Xenesis
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Posts posted by Xenesis
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if u get the remove vehicle to work ill buy it ^^ otherwise i wount use it since i use the remove wreck option alot ;)
pls get that working and try to get the remove plot working again aswell since its part of epoch.
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nice
hope it will work propertly i tried lots of stuff... if the basebuildstuff is working then all epoch related remove/build/lock/unlock stuff dont work.... if i get everything else working the its not saved to databse and stuff disapears.... so i hope ull manage to get it working and could share ur "knowlege"
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Base building dose work with 1.0.1.4 (with improvements 0.3) I will knock up a clean mission and server pbo later with it on.
ull be my hero ^^
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i got the same problem exo... it i tracked it down to the dayz_server.pbo so in one of those modifed files is the error but i cant find it...
[FIXED] Migration of code into allowed pbosi guess its related that some code moved to different pbo's.... thats why kikyou2 code aint working correct anymore... but standart BaseBuild is.
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ok i tried to get it working with 1.0.1.4 but as soon as everything looks fine... builded stuff icl. vaults, tents etc. are not saving to Database anymore :(
edit:
problem must be somewhere in my server.pbo changing that back to stock fixes the vaults and tents.....
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what i would like to see is something like sector b in origins... somekind of small remote island with lots of enemy ai and good loot to get... only accessable by helicopter or boat... so you should be good equiped before headin there.
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chernarus "server_traders.sqf" (v1.0.1.1) -->> is using "instance = 11" from DB table "server_traders"
chernarus "server_traders.sqf" (v1.0.1.4) -->> is using "instance = 17" from DB table "server_traders"
the trader item editor listed the traders by instance from table "server_traders" . please change the instance to "17" in "init.sqf" and in PHT settings
or update the "server_traders" table --> instance:
UPDATE `server_traders` WHERE `instance` = '17' SET `instance` = 'HereYourCustomInstance'; //YOUR CUSTOM INSTANCE IS THE SAME FROM "init.sqf"
this is much more n00b friendly than changing the code of the PHP Tool even if its only 1 line of code to be changed.
thanx nightmare for that solution!
what i wanted to ask you nightmare is, is it possible to change the look of the Survivor editor? so it looks like a bit more like the ingame invetory?
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Found the problem, will be fixed for 1.0.1.5
awwww :( no more invisible snipers to hunt down for me :(
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Safe Keypads working fine for everyone on my server... at least none complained to me so far, everyone love the new keypad.
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working fine for me.... remember for remove option to apear u need a TOOLBOX + CROWBAR in ur toolbelt
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look into ur battleeye folder and open up the setpos.txt in row 1 change the 5 into a 1
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<-----Bungle is telling you EVERYTHING!!!!
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basebuild i cool but i would wait until kikyou update his improvements.... the its going to kick***
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WOOOOOOOT exactly what i need :)
i would like to see something like Land_Ind_TankSmall2 or Land_Ind_TankSmall .... cosuming like 2 Barrels and 4 tanktraps and 6 scrap metal.... cargo check should show xxx Liters of xxx Liters and if you fill a jerry can or refill a car the mount of liter should drop... an you got to refill it with barrels again.
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BaseBuild 1.2 imp 0.3 worked fine with 1.0.1.1 but i not working correctly with 1.0.1.4 you need to wait for an update there or sript ur own update.
all other questions are answered i different threats ( mostly in "server mods conner").
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best way to find unmarked traders is to open the mission in an editor
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there is a kind of temp. fix for the php tool but i wont mess in nightmare's code without permission :D
just got to alter 1 line of code so trader will be pulled from instance 17 and not 11
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yeah that the ONLY thing i miss in epoch... a spwan selektion like in origins. Hope anyone manage to make a script or maybe it will be implented in Epoch
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yeah there sould be something like if you killed 5-10 heros or 20 civilian it should stop giving you humanity...otherwise every evil guy can just kill a few Z's and is back at hero lvl.
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not working with 1.0.1.3 anymore :( need to wait for update
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ok it was basebuild/improve as soon as i removed it everything is working fine again... so need to wait for a new version of improvements for basebuild
can be closed
thanks
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go into the script.tx look for line 82 and make the 5 into a 1 name of the row should be vehiclelock
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hello everyone,
after patching 1.0.1.3 noone on my server can't remove/salvage debris anymore. Maybe i broke something with the Basebuild or towing script i istalled. Anyone know where the problem could be?
Greetz
Xen
@bungle ur the scriptmaster you got any idea?
[Release] Base Building 1.2 by Daimyo21 With improvements 0.3 by kikyou2 + More building materials
in A2: Epoch Mods (1.0.5.1)
Posted
true but then if you could make it optional