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Emeraldpointgaming
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Posts posted by Emeraldpointgaming
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going into the database to look it up gets annoying, is this script possible?
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This is my first release, i made sobor castle 3 years ago, it needed alot of work and since i started making servers again i decided to fix it up, and here i am releasing my first ever map edit!
Download: https://www.dropbox.com/s/jlpgxxk72u0triv/SoborCastle.sqf?dl=1
Installation:
unpbo dayz_server.pbo
Place the file in day_server\map folder
open init\server_functions.sqf
SpoilerPaste:
execVM "\z\addons\dayz_server\Map\SoborCastle.sqf";
under:
// Precise base building 1.0.5
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
#include "mission_check.sqf" -
If it is possible could someone make a zombie base defense script?
Like players could tie up zombies outside their base as a form of defense against base raids, i think this script would be a really cool feature.
i will pay a little bit of money if i can get a script capable of this.
just think how good a script like this would be!
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Shows no errors this time but it does not release the zeds..?
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Still no success,
new error:
SpoilerError in expression <
};
} else {
DZE_myVehicle removeAction s_player_zedsr;
s_player_zedsr = -1;
};
>
Error position: <s_player_zedsr;
s_player_zedsr = -1;
};
>
Error Undefined variable in expression: s_player_zedsr
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72My Fnselfaction code for release zeds:
Spoiler_allowedVehiclesA = typeOf _vehicle in[
"hilux1_civil_3_open_DZE",
"datsun1_civil_3_open_DZE",
"hilux1_civil_1_open_DZE",
"datsun1_civil_1_open_DZE",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"KamazOpen_DZE"
];
if (_inVehicle && _allowedVehiclesA && (driver _vehicle == player)) then {
DZE_myVehicle = _vehicle;
if (s_player_zedsr < 0) then {
s_player_zedsr = DZE_myVehicle addAction ["Release Zeds","attachzeds\detachzed_veh.sqf",DZE_myVehicle,2,false,true,"",""];
};
} else {
DZE_myVehicle removeAction s_player_zedsr;
s_player_zedsr = -1;
};my detachzed_veh.sqf:
Spoilerprivate ["_zbody","_ppos","_zombies","_zombie","_random"];
//player addMagazine "equip_rope";area = 2;
_ppos = getPos player;
_zombies = _ppos nearEntities ["zZombie_Base",area];
_count = count _zombies;
for "_i" from 0 to (_count -1) do {
_zombie = _zombies select _i;
detach _zombie;
_random = round(random(3));
switch (_random) do {
case 0 :{
_zombie setpos [(_ppos select 0) + 2, (_ppos select 1)+2,0];
};
case 1 :{
_zombie setpos [(_ppos select 0) + 1, (_ppos select 1)+2,0];
};
case 2 :{
_zombie setpos [(_ppos select 0) + 2, (_ppos select 1)+1,0];
};
case 3 :{
_zombie setpos [(_ppos select 0) + 3, (_ppos select 1)+1,0];
};
case 4 :{
_zombie setpos [(_ppos select 0) + 1, (_ppos select 1)+3,0];
};
};
_zombie setVariable["zattached",false,false];
systemChat("Zed release");
};When i tie up the zombies they get attached, when i go to the back of the vehicle and detach them one by one it works, but in the vehicle the release zeds doesnt work.
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Will test salival, Thank you, also great scripts btw!
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I followed instructions exactly, the release zeds from inside the vehicle does not work.
Part of my Arma 2 oa rpt.
ive tried recoding the script since it didnt work, without any luck. could you assist me?
SpoilerFile mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
Error in expression <elease,2,false,true,"",""];
};
} else {
dayz_addrelease removeAction s_player_ze>
Error position: <dayz_addrelease removeAction s_player_ze>
Error Undefined variable in expression: dayz_addrelease
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 72
[Request] Zombie base defense script
in A2: Epoch Mods
Posted
Thanks for the responses, i will test the script see what i can do, see if i can enhance the script a little bit :P need practice anyway :) thank you @DAmNRelentless and @juandayz, also you guys have great scripts :)