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haywiresoloist

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  1. Like
    haywiresoloist reacted to theduke in Origins Overpoch Taviana Server Help   
    PM me ill give you me TS info and ill give you a hand
  2. Like
    haywiresoloist reacted to theduke in Origins Overpoch Taviana Server Help   
    you need the @ACR folder there too, with the server keys
  3. Like
    haywiresoloist reacted to theduke in Origins Overpoch Taviana Server Help   
    you need to have the @ACR folder in both the server side and client side.  The server needs to launch it, which it does because you can spawn it in, your client is most likely not loading it.   In your Arma 2 OA folder in the steam library, you need to make sure the @ACR folder is there too, and it your client launch parameters. 
    A player "seeing" a invisible vehicle is a missing addon...client side.
  4. Like
    haywiresoloist reacted to ElDubya in Origins Overpoch Taviana Server Help   
    Glad you guys are getting some use out of it. I also have a few other servers I will release one day. A heavily scripted Napf overpoch with coins, a Namalsk Epoch that has EMP storms, Namalsk zombies, cold weather, warm clothes, bloodsuckers, gauss rifle spawns, and my baby, an Epoch-Oring server complete with Piggd's banking, advanced alchemical crafting, traders, AI strongholds, AI missions ..... the works. I get bored and build servers on my test machine, then store them on an external drive. Call it a sickness :)
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    haywiresoloist reacted to theduke in Origins Overpoch Taviana Server Help   
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    haywiresoloist reacted to DaveA in Origins Overpoch Taviana Server Help   
    Hmm 8 gb sounds way to big they should all be uploaded seperately, and they don't need to be packed into a pbo as far as I know except the dayz_server folder that goes in the addons folder under (well in my case) @Dayz_epoch_server. It may be different with your host tho. I believe they are less than 3gb each and your provider may or may not load them for you. I would ask if they can install the mods if you aren't able to upload that much.
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