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FoRcE72

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  1. Like
    FoRcE72 reacted to ilikepizza in [Release] Radio Communication Script v1.3.1   
    I think this is a problem with the new GUI. On every marker update the name list is shown. Thanks for the hint, I can certainly solve that problem in the next update.
  2. Like
    FoRcE72 reacted to Brockie in [Release] Radio Communication Script v1.3.1   
    From my testing you need to slow down the checking and updating. 
     
    There is two files you need to edit the config file and the checkconfig file.
     
    Change the check update thingy that is at 0.5 seconds change it to 5 seconds
     
    and same in the config file change the spots that are 0.5 to 5 and that will slow down accuracy of the markers but fix your messages from dissappearing too fast!  hope that helps
  3. Like
    FoRcE72 reacted to Darihon in [AGN] "This player is tagged friendly" spam fix   
    Hello,

    My players were complaining about a message getting spammed in the traderzones, so I changed the code a little bit. I know, it is a simple edit, but I wanted to show it for the 'beginners' under us.

    Step 1:
    Open up your 'agn_SafeZoneCommander.sqf' using a programm which can edit text. Eg. Notepad++

    Step 2:
    Scroll down untill you reach the text: "if ( AGN_safeZoneMessages ) then { systemChat ("[AGN] This player is tagged friendly, you have access to this players bag") };". Located at line 170.

    Step 3:
    Add under it: "sleep 60;". The "60" is customisable by your own likings. Remind: The time is in seconds.

    Final result:

    if ( AGN_safeZoneMessages ) then { systemChat ("[AGN] This player is tagged friendly, you have access to this players bag") };
    sleep 60;
  4. Like
    FoRcE72 reacted to peter_panzer in AI recruitment for epoch   
    @ force i think it should be {15494.1,146,16990.9} if i remember right direction goes between the two world space numbers, middle number is directing, from whet ive been able to work out since i got thrown into the deep end and had to do all the server side gig
  5. Like
    FoRcE72 reacted to FoRcE72 in [Epoch] NapF North East Island Add-on   
    Epoch NapF Custom Map Addition [napf_neisland1.sqf]
    Vers. 1.0a​

    This adds a custom base on a NE Island that can be used by player or admin, easy to finish securing with Epoch Modular Building System. I added a small airfield with a short runway for smaller aircraft and 4 helo pads. Fuel stations and warehouse and also added a hanger and a industrial hanger , check it out and let me know what you think.

    Requirements (Listed. Tools(download link) - Difficulty / Expected Time)
        Moderate <10     Notepad++                (I recommend this one: Download)     A PBO-Manager        (I recommend this one: Download) Installation Steps Mission File:
        Download the Files @: Devistation Inc.     Unpack your mission_file.pbo or open your mission_files folder.     Make a folder in your mission root folder called:  buildings     Open your init.sqf file in: Notepad ++     At The Bottom Add: [] execVM "buildings\napf_neisland1.sqf";                          //NapF NE Island Base Add-on By FoRcE72     Now repack your mission_file.pbo or re-upload your mission files and your done!!     
    Installation Steps Server File:
        
        Download the Files.     Unpack your dayz_server.pbo or open your dayz_server folder.     Make a folder in your dayz_server root folder called:  buildings     Open your dayz_server\init\server_functions.sqf file in: Notepad ++     At The Bottom Add: call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\napf_neisland1.sqf";          //NapF NE Island Base Add-on By FoRcE72     Now repack your dayz_server.pbo and re-upload it to your server and your done!!  
    ***NOTE*** I use a buildings folder for all my custom additions, if yours is different be sure to change it.
     















     
    I got more and larger pictures here!
  6. Like
    FoRcE72 reacted to OtterNas3 in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4 (Updated 06/15/2014)   
    Just finished it and thought someone could like it...
    You have many, many (many, ...) Vehicles? You have many, many (many, ...) different Keys? Already need to attach a list with Key = Vehicle to your Monitor to keep track of em? Need 30 minutes to start driving because you dont have such a list? Frustrated? ALL OVER!
     
    This little script allows you and the Players on your Server to copy Vehicles, that you got the Key for, to another Key that's in your Inventory!
     
    Example:
    Car 1: Red Skoda - Red Key (1234)
    Car 2: Green Skoda - Green Key (4321)
     
    You need a Keymakers Kit!
    Put both keys in your Inventory, look at the Car 1 and select "Change Vehicle Key" from the action menu.
     
    You get a list with all Keys in your Inventory, to select from a menu. In this case the list would just be one: Green Key (4321)
    Not in the list is the Key for Car 1, so no Red Key (1234)
     
    Select the new Key you want to put the car on and: voila!
     
    You can throw away the unneeded Red Key (1234)
    The Old vehicle Key gets added to your Backpack
    Car 1 & Car 2 are both now on the Green Key (4321)
     
    You can allow players to "Claim" Vehicles that are dynamic spawned on the Map and does not yet need a Key.
    This is a option you can turn On/Off!
    You can set a price for claiming vehicles also.
     
    THIS DOES NOT HOWEVER INCLUDE MISSIONVEHICLES THAT ARE NOT SPAWNED CORRECTLY!
    IF YOU WANT TO BE ABLE TO CLAIM MISSIONVEHICLES, TELL THE MISSION DEVELOPER TO SETUP HIS SPAWNCODE FOR VEHICLES TO A CORRECT WAY!
     
    Changelog 1.4
    I changed some functions and implemented some small fixes mentioned by other users in this Thread.
    Specially for just bought vehicles and the "get not saved after driving" thing.
    This should also fix the duping for some of you, i never had it yet and cant reproduce. just made the call a bit different now.
     
     
    If it doesnt work as it should, gimme a shout.
     
    And for people that think this Mod is a total mess. Dont use it?
    It works on my Server for a loooooooooooooong time now without any errors!
     
     
     
    Demo Video
    http://www.youtube.com/watch?v=bEUmLrje_5o
     
     
    Like?
     
    DOWNLOAD:
    https://www.dropbox.com/s/mq0dvpzawtwmam8/VehicleKeyChanger_v1.4.zip
     
     Install Instructions:
    1. Download and unzip VehicleKeyChanger_v1.4.zip
    2. unpbo MPMissions\YOURMISSIONNAME.pbo
    3. copy the custom folder from the unziped VehicleKeyChanger_v1.4.zip to MPMissions\YOURMISSIONNAME\
    4. open MPMissions\YOURMISSIONNAME\init.sqf
     
    Find this block:
    if (!isDedicated) then { 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; }; And insert this line above the closing bracket };
    _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf"; 5.
    Configuration:
    Edit custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf
     
    Edit this block to your likings!

    ///////////////////////////////////////////////// ///////////////////////////////////////////////// // Edit these settings to fit your needs/likes // ///////////////////////////////////////////////// ///////////////////////////////////////////////// /// Claim Vehicles that does not yet need Key /// ///////// 0 = Not allowed | 1 = Allowed ///////// vkc_claiming = 0; ///////////////////////////////////////////////// //////// Claim Vehicles costs this Item ///////// /// Any Item can be used here, some examples: /// //// ItemTinBar, ItemSilverBar, ItemGoldBar, //// ////// ItemSilverBar10oz, ItemGoldBar10oz, ////// ///// ItemBriefcase20oz, ItemBriefcase100oz ///// //////// set to "0" to disable the costs //////// vkc_claimingPrice = "ItemGoldBar10oz"; ///////////////////////////////////////////////// ////////// Change Key costs this Item /////////// ////////////// see above examples /////////////// //////// set to "0" to disable the costs //////// vkc_Price = "ItemSilverBar"; ///////////////////////////////////////////////// /////// Need KeyKit to use this function //////// ////////// 0 = Not needed | 1 = Needed ////////// vkc_needKeykit = 1; ///////////////////////////////////////////////// ///////////////////////////////////////////////// /////////////// DONT EDIT BELOW ! /////////////// ///////////////////////////////////////////////// 5. repbo MPMissions\YOURMISSIONNAME\
    - upload it to your server -
     
    6. unpbo @DayZ_Epoch_Server\addons\dayz_server.pbo
     
    7 copy server_updateObject.sqf from your unziped VehicleKeyChanger_v1.4.zip to @DayZ_Epoch_Server\addons\dayz_server\compile\  and overwrite the existing one. (This just adds a function for this mod nothing else changed)
    If you already have a custom server_updateObjects.sqf you need to compare my file with yours and make the changes yourself!
     
    8. repbo @DayZ_Epoch_Server\addons\dayz_server\
    - upload it to your server -
     
    9 copy this file to your Servers BattlEye filters folder:
    publicvariableval.txt
     
    FYI: INFISTAR AdminCheat, ummm sorry meant AntiCheat, users!
    Cause he uses his own BE filter files should not copy paste this file over your existing one, else you will get kicked for all the cool nice admin functions that comes with your Infistar! You need to do the change yourself if you get kicked for anything regarding this script.
    I dont had and will not have a look at Infistar's BE files to sort things out!
     
    10. Restart your server
    11. Enjoy it and cleanup your vaults!
     
    12. DONT LOOSE YOUR MASTERKEY! :rolleyes:
     
     
    -- Additional Information ---
     
    For InfiStar AdminCheat (ummm sorry meant AntiCheat...) users:

     
     
    Have fun with it!
     
    - If you like it - Like it - So I can count Downloads - I like that
     
    #####################################
    #                      Support my work                      #
    #                                    &                                #
    #                                Donate                           #
    #####################################

  7. Like
    FoRcE72 reacted to Gregarious in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    Fix "Admin Menu not appearing" bug. Also enables Admin Menu in vehicles.
       
    The Admin Menu is now called once per second instead of once at login, ensuring that (assuming it is installed correctly) it will always appear every time after logging into your server. It will also now appear while in vehicles.   Also fixed the menu appearing to non-admins. As always, test before you update!   Download Now
  8. Like
    FoRcE72 reacted to Gregarious in [Release] Epoch Admin Tools V1.10.0   
    EDIT: Update reverted
  9. Like
    FoRcE72 reacted to Gregarious in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    Updated "Building Crate": Added bulk wire and tanktraps, Removed broken tent and added 3 working tents Added fire barrel kit, empty barrel, and full jerry cans to fill the generator Added ex Large sandbag and ex Large sandbag 5x Added scrap metal Added missing walls  
    Thanks @wikallen!
     
    Download Now
  10. Like
    FoRcE72 reacted to GiantUnicorn in Ever wanted a roof with big enough doors for heli to fly in?   
    4 metal floors, combination lock & a banana
  11. Like
    FoRcE72 reacted to Gregarious in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    "Sandbird" has just made a fantastic addition to our Admin Tools:
     

     
    A graphical vehicle spawn menu!
     
    The "Perm" button will spawn the vehicle AND place a key in your inventory. "Temp" will temporarily spawn the vehicle (it will disappear after a server restart).
     
    Thanks, Sandbird!
     
    Additional Install Instructions:
    Open your description.ext Paste the following at the bottom: #include "admintools\dialog.hpp"   Download Now
  12. Like
    FoRcE72 reacted to OtterNas3 in [OLD] JAEM - Just another Evac-Chopper Mod v1.4 (Updated 06/14/2014) ** OUT OF DATE **   
    Sorry dude that i have my own server to administrate and other projects im working on...
    Oh, and of course, sorry that i have a real life!
     
     
    UPDATE 1.3
     
    [FIXED]
    Blackscreen on Sauerland Freeze when calling the chopper (Better search function for players Evac-Field) Map scan area increased, to support the hughe Maps like Sauerland  
    Moo,
    Otter
  13. Like
    FoRcE72 reacted to Gregarious in [Release] Epoch Admin Tools V1.10.0   
    I don't know what to tell you guys. If I can't duplicate it, I can't begin to know how to fix it. Perhaps you could tell me what other scripts your servers are using and we can find some common ground.
     
    @Malory, @TheVampire, @Akelorian, @ anyone else in the community: I've made some significant changes to the menu since yesterday and I want to run a few ideas by you:
    The need to enter PIDs twice (once for the AllAdminList array, and once more for whichever rank) has been removed. There are now only two arrays (ranks) - Admins and Moderators (AdminList and ModList, respectively). Enter your PID in one of these in your init.sqf and you're done. Added several scripts thanks to @Akelorian: Display the code of a vault/door Create a new key for a vehicle A new "Crate Menu" with several kinds of crates (Admin, VIP, Bambi, Building, Medical, Tools, Food/Water). I feel this adds variation for Admins and allows them to spawn them for players if desired, such as the Bambi Crate for new players Assuming it works, the "Database Delete" script a few posts up. (untested) A new Enhanced ESP script that shows player Blood levels, zombies/AI, vehicles, etc. (untested) Most of the menus with sub-menus have been moved to the front of the script (ESP Menu, Crate Menu, Locked Vehicle Menu, Vehicle Tools,etc) The above have NOT been added to the main repo yet. I'm more or less interested in whether or not you guys think people use more than 2 ranks, and if so, are disinclined to script themselves another one. Also, if you can think of some reason that the AllAdminList is needed, I'd like to hear it. The way I have it set up, it seems to be working fine. I simply put an OR (||) operator in the Activate.sqf to ensure that both ranks get the menu:
     
    if ((getPlayerUID player) in AdminList || (getPlayerUID player) in ModList) then { sleep 2; player addaction [("<t color=""#585858"">" + ("Admin Menu") +"</t>"),"admintools\Eexcute.sqf","",0,false,true,"",""]; }; Thoughts?
  14. Like
    FoRcE72 got a reaction from ispan55 in [Epoch] NEAF Charlie by FoRcE   
    ////////////////////////////////////////www.3guysgaming.com
    // NONPVP Pack Epoch Chernarus - By FoRcE
    // To Call Mission Side Do The Following:
    // Save as neafcharlie.sqf
    // Add A New Folder Named newbases in your dayz_mission folder
    // Call the file in your init.sqf in your dayz_missions.pbo
    // Add [] ExecVM "newbases\neafcharlie.sqf";                    // NEAF With Runways
    // NOTE: If you have custom bases already change the link to yours
    // Thanks And Enjoy Visit www.3guysgaming.com for more custom map additions.
    // To Call Server Side Do The Following:************************************************************************
    // Alternately you may add the content server side to reduce mission file size for new players joining your server.
    // At the bottom of server_functions.sqf add this line:
    // execVM "\z\addons\dayz_server\init\neafcharlie.sqf";
    // Then save code in OP in a new .sqf in \init folder named neafcharlie.sqf
    // Or***********************************************************************************************************
    // Install server-side:
    // Put the file neafcharlie.sqf somewhere in your server folder I use a buildings folder but it is what you prefer.
    // Open server_functions.sqf and add in this line at the end:
    // call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\neafcharlie.sqf";
    // Remember to change the path to where you placed the file.
    // Copy The Code Below The ///
    ////////////////////////////////////////www.3guysgaming.com




















     
     
    Download Here

    Download Section or Forum/Map Additions
  15. Like
    FoRcE72 got a reaction from epochfail in [Epoch] NEAF Charlie by FoRcE   
    ////////////////////////////////////////www.3guysgaming.com
    // NONPVP Pack Epoch Chernarus - By FoRcE
    // To Call Mission Side Do The Following:
    // Save as neafcharlie.sqf
    // Add A New Folder Named newbases in your dayz_mission folder
    // Call the file in your init.sqf in your dayz_missions.pbo
    // Add [] ExecVM "newbases\neafcharlie.sqf";                    // NEAF With Runways
    // NOTE: If you have custom bases already change the link to yours
    // Thanks And Enjoy Visit www.3guysgaming.com for more custom map additions.
    // To Call Server Side Do The Following:************************************************************************
    // Alternately you may add the content server side to reduce mission file size for new players joining your server.
    // At the bottom of server_functions.sqf add this line:
    // execVM "\z\addons\dayz_server\init\neafcharlie.sqf";
    // Then save code in OP in a new .sqf in \init folder named neafcharlie.sqf
    // Or***********************************************************************************************************
    // Install server-side:
    // Put the file neafcharlie.sqf somewhere in your server folder I use a buildings folder but it is what you prefer.
    // Open server_functions.sqf and add in this line at the end:
    // call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\neafcharlie.sqf";
    // Remember to change the path to where you placed the file.
    // Copy The Code Below The ///
    ////////////////////////////////////////www.3guysgaming.com




















     
     
    Download Here

    Download Section or Forum/Map Additions
  16. Like
    FoRcE72 got a reaction from Dridge118 in [Epoch] East Coast Prison By FoRcE   
    ////////////////////////////////////////www.3guysgaming.com
    // NONPVP Pack Epoch Chernarus - By FoRcE
    // To Call Mission Side Do The Following:
    // Save as eastpr1.sqf
    // Add A New Folder Named newbases in your dayz_mission folder
    // Call the file in your init.sqf in your dayz_missions.pbo
    // Add [] ExecVM "newbases\eastpr1.sqf";                    // East Coast Prison
    // NOTE: If you have custom bases already change the link to yours
    // Thanks And Enjoy Visit www.3guysgaming.com for more custom map additions.
    // To Call Server Side Do The Following:************************************************************************
    // Alternately you may add the content server side to reduce mission file size for new players joining your server.
    // At the bottom of server_functions.sqf add this line:
    // execVM "\z\addons\dayz_server\init\eastpr1.sqf";
    // Then save code in OP in a new .sqf in \init folder named eastpr1.sqf
    // Or***********************************************************************************************************
    // Install server-side:
    // Put the file eastpr1.sqf somewhere in your server folder I use a buildings folder but it is what you prefer.
    // Open server_functions.sqf and add in this line at the end:
    // call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\eastpr1.sqf";
    // Remember to change the path to where you placed the file.
    // Copy The Code Below The ///
    ////////////////////////////////////////www.3guysgaming.com


















     
     
    Download Here

    Download Section or Forum/Map Additions
  17. Like
    FoRcE72 got a reaction from frartombabogy in [Epoch] East Coast Prison By FoRcE   
    ////////////////////////////////////////www.3guysgaming.com
    // NONPVP Pack Epoch Chernarus - By FoRcE
    // To Call Mission Side Do The Following:
    // Save as eastpr1.sqf
    // Add A New Folder Named newbases in your dayz_mission folder
    // Call the file in your init.sqf in your dayz_missions.pbo
    // Add [] ExecVM "newbases\eastpr1.sqf";                    // East Coast Prison
    // NOTE: If you have custom bases already change the link to yours
    // Thanks And Enjoy Visit www.3guysgaming.com for more custom map additions.
    // To Call Server Side Do The Following:************************************************************************
    // Alternately you may add the content server side to reduce mission file size for new players joining your server.
    // At the bottom of server_functions.sqf add this line:
    // execVM "\z\addons\dayz_server\init\eastpr1.sqf";
    // Then save code in OP in a new .sqf in \init folder named eastpr1.sqf
    // Or***********************************************************************************************************
    // Install server-side:
    // Put the file eastpr1.sqf somewhere in your server folder I use a buildings folder but it is what you prefer.
    // Open server_functions.sqf and add in this line at the end:
    // call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\eastpr1.sqf";
    // Remember to change the path to where you placed the file.
    // Copy The Code Below The ///
    ////////////////////////////////////////www.3guysgaming.com


















     
     
    Download Here

    Download Section or Forum/Map Additions
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