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Bags2247

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Posts posted by Bags2247

  1. WOW, my suggestion would be to be happy with what they put out when they can...

     

    your playerbase will understand, I know mine does,even so far as coming back after I had some issues with my provider...

     

    So, deal with what you get, when you get it...and if you want to modify it after they have released their vision... then so be it

     

    Bags

  2. this is my setvariable.txt    1st line

    ... and it works for me mate..

    1 "" !="drn_AskServerDynamicWeatherEventArgs" !="axehlight" !="dayzLogin" !="dayzLogin2" !="dayzLoginRecord" !="dayzCharDisco" !="dayzPlayerSave" !="usecBleed" !="dayzHit" !="usecTransfuse" !="usecBandage" !="dayzPlayerMorph" !="usecPainK" !="usecEpi" !="dayzPublishObj" !="dayzRoadFlare" !="dayzDiscoAdd" !="dayzGutBody" !="dayzHideBody" !="dayzDeleteObj" !="dayzUpdateVehicle" !="dayzSetFix" !="dayzHumanity" !="dayzDiscoRem" !="usecMorphine" !="dayzSetFuel" !="dayzFlies" !="changeCharacter" !="dayzSwitch" !="dayzFire" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRALW" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRnoAnim" !="remExField" !="BIS_MPF_logic" !="remExFP" !="dayzDeath" !="player" !="drn_DynamicWeatherEventArgs" !="dayzSetDate" !="rsay" !="rland" !="rsetdir" !"\"zombiespawn\" = " !"\"targets\" = [<NULL-object>]" !"\"targets\" = []" !"\"zombied\" = <NULL-object>" !"\"startcombattimer\" = " !"\"posforceupdate\" = " !"\"combattimeout\" = " !"\"messing\" = ["  !="_this spawn fnc_plyrHit;" !="clothesTaken" !="isburied"
    

    Hope that helps

     

    Bags

  3. Can't tell you about the error, because it's got me screwed over as well, thought I had done something wrong with my config to begin with,

     

    Cool about the removing of mission if no-one does it... whenever you have it mate,,, I'll see if I can come up with something.

     

    And I'll go back into test mode for that new co-ords thing there ,mate

     

    Bags

     

    BTW guys, nice work, appreciated, at least by me and my playerbase

  4. Hey Mimic and Fuchs, is there a way for the missions to turn themselves off after a certain amount of time...

     

    Some variable that I have to change or add

     

    #SM13 minor- the axe murderer, just lays on the ground and doesn't swing his axe... not sure why mate

     

     

    And #SM8 minor- any suggestions/info on those waypoints/spawnpoints for the beachhead mission

    I mean... nvm, I'll have another look after I get my kids to school

     

     

    Bags

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