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Crystal

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Posts posted by Crystal

  1. We've had a huge influx of people visiting the server since 1.0.2.4, and some of the older members modular bases have started to disappear piece by piece as new people are making new bases.

     

    Is there a limit to the number of pieces on the server? If so, how can I change it? Any thoughts?

  2. How exactly does this script work?

     

    Does one bus spawn, get to the end of the route and the de-spawn? Or does it spawn one bus at server start which then goes back and forth?

     

    I seem to have gotten it working to some extent and changed the vehicle to a MTVR which is much better - but when it stops for me to get on, the minute it pulls away, it insta-kills me.

     

    Something I'm doing wrong?

  3. Update:

     

    We fixed the traders not accepting vehicles by manually adding DZE to the vehicle listing. Running the SQL query in one go did not work.

     

    Now we still have two issues, when a vehicle is in range it no longer highlights in green, and when you purchase a vehicle, the trader takes the money and the transaction completes but the vehicle does not appear.

     

    Bump bump - anyone have any more ideas?

  4. Got pretty much everything running smoothly on our server now thanks to quite a few people on here!!

     

    Last little thing though.....

     

    The hero and bandit traders aren't buying vehicles. Well, some vehicles anyway. You land a Chinook practically on the dudes nose and he still says there is no vehicle within 20m!

     

    I've set the 'selldistance' to 40m to test it and this doesn't work either. There has been one occasion where we have been able to sell an Mi-17. No other car / helicopter seems to want to work...

     

    Buying things works just fine.

     

    Any ideas?

  5. Hey :)
     
    There's nothing in the init.sqf file for tweaking sell distance. I'll attach the file so you can see.
     
    I think you're right about #2 (oh well not that fussed as I'm a hero). Seen a few posts regarding it now.
     
    As far as the map goes - apparently we need to be using the chenarus17 version. How do I find that and implement it?
     
    Thanks for the quick response!

     

    EDIT: Apparently I'm not permitted to upload a file!

     

     

  6. Since we updated our Vilayer server with patch 1.0.2.4 there are a couple of things I've noticed:

     

    1. Ridiculously hard to sell vehicles at the Hero camp. I know a couple have managed it, but most of us aren't able to do it. Why would this be? Any known fix?

     

    2. Players with less than 5k humanity are unable to use any trader other than the Bandit camp and Bash. Is that intended or broken?

     

    3. The map is wrong and no longer reflects the updated position of the traders. Are we doing something wrong?

     

    4. Some people are able to tow vehicles and some aren't..... stumped on that one.

     

    5. Vehicles purchased before the patch replenish their ammo upon server restart..... anyone else experienced that?

     

    Any help gratefully received :)

  7. Installed it, but it's broken the repair options for vehicles. It's replaced Repair Vehicle / Cargo Check with 'Save'.

     

    I think it's somehow broken the fn_selfActions.sqf file but I've no idea how. I'll look again tomorrow, but thanks for your post. Probably just a tweak needed somewhere.

  8. I've done a fair bit of googling and it seems no one can get this script to function correctly, if at all. But then... I played on 3 servers tonight and all of them had it implemented perfectly! Sadly, the admins didn't seem too interested in advising how they'd managed it....

     

    So - is there a working script for this yet? Anyone got one they are willing to share?

  9. I've been playing Epoch for a while now, but I'm getting kind of bored with the standard weapons and vehicles. Is there a way to add some more in to a server? If so, how would I go about this, and where would I get the script / additions from?

     

    A few people have mentioned inserting the Breaking Point weapons and vehicles in, but I'm not sure whether I can do this or if it's even possible. Any ideas?

     

    Thanks in advance.

  10. UPDATE: Fixed. HUGE thanks to Bfe!!!!!

     

    I tweaked the code a little. Here is the new debug_monitor.sqf

    if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
    
    while {custom_monitor} do 
    {
    	_kills = 		player getVariable["zombieKills",0];
    	_killsH = 		player getVariable["humanKills",0];
    	_killsB = 		player getVariable["banditKills",0];
    	_humanity =		player getVariable["humanity",0];
    	
    	hintSilent parseText format ["
    	<t size='1.25' font='Bitstream'align='center' color='#D60000'>DayZ Epoch</t><br/>
    	<t size='1.15' font='Bitstream'align='center' color='#D60000'>CRACKCLAN</t><br/>
    	<t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/>
    	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/>
    	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
    	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
    	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
    	<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/>
        <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%8</t><br/>
        <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
    	<t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
        <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
    	<t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %10 Minutes</t><br/>",
    
    	dayz_playerName,(dayz_Survived),(count playableUnits),_killsH,_killsB,_kills,round _humanity,r_player_blood,(round diag_fps),(round(240-(serverTime) / 60))
    	];
    sleep 1;
    };
    
    

    and the init.sqf

     [] ExecVM "debug_monitor.sqf";
    
  11. I'm running the latest versions of Dayz / Epoch and this is the only script type I don't seem to be able to get working.

     

    I've googled it for the last few hours and have tried at least 6 different scripts now, with various init.sqf configurations - all with no luck whatsoever.

     

    Is there anyone who might be able to shed any light on this for me? I'm tearing my hair out!

     

    I found another similar thread on this forum with what seemed to be very clear instructions, but unfortunately it hasn't worked.

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