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FFDP

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Posts posted by FFDP

  1. My cinder walls and doors blowed up and still got my plot pole and only 2 days old fucking stupid until u fix it I really don't wanna play waste of time and effort

    Hahahahaha ha. Sorry, I just had to get that laugh out first.

    So your base got raided and you came to the forums to complain about it? Possibly, try building your base somewhere less obvious. Rethink your purpose for building. What will happen to your base if no one is there to defend it? What of value to you are you willing to leave there while you are offline?

    How many people are you building for? Is it time/cost effective to be building something at all?

    Those are all questions you should have considered before building something that tells other players that there may be something of value beyond these walls.

    Be smart. Look at the terrain. Use it to your advantage. Nature provides concealment. Use it.

  2. Hopefully the mission .pbos are still going to be free game at the very least, just for small server modifications, and custom AI missions added to the sqm.. will give servers something to make them stand out from the rest a bit..

    Indeed. There's several scripts that I use in my missions that I have been looking forward to using in Epoch. If we aren't allowed to script our servers, then ill say fuck it and just run a private locked server for just my friends.

  3. A portable source of power recharging could be a solar panel that you carry on you. It could go in place of the watch. Wouldn't actually be too difficult to script out. If you have it on you, you can recharge energy slowly while the there is no cloud cover. If someone kills you, they can loot it off your body. 

     

    There could even be a portable solar powered generator like the Goal Zero Yeti 1250, or more compact types that can go into a backpack like the Goal Zero Yeti 150 and 400. 

     

    http://www.goalzero.com/solar-kits

  4. Only issue is that 85% of our player base didn't want Hardcore, so it's very low-pop.

    If this continues we may end up having two easymode servers instead.

     

    Well I just submitted a whitelist form. I prefer hardcore mode. Especially if 3rd person view is restricted. Arma is just better in 1st person. 

     

    Well, that was fast. Thanks for the Whitelist.

  5. No. simply no.  Arma is a military based sandbox game. if your gona add a body based cloaking device , your just gona have people demanding klingons and borg and tribbles. no body wants tribbles. 

     

    Have you seen the Construct or the Sappers? We are not playing Arma the military sim here, we're playing a modification of it called Epoch. Just think about what you're saying. lol hell it's not even a body based cloak, it's a uniform based cloak. Meaning you have to wear that uniform to use it. It only lasts for the set time, and has a much longer recharge time(if the server sets it). Not only that, but while you're cloaked, there's a heat refract effect surrounding you, which is quite visible if someone sees it. Not to mention, you can still take damage if someone shoots you or any explosions go off. 

     

    This isn't meant to be something you activate and run around invisible all the time with. This is for those oh shit moments when you need to get the fuck out of a bad situation. Or when you need to sneak into an area unseen in the day time, and you only have a short window to get past any watchful eyes. 

     

    None the less, I'm not asking the Epoch devs to add this to their mod. I posted it so if any server hosts wish to add this to their servers, they have it to use. I'm putting this script on my server when the mod goes into Beta and the server files get released. My server is even going to have EMP grenades, and most likely have EMP devices that can be built, placed down, and activated. 

     

    it's coming to be a reality in the very near future whether you like it or not. It's not impossible at all. Just a matter of bending light around an object so the light doesnt reflect back to your eyes. 
  6. http://forums.bistudio.com/showthread.php?183717-Cloaking 

    thanks to  DreadedEntity and HallyG for their scripting knowledge in making this work. 

     

    When I start up an Arma 3 Epoch server after official release, this script will be going on my server. 

    I made a mission with it in action, if any of you want to try it out. http://steamcommunity.com/sharedfiles/filedetails/?id=320152937&searchtext=

     

    The cloak is setup to work only with one of the VR suits. The condition can be changed to use any other uniform, or you can just add a simple addaction into the init.sqf for anyone to use. I prefer that it's restricted to certain uniforms. 

     

    init.sqf

    player addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",
    "
        (uniform player) in
        [""U_B_Protagonist_VR"",""U_B_Soldier_VR"",""U_C_Soldier_VR"",
        ""U_I_Protagonist_VR"",""U_I_Soldier_VR"",""U_O_Protagonist_VR"",""U_O_Soldier_VR""]
    "];

    Cloak.sqf

     

    _id = _this select 2;
    player removeAction _id;
    
    _Unit = _this select 0; 
    
    _nil = [] execVM "HeatEffect.sqf"; 
    
    sleep 3;
    
    _Unit hideObjectGlobal true;  
    SystemChat "Cloak Active";  
    _Unit setCaptive true;  
    
    sleep 60;
    
    _Unit hideObjectGlobal false; 
    
    sleep 2;
    
    deleteVehicle Heat;  
    SystemChat "Cloak Deactivated"; 
    
    sleep 120;
    
    SystemChat "Cloak Available For Use";
    player addaction ["Cloak", "Cloak.sqf", [], 6, false, true];

    HeatEffect.sqf

     

    Heat = "#particlesource" createVehicleLocal getpos player; 
    Heat setParticleCircle [0, [0, 0, 0]]; 
    Heat setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; 
    Heat setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract", 1, 0, 1], "", "Billboard", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10.3, 7.8, 0.075, [1.2, 2, 4], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.08], 1, 0, "", "", XXXOBJECTXXX]; 
    Heat setDropInterval 0.05; 
    Heat attachto [player,[0,0,0.25]];
    interval =  0.05; 
    CircleRadius = 0; 
    CircleVelocity[] = {0,0,0}; 
    particleShape ="\A3\data_f\ParticleEffects\Universal\Refract"; 
    particleFSNtieth =1; 
    particleFSIndex =0; 
    particleFSFrameCount =1; 
    particleFSLoop =0; 
    angle =0; 
    angleVar =0; 
    animationName = ""; 
    particleType = "Billboard";                  
    timerPeriod = 1 ;                 
    lifeTime = 12.5;                  
    moveVelocity[] = {0, 0, 0.75};                  
    rotationVelocity = 0;            
    weight = 10.3;                          
    volume = 7.8;                         
    rubbing = 0.075;               
    size[] = {1,1};                    
    animationSpeed[] = {1};                    
    lifeTimeVar = 0;                  
    positionVar[] = {0.25, 0.25, 0};            
    positionVarConst[] = {0, 0, 0};         
    moveVelocityVar[] = {0.175, 0.175, 0};       
    moveVelocityVarConst[] = {0, 0, 0};      
    rotationVelocityVar = 0;             
    sizeVar = 0.25;                  
    colorVar[] = {0, 0, 0, 0};              
    randomDirectionPeriodVar = 0;        
    randomDirectionIntensityVar = 0;        
    sizeCoef = 1;                             
    colorCoef[]={0,0,0,0.1};                    
    animationSpeedCoef = 1;                   
    destroyOnWaterSurface = 0;                
    destroyOnWaterSurfaceOffset = 0;         
    onSurface = true;                         
    keepOnSurface = false;                    
    surfaceOffset = 0;                      
    bounceOnSurface = 0.6;                    
    bounceOnSurfaceVar = 0.0;                
    postEffects = "";            
    particleEffects = "";  

    The way it works is, you put on the uniform, and in your action menu will be the option to cloak. Cloak is set to last for 60 seconds. When the cloak deactivates, it will take 120 seconds till the suit can be used again to cloak. If you don't have on the VR suit, you will not be able to cloak. Put on the suit and you are able to cloak. 

     

    By restricting this to a rare type of uniform, it prevents it from being overly used on a server. Also the VR suits do not have cargo space for inventory, I believe. The 60 seconds cloaked and 120 seconds cooldown/recharge prevents it from being used all the time. 

     

    I'm curious to hear what yall think about this. 

  7. I just wanted to post up links to some of my favorite scripts I use in missions. There's probably far too many to post in here, but I'd like to link some in hopes that the Epoch Devs could use some of these scripts or their own versions of these scripts in Epoch. Contact info for all the makers of the scripts are there in Armoholic for asking for permission. Even though all of these scripts are released to public for public use. I personally think that IGIload and the Vehicle Doors and Lights would be awesome in Epoch. 

     

    IgiLoad Script <---My favorite script I use in all my missions

    http://www.armaholic.com/page.php?id=24681

    http://www.igipl.net/en/arma3/igiload-script/igiload-customize-settings

     

    Vehicle Doors and Lights <---form of a mod, but the scripts in the mod can be broken down. 

    http://steamcommunity.com/sharedfiles/filedetails/?id=289252859&searchtext=

    http://www.mediafire.com/download/9b9xzv3zknblgpa/%40veh_actions.7z <---the .pbo can be downloaded there. All the scripts inside are in .hpp, cpp(config), and .sqf. 

     

    Interior Lighting for Helicopters

    http://www.armaholic.com/page.php?id=25598

     

    FIA Offroad Augmentation (mount turret into back of Offroad[rear facing])

    http://www.armaholic.com/page.php?id=25720

     

    CH-49 Mowhawk Cargo Ramp

    http://www.armaholic.com/page.php?id=23693

     

    Fence Cut/Repair

    http://www.armaholic.com/page.php?id=25482

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