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moosemilker

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    moosemilker reacted to moosemilker in 0.3.0.4 build 1 are you seeing this?   
    This FPS issue is also happening on my servers...
     
    I logged a tracking issue here, but I see Vbawl already commented on this thread... https://github.com/EpochModTeam/Epoch/issues/328
     
    Since there is a chance this is an Epoch 0.3.0.4 issue + Arma 1.48 issue, how are people launching their servers?
     
    Let me start first... :)  Granted this worked flawlessly with Epoch 0.3.0.3 + Arma 1.46:
    start /wait arma3server.exe "" "-mod=@Epoch;@EpochHive;" -profiles=%SERVER_PATH% -cfg=%SERVER_PATH%\basic.cfg -port=2542 -config=%SERVER_PATH%\config.cfg -malloc=tbbmalloc -nosplash -skipintro -world=empty I do use a custom memory allocator... thus the '-malloc=tbbmalloc' parameter.  https://github.com/fred41/tbbmalloc_arma
     
    Who's next, and who has ideas?  I will continue to experiment.
  2. Like
    moosemilker reacted to KPABATOK in Epoch Helicopters Issues   
    And with this new arma update bugemia keeps fixing stuff that isn't broken and breaking things that work just fine since 1999.... classic. Sell this script to them, maybe they will include it in 2017th arma 3 update
  3. Like
    moosemilker got a reaction from KPABATOK in Epoch Helicopters Issues   
    Because I could easily reproduce the issue any time without this script, and so could he players on my servers. All people able to reproduce the exploding help bug can no longer reproduce the issue with ScaRR's script installed.
    Thanks again, ScaRR
  4. Like
    moosemilker got a reaction from KPABATOK in Epoch Helicopters Issues   
    The assumption of disabling the "antihack_Enabled" option in epochah.hpp is also incorrect, since I a helo still exploded with it turned off...
  5. Like
    moosemilker got a reaction from KPABATOK in Epoch Helicopters Issues   
    I tested this script today.  With this script I still blew up while getting into the pilot seat twice.
  6. Like
    moosemilker got a reaction from Sneakydude in Spawn Traders do not have any inventory   
    +1 to what mimic has listed here...
     
    This really should be fixed on the Epoch mod dev side to fill all traders regardless of trader type (black dot, brown dot, or orange dot) to have what is defined in the starterTraderItems[] array.  It is not sustainable for admins to back fill the trader types that do not receive this array at server start.
  7. Like
    moosemilker reacted to mimic in Spawn Traders do not have any inventory   
    I have this exact same issue. I think it's because the spawn traders are static set, not dynamically created by the server. I've noticed all dynamically created traders have the proper inventory as defined in epochconfig.hpp, but any trader that is set in "@epochhive/a3_epoch_server_settings.pbo/configs/maps/[mapname].h" will not have the defined inventory.
     
    TL:DR = Black dot traders will not have the pre-defined inventory, brown dot traders will.
  8. Like
    moosemilker reacted to moosemilker in Trader inventory UI glitching: 10,000 stock of 1 item causes the UI to glitch, including not showing the item cost   
    Trader inventory UI glitching: 10,000 stock of 1 item causes the UI to glitch, including not showing the item cost
     
    Repro:
    Delete all traders in Redis server instance OR MANUALLY edit traders' inventory to items listed in step #2 Manual edit all traders' inventory: [DB instance] -> AI_ITEMS -> [instance ID] -> Edit value for: AI_ITEMS:[instance ID]:[Trader ID] @EpochHive -> epochconfig.hpp -> change 'starterTraderItems[]' to:   starterTraderItems[] = { { "ebike_epoch","mosquito_epoch", "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack", "WoodLog_EPOCH", "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall", "FirstAidKit", "VehicleRepair" },{ 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 } }; Save file Start server Find a trader View Shop Click on one of the items listed in Step #2 Result: UI glitch view of '10000' and no price listed due to this UI clipping issue.
     
    Expected: Ability to handle 10000 inventory of an item, or published limitation of traders' "max inventory" value
  9. Like
    moosemilker reacted to itsatrap in deathlog design   
    also there is a bug where the killer is listed as the victim 
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