the Anti-Hack for dedicated servers and other hosts simply replace the files, just rember to keep the AH.sqf and AHconfig.sqf in the same folder.

  4. Umm,

    The lift/tow info is http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/

     

    And the self blood bagging is http://opendayz.net/threads/krixes-self-bloodbag-script.12288/

     

    But check the EPOCH forums, most people running EPOCH put updates to EPOCH files in there...

    Get used to reading mate..

    and you will need NOTEPAD++, and a pbo viewer/manager program as well..

     

    And Good luck in your search..

     

    If you need any help, post it in the forums..The EPOCH community is fantastic for trying to help each other

     

    Bags

  5. OK, so I finished reading the Changelog for 1.0.2.4...

     

    Then re-read something that caught my eye there

     

    [ADDED] dayz_paraSpawn = true now uses 1000m halo jumps for each login and fresh spawns.

     

    After a couple of hours reading various sqf files and others, search the EPOCH FORUMS and Opendayz.net forums as well...And couldn't find out anymore info regarding this..

     

    I'd like to enable it, but can't find the bastard file/section that I need to change..

    Anyone point me in the right direction plzz

     

    Bags

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