Ganja_PimP
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Posts posted by Ganja_PimP
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I installed less than a week ago and aside from adding BE filters it works fine.
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cheers vamp
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all players are getting kicked for this error in scripts.log
#50 "ard' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }"
I know i have to add a BE filter to line 52 of scripts.txt but I am unsure what i should put, can anyone help please? -
I wish i could help but I am honestly a complete novice and just winging it lol.
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natoed, love the idea but would the nuke at a base totally destroy it or just deliver an amount of damage?
I think players would be pissed at having their base and everything they have worked for totally destroyed.I am really excited about this addon, will be a very welcome break from the standard 'there is a mark on the map go and kill the AI' type of missions. I am looking every day to see if there is any progress, sad i know lol
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Just an idea, don't shoot me If I am way off mark.
If that box is craftable couldn't it be crafter for placement in a base and then send a radio message to all members in the group that belong to that base?
I like where you are going with thinking of more ways than just map markers. IMO it would be cool to have some smaller events not announced at all to give an element of surprise.
- natoed and TheVampire
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
in AI Missions
Posted
just some allowances for weapons and looting gear from AI, only a couple, I honestly cant remember which ones refer to this addon as i have installed a lot over the past week.