Crystal
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Posts posted by Crystal
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Ah - is there a quick fix for that? Incidentally, how do I confirm that is the code that's kicking me?
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How exactly does this script work?
Does one bus spawn, get to the end of the route and the de-spawn? Or does it spawn one bus at server start which then goes back and forth?
I seem to have gotten it working to some extent and changed the vehicle to a MTVR which is much better - but when it stops for me to get on, the minute it pulls away, it insta-kills me.
Something I'm doing wrong?
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Update:
We fixed the traders not accepting vehicles by manually adding DZE to the vehicle listing. Running the SQL query in one go did not work.
Now we still have two issues, when a vehicle is in range it no longer highlights in green, and when you purchase a vehicle, the trader takes the money and the transaction completes but the vehicle does not appear.
Bump bump - anyone have any more ideas?
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So which part of the db needs updating? How do I do this via navicat? Think im starting to understand whats going on now though!
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I just had a look at the object data in SQL and this already shows those particular vehicles as having DZE in the classname. It's already there in the dynamic_vehicles.sqf too.
Hmmmm.... Help!
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Got pretty much everything running smoothly on our server now thanks to quite a few people on here!!
Last little thing though.....
The hero and bandit traders aren't buying vehicles. Well, some vehicles anyway. You land a Chinook practically on the dudes nose and he still says there is no vehicle within 20m!
I've set the 'selldistance' to 40m to test it and this doesn't work either. There has been one occasion where we have been able to sell an Mi-17. No other car / helicopter seems to want to work...
Buying things works just fine.
Any ideas?
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Nope - it didn't work. Uploaded the files into the correct place - but server hangs on 'waiting for host'.So at this point it's just this map thing we can't get working. :(Edit: Thanks guys, after putting the files in through the FTP it worked. Something to do with Vilayer CP it seems.
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Hey :)
There's nothing in the init.sqf file for tweaking sell distance. I'll attach the file so you can see.
I think you're right about #2 (oh well not that fussed as I'm a hero). Seen a few posts regarding it now.
As far as the map goes - apparently we need to be using the chenarus17 version. How do I find that and implement it?
Thanks for the quick response!EDIT: Apparently I'm not permitted to upload a file!
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Oooh - having same issue! Looking at the server files though and is it me or have they removed instance 17?! Cant see it anywhere in the files....
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Since we updated our Vilayer server with patch 1.0.2.4 there are a couple of things I've noticed:
1. Ridiculously hard to sell vehicles at the Hero camp. I know a couple have managed it, but most of us aren't able to do it. Why would this be? Any known fix?2. Players with less than 5k humanity are unable to use any trader other than the Bandit camp and Bash. Is that intended or broken?3. The map is wrong and no longer reflects the updated position of the traders. Are we doing something wrong?4. Some people are able to tow vehicles and some aren't..... stumped on that one.
5. Vehicles purchased before the patch replenish their ammo upon server restart..... anyone else experienced that?
Any help gratefully received :)
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Do i need to replace the fn_selfActions.sqf in the pbo, or just add the one you sent to my scripts folder?
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Installed it, but it's broken the repair options for vehicles. It's replaced Repair Vehicle / Cargo Check with 'Save'.
I think it's somehow broken the fn_selfActions.sqf file but I've no idea how. I'll look again tomorrow, but thanks for your post. Probably just a tweak needed somewhere.
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I've done a fair bit of googling and it seems no one can get this script to function correctly, if at all. But then... I played on 3 servers tonight and all of them had it implemented perfectly! Sadly, the admins didn't seem too interested in advising how they'd managed it....
So - is there a working script for this yet? Anyone got one they are willing to share?
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I've been playing Epoch for a while now, but I'm getting kind of bored with the standard weapons and vehicles. Is there a way to add some more in to a server? If so, how would I go about this, and where would I get the script / additions from?
A few people have mentioned inserting the Breaking Point weapons and vehicles in, but I'm not sure whether I can do this or if it's even possible. Any ideas?
Thanks in advance.
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I followed this tutorial - worked perfectly.
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Also, thought it might be an idea to post the second video I watched. There was no stopping me after this!
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UPDATE: Fixed. HUGE thanks to Bfe!!!!!
I tweaked the code a little. Here is the new debug_monitor.sqf
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;}; while {custom_monitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#D60000'>DayZ Epoch</t><br/> <t size='1.15' font='Bitstream'align='center' color='#D60000'>CRACKCLAN</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %10 Minutes</t><br/>", dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60)) ]; sleep 1; };
and the init.sqf
[] ExecVM "debug_monitor.sqf";
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Ok. Here's the mission file. Taken from E:\DayZ\DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus
aaaaaand it won't let me upload 'this kind of file' apparently. Fantastic. Here's the raw code.
Deleted mission file as not neccessary. FIXED it.
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Will do a fresh install and report back.
If it's any help, I used
as the tutorial. I've run several successful scripts as a resul. It's just this custom debug monitor that's the issue. -
Hmm. No joy I'm afraid. Your mission file looks a lot different to mine. When I installed your file over my own I hung on the epoch splash "waiting to authenticate".
Any ideas?
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I'm running the latest versions of Dayz / Epoch and this is the only script type I don't seem to be able to get working.
I've googled it for the last few hours and have tried at least 6 different scripts now, with various init.sqf configurations - all with no luck whatsoever.
Is there anyone who might be able to shed any light on this for me? I'm tearing my hair out!
I found another similar thread on this forum with what seemed to be very clear instructions, but unfortunately it hasn't worked.
Server Limit On Modular Items
in Scripting
Posted
We've had a huge influx of people visiting the server since 1.0.2.4, and some of the older members modular bases have started to disappear piece by piece as new people are making new bases.
Is there a limit to the number of pieces on the server? If so, how can I change it? Any thoughts?