TuBz
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Posts
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TuBz got a reaction from Sequisha in Fires with no matches:)
Just a tiny thing..
I was on the Development server this morning..and found myself at the Klen trading post with no matches...I went to buy some but had wrong denominations of metals...so I needed to smelt..ahh no matches...but I thought I'd try the fire by the traders anyway... well blow me down it worked.. I def have NO matches...bug or intentional? :rolleyes:
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TuBz reacted to Bungle in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
@Kaysio
The building upgrades that are under the POI - By Bungle were all made by myself from scratch. If they hold any resemblance to something you may have also created its irreverent.
Originally I too would run my biedi file through a Bliss SQL Generator for dayz.st servers. If its time thing the buildings upgrades.. which I think you are referring two with the horrible screenshots attached was created initially by myself around 8-9 months ago for my Chernarus server for dayzmadhouse.com and also have the files to show for this.
I don't see it as I have never had a crash on the runway so that double up is.. something special on your side..
The Mission scripts and actions are from Open Dayz and have been only modified to suite epoch more and this pack development. Nothing else.
All credits still attached by the original creators or posters on that resource hub and I do not claim any credit to claimed works.
The Mission, Sever and BE files/pbo's contained in this pack have been modified numerous times by many other members of this community to bring it what it is now. Not just myself.
99.9% of what is the same? And you are claiming that the scripts in this pack yours due them being the same as the ones you have also obtained on an open sources resource hub for dayz?
10/10 First Post..
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TuBz reacted to axeman in Generators and base lights
I have plans on applying my new lights system to epoch and am currently moving light points serverside. Aside from loving the mod, it has a power generator :D
Currently have house, street and illuminant tower lighting. Have been wanting a power generator requirement for ages and have a fair bit of work done already on implementing one.
Any further suggestions please let me know. I will see what i can work in.
Though, I see there are already lights in this mod and don't want to be treading on any toes so would like to chat to one of the mod developers about it before steaming ahead..
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TuBz reacted to Bungle in 1.0.1.4 vehicles
I use it currently as my "Do not shoot I come in peace vehicle!" as people tend to just start cracking up when they see it drifting around the corners at 110kmph :D
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TuBz reacted to Bungle in 1.0.1.4 vehicles
A lot of eyes are looking for a cure to that one Tubz as Mathew has pointed out.
There must be a way however as the gear option itself is triggered somewhere and adding a key or at least a crowbar variable should be possible... I hope.
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TuBz reacted to Achmed in 1.0.1.4 vehicles
as far as i know its down to the way arma 2 deals with the gear but i believe its being looked into