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Posts posted by Bags2247
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Thnx Torndeco, awesome work mate..
Works like a charm.. 1.0.2.5 EPOCH on Vilayer
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Yeah, must agree with the other guys here..more info required
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Well, I'm always willing to learn... my old man told me many years ago,that
"A day you don't learn something new, is a day wasted"
Bags
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And strangely, I don't mind it... gives a sorta desolate feeling... though admittedly, it would probably suit takistan or other similar desert theme..
But still I like it, though a ground fog during the night and then that during the day would be kinda ideal for my tastes
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Not that I've ever found or heard of.... But if you find 1... let everyone know, plzz
Bags
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LMAO, damm she has some strength to throw that table around that way... then catch the chair thrown at her....
best laugh, i've had for a couple of days
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Nah not me
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Thnx EBAY, just what was needed to fix it
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It happens on my vilayer server as well, just thought it was that old arma bug
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The same thing is happening on my end as well, I was thinking that people were using my server to get to the map editing,
but it happens too many times for that to be the reason
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OK guys, I've been having a look at this...
and I'm gonna run some code by you guys, you might have a better idea..
This is my current part in the server_cleanup.fsm
if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
This is what DAYZAI said to add
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""DZAI"",0] != 1)) then {" \n
But I haven't had to do that to get my DAYZAI working.. dunno why though
For the missions, it says to put this in there
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Now my question is...how should I modify my current part to do it
Any suggestions???
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Would I need to add the factions.sqf if I have DAYZAI running, you only mentioned SARGE AI.. I'm guessing I wouldn't but want to make sure
or following Retra's example, would it need to be DAYZAI instead of SARGE in this code
" if(vehicle _x != _x && !(vehicle _x in _safety) && (vehicle _x getVariable [""Sarge"",0] != 1) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
My brain has gone on strike today I think
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@MGT- ROFLMAO
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nps mate, glad I could help
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in my earlier post, it doesn say to If you use a key over at Vilayer simply backup your AHconfig.sqf then uninstall the anti-hack and install it again as this should force an update,
He must be asleep over there, because he got mine done in about 3hrs
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Is your UID in the ahconfig file, ... beyond that, i'd open a ticket with them and get on they're TS3 server.. he is more than willing to work with you to get it fixed..
well he did for me anyway
EDIT: ok so it looks like your UID is in the right spot
this is a copy&paste from their site..
Anti-Hack update AH0312 now released and available trough your costumers panel. If you use a key over at Vilayer simply backup your AHconfig.sqf then uninstall the anti-hack and install it again as this should force an update, you then only have to copy back in the player ids for admins etc. Also be sure to check your - File Manager > \vilayercodecustom\dayz_modname\init\server_functions.sqf remove this line: #include "\antihack\AH.sqf";
you should find this at verry bottom of the file. Then put this at the verry top of the file instead:
[] execVM "\antihack\AH.sqf";
IF you are useing the Anti-Hack for dedicated servers and other hosts simply replace the files, just rember to keep the AH.sqf and AHconfig.sqf in the same folder. -
I'm using ZABN's from opendayz.net.. works fine, spotted an issue with one of the SARGE'S AI that I couldn't take the skin off today..
1st problem, i've seen with it
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Umm,
The lift/tow info is http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/
And the self blood bagging is http://opendayz.net/threads/krixes-self-bloodbag-script.12288/
But check the EPOCH forums, most people running EPOCH put updates to EPOCH files in there...
Get used to reading mate..
and you will need NOTEPAD++, and a pbo viewer/manager program as well..
And Good luck in your search..
If you need any help, post it in the forums..The EPOCH community is fantastic for trying to help each other
Bags
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yep
By the look of it anyway
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I use it as well, But i never spawn a vehicle hive side though.. but then I only spawn a vehicle when I'm testing anyway..
But mine doesn't blow up and kill player...
Actually thats been happening to the bus route from axeman..
Don't know why though
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OK, so I finished reading the Changelog for 1.0.2.4...
Then re-read something that caught my eye there
[ADDED] dayz_paraSpawn = true now uses 1000m halo jumps for each login and fresh spawns.
After a couple of hours reading various sqf files and others, search the EPOCH FORUMS and Opendayz.net forums as well...And couldn't find out anymore info regarding this..
I'd like to enable it, but can't find the bastard file/section that I need to change..
Anyone point me in the right direction plzz
Bags
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Dunno about disabling the use of backpacks but theres a ANTI-theft script somewhere in EPOCH forums..
if I can remember where it is, is a different matter though
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http://opendayz.net/forums/script-addon-releases.172/
That's 1 place to start, and use the epoch forums, such as
http://dayzepoch.com/forum/index.php?/forum/33-custom-scripting/
There's a number of them that can be added..
Or you can go Vanilla, and apply for Offical server status....
The DEV's will love it
Bags
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Dunno mate tbh, i've never added domes to my server, and actively refuse too as well..
It was just something that I read once...
Have a read of this, might help
[EMS] 0.2.6 Epoch Mission System
in Epoch Mission System
Posted
Thnx FUCHS, I'm in the process of implementing this into my EPOCH 1.0.2.5 server at Vilayer.. will let you know how it goes