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server steve21k

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Posts posted by server steve21k

  1. 14 hours ago, JasonTM said:

    lolz, never mind. The Origins mod would not have a variable that starts with DZE.

    In your custom variables.sqf add this at the top

    
    DZE_SubMarine = objNull;

    Put your original fn_selfActions.sqf back.

    Thanks, seems to have fixed the submarine spam.

  2. 1 hour ago, JasonTM said:

    Who installed this code, BTW? Is it something you found on here or was it done by a server host?

    I was getting help from someone from a forum, but I haven't heard from him since 6.2 came out.

  3. 9 minutes ago, JasonTM said:

    You should really have a test server for this stuff.

    used to have 1, then I set it up as Chernarus. I'm setting up another server now for testing.

  4. 5 minutes ago, JasonTM said:

    lolz, never mind. The Origins mod would not have a variable that starts with DZE.

    In your custom variables.sqf add this at the top

    
    DZE_SubMarine = objNull;

    Put your original fn_selfActions.sqf back.

    ok, I will upload at next restart.

  5. 3 minutes ago, JasonTM said:

    Does it work now? I can't imagine it does. If these files exist then you can probably make it work.

    
    origins\sub_down.sqf
    origins\sub_up.sqf

     

    it was working until I deleted the lines u said, I do have origins\sub_down.sqf, origins\sub_up.sqf. but no option for sub up/down.

  6. 2 hours ago, JasonTM said:

    Remove lines 191 through 209

    
    //Origins Start
     
     
     
        //Submarine Submerging
    if (_inVehicle and (_vehicle isKindOf "ori_submarine")) then {
        if (sub_up < 0) then {
            DZE_SubMarine = _vehicle;
            sub_down = DZE_SubMarine addAction ["Rise","origins\sub_down.sqf","",5,false,true];
            sub_up = DZE_SubMarine addAction ["Submerge","origins\sub_up.sqf","",5,false,true];
        };
    } else {
        //DZE_SubMarine = player;
        DZE_SubMarine removeAction sub_up;
        sub_up = -1;
        DZE_SubMarine removeAction sub_down;
        sub_down = -1;
    };
    //Origins End

     

    wont that take away the option for the sub to go up/down?

  7. 17 minutes ago, JasonTM said:

    Post your fn_selfActions.sqf in a spoiler or pastebin. You will have to remove multiple lines. That self-action is trying to call a file from the Origins mod called _up.sqf. You probably don't have that.

    
    Error in expression <_up.sqf","",5,false,true];
    };
    } else {
     
    DZE_SubMarine removeAction sub_up;
    sub_u>
     Error position: <DZE_SubMarine removeAction sub_up;
    sub_u>
     Error Undefined variable in expression: dze_submarine
    File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 204

     

    https://pastebin.com/r4puRpwW

  8. 1 hour ago, JasonTM said:

    According to that client rpt that Helion4 posted, you appear to have a self-action that controls the Origins submarine. Variable DZE_Submarine is not defined, so it is posting an error. Any error in fn_selfActions.sqf will spam the hell out of the client rpt because it runs on a loop.

    So do I take Origins submarine out of fn_selfActions.sqf?

  9. 3 hours ago, Helion4 said:

     Are these problems experienced on one, or both of your servers?

    Only players on Tavi have told me about these issues.

     

    If anyone can help, I can give more info, just need to know what info is needed.

  10. 1 hour ago, Helion4 said:

    Hey man, you should really start by fixing the client errors on both your servers. Then make sure you fix any errors in the server rpt. One error can sometimes be the cause of others, even when they seem unrelated.

    client errors?

  11. 57 minutes ago, totis said:

    You have lots and weird issues steve.

    I suggest you start the  server again from scratch... Find salival's post about his mods pack and jason's for the wai and follow to the letter installing one by one.

    Dont copy anything from your files as is now cause i believe you may be using outdated scripts for older mods

    Maybe start with players spawn script and coins/bank first as these are lets say basics deep mods and then continue to more. Leave wai or dzai last those are more stand alone.

    The humanity reset may be due to bad database or bad database events so best if u reset database and start fresh and install the 1.0.6.2 database updates.

    Good luck

    I started the server from scratch about 2weeks after 6.2 came out, all of the mods that had a 6.2 update I updated. when I updated to 6.2 nothing was just copied over, I added all mods as fresh.

  12. Hi, looking for some help with my server,

    1, Players logging in with broken legs.

    2, Players cant deploy Bike or Little Bird on their own Plot Pole, replacing the plot pole fixes it until they die next, plot 4 life is on.

    3, Players Humanity reset when logging in, I have this warning in server rules and info ‘Please Respawn after Death, if you dont respawn and the Server Restarts your Humanity might be Reset’, but players say they haven’t died in a few days.

    Any help would be appreciated.

  13. 5 hours ago, JasonTM said:

    If you were able to create the HeliHRescue and then can't clear it, then you must have missed the server side steps in server_monitor.sqf. That is where it stores and retrieves the owners of the helipads. You should also have the option to create another evac chopper.

    I can create and clear, bu after restart I cant use HeliHRescue or clear, I have to put a new 1 down.

  14. Hi, dose any 1 have Overpoch Origins Taviana Install Files I could use, the guides on here seem to be out of date or I download link doesn't work.

     

    I like the look of ElDubya  -  Release] Overpochins Taviana Server with LOTS and LOTS of modsRelease] Overpochins Taviana Server with LOTS and LOTS of mods, but theirs no link for the zip files.

     

    Thanks

     

  15. Hi All, I'm looking for some help, I have followed infiSTAR readme file to install the best I can, but I cant do 'replace your current BE filters with the one you got with the AntiHack.' as there is not BE filters.

     

    if it helps I'm using gtxgaming and using something called MBCon

    'MBCon, This will install MBCon on your server, this tool it's a replacement of the discontinued BattlEye Extended Controls (BEC), works with modular plugins and basically has the same functions BEC but more updated.'

     

    thanks in advance

  16. 18 minutes ago, Tech_Support said:

    edit your mission.sqm in your mission.pbo look for

    class Markers section

        class Markers
        {
            items=23;
            class Item0
            {
                position[]={7839.6055,381.33774,8414.7324};
                name="center";
                type="Empty";
            };
            class Item1

            about item 7 Trader city markers edit to your liking

            class Item7
            {
                position[]={6326.4805,304.99265,7809.4888};
                name="Tradercitystary";
                text="Trader City Stary";
                type="mil_circle";
                colorName="ColorOrange";
            };
            class Item8
            {
                position[]={4361.4937,3,2259.9526};
                name="wholesaleSouth";
                text="Wholesaler";
                type="mil_dot";
                colorName="ColorBlack";
            };
            class Item9
            {
                position[]={13532.614,3.0083523,6355.9497};
                name="boatTraderEast";
                text="Wholesaler";
                type="mil_dot";
                colorName="ColorBlack";
            };
            class Item10
            {
                position[]={7989.3354,0.30462033,2900.9946};
                name="BoatDealerSouth";
                text="Boat Dealer";
                type="mil_dot";
                colorName="ColorGreen";
            };
            class Item11
            {
                position[]={12060.471,158.85699,12638.533};
                name="AirVehicles";
                text="Aircraft Dealer";
                type="mil_dot";
                colorName="ColorGreen";
            };
            class Item12
            {
                position[]={1606.6443,289.70795,7803.5156};
                name="BanditDen";
                text="Bandit Camp";
                type="mil_dot";
                colorName="ColorRed";
            };
            class Item13
            {
                position[]={11447.91,317.27109,11364.536};
                name="Klen";
                text="Trader City Klen";
                type="mil_circle";
                colorName="ColorOrange";
            };
            class Item14
            {
                position[]={13441.16,1.1406164,5429.3013};
                name="BoatDealerEast";
                text="Boat Dealer";
                type="mil_dot";
                colorName="ColorGreen";
            };
            class Item15
            {
                position[]={4064.2258,365.13501,11665.938};
                name="TradercityBash";
                text="Trader City Bash";
                type="mil_circle";
                colorName="ColorOrange";
            };
            class Item16
            {
                position[]={12944.227,210.19823,12766.889};
                name="HeroTrader";
                text="Hero Camp";
                type="mil_dot";
                colorName="ColorBlue";
            };
            class Item17
            {
                position[]={5054.0127,14.798248,9736.8398};
                name="AirVehicles";
                text="Aircraft Dealer";
                type="mil_dot";
                colorName="ColorGreen";
            };
            class Item18
            {
                position[]={6777.06, 0, 5597.89};
                name="vehicle trader";
                text="Vehicle Trader";
                type="mil_dot";
                colorName="ColorGreen";
            };
            class Item19
            {
                position[]={13362.454, -1.335144e-005, 6721.7539};
                name="Prison";
                text="PELICAN BAY";
                type="mil_dot";
                colorName="ColorRed";
            };
            class Item20
            {
                position[]={13449, -9.727478e-005, 10839.357};
                name="ParisHilton";
                text="PARIS HILTON";
                type="mil_dot";
                colorName="ColorPink";
            };
            class Item21
            {
                position[]={7204.77, 0, 3011.87};
                name="recruit ai backup";
                text="Recruit Ai Backup";
                type="mil_dot";
                colorName="ColorOrange";
            };
            class Item22
            {
                position[]={4843.2983,365.13501,2278.8335};
                name="Centre for Disease Control";
                text="Centre for Disease Control";
                type="mil_triangle";
                colorName="ColorYellow";
            };        
        };

    you can easy add more markers just change items=23; to match

    tried that yesterday, didn't work

  17. 1 hour ago, juandayz said:

    for example here you have my markers.sqf

      Reveal hidden contents

    ///trafic trader
    _this = createMarker ["MilitaryTrafficker", [5415.3008, 3812.1658, -3.0517578e-005]];
    _this setMarkerText "MilitaryTrafficker";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorBlue";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.5, 0.5];
    _marker_0 = _this;

    // north east camping
    _this = createMarker ["lostcamp", [13359.685, 13845.786, -0.00014400482]];
    _this setMarkerType "mil_unknown";
    _this setMarkerColor "ColorYellow";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.5, 0.5];
    _marker_1 = _this;


    //berezino farm and army camp
    _this = createMarker ["berezino", [12190.863, 9743.8408, -1.9073486e-006]];
    _this setMarkerType "mil_unknown";
    _this setMarkerColor "ColorYellow";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.5, 0.5];
    _marker_2 = _this;

    //trade stary
    _this = createMarker ["stary", [6326.4805,7809.4888,304.99265]];
    _this setMarkerText "STARY´S CENTRAL MARKET";
    _this setMarkerType "Strongpoint";
    _this setMarkerColor "ColorBlue";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.6, 0.6];
    _marker_3 = _this;

    //trade bash
    _this = createMarker ["bash", [4064.2258,11665.938,365.13501]];
    _this setMarkerText "TOWN TRADE BASH";
    _this setMarkerType "Strongpoint";
    _this setMarkerColor "ColorBlue";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.6, 0.6];
    _marker_4 = _this;

    //trade klen
    _this = createMarker ["klen", [11447.91,11364.536,317.27109]];
    _this setMarkerText "CAMP TRADE KLEN";
    _this setMarkerType "Strongpoint";
    _this setMarkerColor "ColorBlue";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.6, 0.6];
    _marker_5 = _this;

    ////////////////////////////////////////////////////////////////////WORKING AREAS////////////////////////////////////////
    _this = createMarker ["quarry", [13254.799, 6082.1851, 0]];
    _this setMarkerText "Quarry";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorOrange";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.3, 0.3];
    _marker_6 = _this;

    _this = createMarker ["trash", [11704.211, 9154.3115, 0]];
    _this setMarkerText "Scrap Metal";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorOrange";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.3, 0.3];
    _marker_7 = _this;

    _this = createMarker ["sawmill", [12733.892, 9658.2803, 8.740797]];
    _this setMarkerText "Sawmill";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorOrange";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.3, 0.3];
    _marker_8 = _this;

    _this = createMarker ["trasher", [1739.2727, 5092.0679, 0]];
    _this setMarkerText "Trasher";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorOrange";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.3, 0.3];
    _marker_9 = _this;

    _this = createMarker ["ammo", [6495.5977, 2539.189, 3.8146973e-006]];
    _this setMarkerText "Arsenal Ammo";
    _this setMarkerType "mil_circle";
    _this setMarkerColor "ColorOrange";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [0.3, 0.3];
    _marker_10 = _this;

     

    thanks for your help, but nothing is showing

    I'm guessing I'm missing something

    Quote

    [] execVM "markers.sqf";

    ///AircaftD
     _this = createMarker ["Aircraft Dealer", [4973.7749, 9948.7354, -338.98291]];
     _this setMarkerText "Aircraft Dealer";
     _this setMarkerType "Dot";
     _this setMarkerColor "ColorBlack";
     _this setMarkerBrush "Solid";
     _this setMarkerSize [0.5, 0.5];
     _marker_0 = _this;

    ///BalotaAircaftD
     _this = createMarker ["Aircraft Dealer", [5241.19,2223.14,0]];
     _this setMarkerText "Aircraft Dealer";
     _this setMarkerType "Dot";
     _this setMarkerColor "ColorBlack";
     _this setMarkerBrush "Solid";
     _this setMarkerSize [0.5, 0.5];
     _marker_1 = _this; 

    ///kozlovka
     _this = createMarker ["Kozlovka Trader", [4696.0303, 4707.8257, 0.20974416]];
     _this setMarkerText "Kozlovka Trader";
     _this setMarkerType "mil_circle";
     _this setMarkerColor "ColorBlack";
     _this setMarkerBrush "Solid";
     _this setMarkerSize [0.5, 0.5];
     _marker_2 = _this;

    ///SkalistyAI
     _this = createMarker ["Skalisty AI Island", [13714, 2930.62, 0.00144156]];
     _this setMarkerText "Skalisty AI Island";
     _this setMarkerType "Dot";
     _this setMarkerColor "ColorRed";
     _this setMarkerBrush "Solid";
     _this setMarkerSize [0.5, 0.5];
     _marker_3 = _this;

    ///TrainyardKamenkaCity
     _this = createMarker ["The Trainyard", [1245.78,2399.35,0.00143385]];
     _this setMarkerText "The Trainyard";
     _this setMarkerType "mil_circle";
     _this setMarkerColor "ColorBlack";
     _this setMarkerBrush "Solid";
     _this setMarkerSize [0.5, 0.5];
     _marker_4 = _this;

     

  18. Hi, looking for some help with map markers, I got map markers working, but they only show for the first person who joins the server, this is what I am using


    if (isServer) then {

    _unit_0 = objNull;
    if (true) then
    {
    _this = createMarker ["NWAF Aircraft Dealer", [4973.7749, 9948.7354, -338.98291]];
    _this setMarkerText "NWAF Aircraft Dealer";
    _this setMarkerType "Dot";
    _this setMarkerColor "ColorGreen";
    _this setMarkerBrush "Solid";
    _marker_0 = _this;
    };
    };

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