Jump to content

Geoffry

Member
  • Posts

    13
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Geoffry reacted to Ganja in Napf secrets ?   
    I will once it's done. atm it's not quite rdy, some rocks decided to move and block off some water entrances. as well don't like the way the Villa's are stacked on top of each other in the middle. there are 4 more villas in the middle that are under the water, can walk on the roof of them, but with the way the villas above them are, causes invisible walls and don't work the way I want them too. May Move this to the Lake in the middle with the big damn. that way you can enter the building while it's underwater. With it on the ocean, ya can't go under the water, but lakes and ponds waters are different and you can go under the water and walk around. Which is what I was looking to do, but decided to test it on the ocean first.
     
    Will be making another for on land down SouthWest corner, covering the church. will share that as well once it is done. It will be a lot bigger than what this one is. Something for the players to explore and get lost in while dealing with AI.
     
    Oh, and one more thing, if anyone visits the server to see this thing, we are not responsible for loss of life or gear, if you get killed while exploring the volcano. As well we are not responsible for any injuries you may receive from getting hit on the head with a gold ring or by a hairless creature plummeting from up above.
  2. Like
    Geoffry reacted to OtterNas3 in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    Hey Survivors,
     
    i started this new Thread for the Mod so it's easier for players to find it and for me to support it!
    This will also stop the confusion with the mod when you use Maca's or mine and have problems with it.
     
    I got Maca's permission to do it and ALL credits for the idea and the first coding goes to Maca!
    Thanks again Maca for this amazing idea/script!
     
    Ok here we go...
     
    This Mod adds a "Toggle Snapping" function to these Epoch Buildable objects:
    MetalFloor_DZ WoodFloor_DZ CinderWall_DZ CinderWallDoorway_DZ CinderWallDoorLocked_DZ CinderWallDoor_DZ CinderWallSmallDoorway_DZ CinderWallDoorSmallLocked_DZ CinderWallHalf_DZ CinderWallDoorSmall_DZ WoodLargeWall_DZ Land_DZE_LargeWoodDoor WoodLargeWallWin_DZ WoodLargeWallDoor_DZ Land_DZE_GarageWoodDoor Land_DZE_GarageWoodDoorLocked Land_DZE_LargeWoodDoorLocked WoodSmallWallThird_DZ WoodSmallWallDoor_DZ WoodSmallWall_DZ WoodSmallWallWin_DZ Land_DZE_WoodDoor Land_DZE_WoodDoorLocked Sandbag1_DZ MetalPanel_DZ Fence_corrugated_DZ StickFence_DZ Land_HBarrier1_DZ Land_HBarrier3_DZ Land_HBarrier5_DZ Fort_RazorWire Objects can be snapped to another object of the same type like:
    Metal_Floor_DZ <-> Metal_Floor_DZ
    Sandbag1_DZ <-> Sandbag1_DZ
     
    or any Wall combination if its the same Material like:
    WoodSmallWall_DZ <-> WoodSmallWall_DZ
    WoodSmallWall_DZ <-> WoodSmallWallWin_DZ
    CinderWallHalf_DZ <-> CinderWallHalf_DZ
    CinderWallHalf_DZ <-> CinderWallDoorway_DZ
     
    When you start building a new object you will get a "Toggle Snapping" option if the object is supported.
    Hit it to activate the snapping.
     
    Distance between the two objects has to be lower then 1.5m.
    So move your object to almost same height and next to one side, near the top or near the bottom of the object you want to snap it to.
    SNAP!
    This allows you to build a Floor or a Wall on the same height in a perfect line.
     
    It is also possible to make perfect 90° angles with it, for this you also have to bring the object almost in the desired angle to the other object and it will snap to it.
     
    So What makes this version "Extended"?
     
    Well...
    Snapping will work on more then one  Floor Snapping will work while building over Water Snapping a object on Top/Bottom of eachother Snapping with set rotation (for set Door open directions) More objects supported Code for finding snap points redone Demo Video:
    http://youtu.be/j5SXctN8WHA
     
    Download (install instructions included):
    https://www.dropbox.com/s/e1x7mcfuvy7mwyj/Snapping_v1.6.zip
     
    Installation instructions:
     
    1.
    Download and extract Snapping_v1.6.zip
     
    2.
    unpbo MPMissions\YOURMISSIONNAME.pbo
     
    3.
    Copy custom folder from the extracted Snapping_v1.6 to MPMissions\YOURMISSIONNAME\
     
    4.
    Open MPMissions\YOURMISSIONNAME\init.sqf
    Find this line:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; and add this line RIGHT BELOW it:
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; so it will look like:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; 5.
    Open MPMissions\YOURMISSIONNAME\description.ext
    Add this line to the VERY BOTTOM of it! (Yeah this means AFTER the last closing bracket!)
    It has to be the VERY LAST LINE of the File!

    #include "custom\snap_build\points.hpp" 6.
    repbo MPMissions\YOURMISSIONNAME\ - upaload - reload - snap - smile!
     
     
    I hope i could clarify the !IMPORTANCE! that you copy the lines i mentioned to the VERY BOTTOM!
    Else:
    No Snap - No Smile - unneded questions
     
     
     
    Have fun with it,
    Otter
    aka Bob der Baumeister
     
     
    - If you like it - Like it - So I can count Downloads - I like that
     

    #####################################
    #                      Support my work                      #
    #                                    &                                #
    #                                Donate                           #
    #####################################

  3. Like
    Geoffry reacted to williamjbrown in Re-Worked WAI 0.173 - Supported System   
    WAI - 0.173 - On-going support
    Support: William Brown
    Created By:Mark311
     
    VERSION: WAI - 0.173 - Updated 1/31/14
    GitHub: https://github.com/WilliamJBrown/Re-Worked-WAI-0.17.git
    Please use GitHub for the latest files
      CHANGE LOG:
     


     
    I would like to just introduce myself and my aim with what I want to achieve. We all know that the WAI thread is a bit all over the place and I love the work Mark has put into I just believe it was overwhelming or is just busy doing something else to provide on going support. I want to just collectively put all the advancements community wise into one place and offer a little support to the people. I run a small server and I love the help the community brings and I am by no means a coder of any kind. I just understand a few things and I'd hate to see this mission system go. The names William. I do have a job and life but will try my best to get a updated mission system every night. At the latest every other night.
     
    Now I give full credit to Mark and what he has done, I would like to thank him for the different approach in mission in his mission system. I take no credit what so ever. I just hate to see pages full of the a problem that was solved on page 3 that's all. If this is against the rules I understand and will be happy to remove the thread. 
     
    If anyone would like to collaborate and help out as it is not easy to provide ongoing support to a whole community an I will try my best. What I will be doing is releasing my current version of what I am running on my server. I will explain my additions changes and what you can change as we go on. 
     
    Firstly my contact details are as follows:
     
    Email: [email protected]
    TS: BambiRescueSquad.TypeFrag.Com
     
    To provide quick and easy support can I please ask for information around the problem. A simple this doesn't work will get me no where. Please include as much information as possible. Provide information on what you changed and for the love of god BACK UP and try again. Everyone on here learns through trial and error.
    WAI - 0.171.zip
    WAI - 0.172.zip
    WAI - 0.173.zip
  4. Like
    Geoffry reacted to Markk311 in Wicked AI/Mission system   
    Testing Fix for despawning ammo boxes on my server. Hopefully It will work.
     
     
    Edit: trying a 2nd fix that I'm pretty sure is the answer. Will know around 7pm CST
×
×
  • Create New...