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Blacksheep

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    Blacksheep reacted to xstreme in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    No its because under scripts\LV\fillhouse.sqf and \scripts\LV\militarize.sqf
     
    The following is set to a civilian character which simply has gear added to it...
    there for it thinks your killing a civ...
     
    Existing:
    _greenMenArray = ["C_man_polo_1_F"];
     
    Example change to:
    _greenMenArray = ["I_Soldier_02_F"];
     
    Now kills are positive not negative.
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    Blacksheep reacted to xstreme in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    Hey man, they still spawn for me if Heli = true.
     
    But.... even though the heli spawn is set to create group resistance
    _INDgrp = createGroup resistance;
    and
    _grp = _INDgrp;
    and
    _vCrew = [_vehicle, _grp] call BIS_fnc_spawnCrew;
     
    It will spawn blufor crew if its a blufor chopper... like the ghost hawk, opfor crew if its a opfor chopper....So the Foot Soldiers will shoot it down.
     
    You can make it a Independent chopper like the armed hellcat but only has 2 seats.
     
    Change in Sector_addon\scripts\LV\LV_functions\LV_fnc_fullAirVehicle.sqf 
    _INDveh = ["B_Heli_Transport_01_F"];
    to
    _INDveh = ["I_Heli_light_03_F"];
     
    However you will need to modify some of the script in:
    Sector_addon\scripts\LV\LV_functions\LV_fnc_fullAirVehicle.sqf  as i think it would still spawn more than 2 crew and therefore the chopper will probably stay on the ground. Sorry havnt had time to thoroughly test and re-write it to work correctly.
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    Blacksheep reacted to vbawol in Linux: redis using socket in epochserver.ini?   
    Added to the github for review with the guys, I do not see any issues with adding unix socket support so it should be added in the next update or so. 
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