Xenesis
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Posts posted by Xenesis
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correct me if iam wrong but standart running speed is 20 or? so maybe try 10 or 5.
as far as i know you only need to edit the chase force speed in the fsm.
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thats what i try since weeks, if i manage to get 1 problem solved i encounter a different one
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Ah cool - have you managed to get base building 1.2 working with epoch 1.0.1.5? (or even ...1.4!)
nope didn't get it running bugfree always had serious problems
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no made my own "serverpack"
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maybe they are taking a break or something, dont think so that they abadonned it.... and if they did i hope the release the unfinished version
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fix font !!!
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same here would appriciate a "working" version even with a "few" exploits... always possible to upgrade to a fixed version asap
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true
all vehicle's gear can be accessed when lock :)
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my traders got both of them since 1.0.1.4, remember only hero/bandit trader got high end weapons like the scar
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well spoken... lockable houses are cool. But i personaly don't see them that important.... just build a small house and put like 5 safes in it and ur good :) onlything about the origin houses is that they look REALLY cool, but thats all.
The BIGGEST plus point in Epoch are LOCKABLE Vehicles and SERVERFILES!!! Origins dont have them and you are forced to pay for a server.
the only thing i want to see for Epoch is the you cant access the Invetory of locked Vehicles, and i know they are working on it... so letz wait a bit ill guess Epoch will become (i think it is already) alot better than origins.
greetz
Xen
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ture... but slowly i get the feeling there wont be a release till 1.2.0 of epoch :P
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they are workin on a working version just check http://dayzepoch.com/forum/index.php?/topic/582-release-base-building-12-by-daimyo21-with-improvements-03-by-kikyou2-more-building-materials/
and wait till a release.
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try C130J_ES_EP1_DZ
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for the non removeable plot pole... is it possible to make that toggleable by config or something? or make it removeable by admins only....
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just keep up the good work and dont over do it ;) cant wait for a release :D
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but this placeable device is a nice idea... maybe it could get modifyed so it dont kill zombies and just pushes/teleport them away... but make it only be placeable inside the plotpole radius and make be supplied with fuel so you have have to keep it filled otherwise it would stop working
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hmmm that mean you need to keep the plot pole placed down... to keep your base clean...kinda balanced but peaople could exploid it... they place one down in elektro or any other town and can keep looting without any problem.
the idea is nice but i would switch that from plot pole to the light thing you can build... so it requires some of the lights and a generator running to keep the base clean.
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You sound like some kind of glory-seeking dong, so I'm sticking with TayTay's files.
he right exodon maybe you should work toghether with taytay....
They where place holders so i could see what i was moving around :D
ok cool cant wait for a release.....
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the building materials looks nice but the Ignots are a bit to much
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somewhere in a forum can't remember wich, there was a "fix" for that.... you had to change some files... google for it i bet i would come up.... but it would be great if epoch had that build in ;)
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I could help you with a work around for that, when Im free though. You can get both to work, removing wrecks and base building.
that would be awesome
[Release] Base Building 1.2 by Daimyo21 With improvements 0.3 by kikyou2 + More building materials
in A2: Epoch Mods (1.0.5.1)
Posted
sounds great, any change for a download :)